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nir: Report progress from nir_normalize_cubemap_coords().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
tags/11.1-branchpoint
Kenneth Graunke 10 vuotta sitten
vanhempi
commit
5cede90f62
2 muutettua tiedostoa jossa 23 lisäystä ja 8 poistoa
  1. 1
    1
      src/glsl/nir/nir.h
  2. 22
    7
      src/glsl/nir/nir_normalize_cubemap_coords.c

+ 1
- 1
src/glsl/nir/nir.h Näytä tiedosto

@@ -1883,7 +1883,7 @@ void nir_lower_two_sided_color(nir_shader *shader);
void nir_lower_atomics(nir_shader *shader);
void nir_lower_to_source_mods(nir_shader *shader);

void nir_normalize_cubemap_coords(nir_shader *shader);
bool nir_normalize_cubemap_coords(nir_shader *shader);

void nir_live_variables_impl(nir_function_impl *impl);
bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);

+ 22
- 7
src/glsl/nir/nir_normalize_cubemap_coords.c Näytä tiedosto

@@ -33,10 +33,16 @@
* or 1.0. This is based on the old GLSL IR based pass by Eric.
*/

struct normalize_cubemap_state {
nir_builder b;
bool progress;
};

static bool
normalize_cubemap_coords_block(nir_block *block, void *void_state)
{
nir_builder *b = void_state;
struct normalize_cubemap_state *state = void_state;
nir_builder *b = &state->b;

nir_foreach_instr(block, instr) {
if (instr->type != nir_instr_type_tex)
@@ -77,29 +83,38 @@ normalize_cubemap_coords_block(nir_block *block, void *void_state)
nir_instr_rewrite_src(&tex->instr,
&tex->src[i].src,
nir_src_for_ssa(normalized));

state->progress = true;
}
}

return true;
}

static void
static bool
normalize_cubemap_coords_impl(nir_function_impl *impl)
{
nir_builder b;
nir_builder_init(&b, impl);
struct normalize_cubemap_state state;
nir_builder_init(&state.b, impl);
state.progress = false;

nir_foreach_block(impl, normalize_cubemap_coords_block, &b);
nir_foreach_block(impl, normalize_cubemap_coords_block, &state);

nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);

return state.progress;
}

void
bool
nir_normalize_cubemap_coords(nir_shader *shader)
{
bool progress = false;

nir_foreach_overload(shader, overload) {
if (overload->impl)
normalize_cubemap_coords_impl(overload->impl);
progress = normalize_cubemap_coords_impl(overload->impl) || progress;
}

return progress;
}

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