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fix fragment.position initialization bug

tags/texmem_0_2_20060912
Brian Paul 19 years ago
parent
commit
5947f8fd63
1 changed files with 10 additions and 4 deletions
  1. 10
    4
      src/mesa/swrast/s_nvfragprog.c

+ 10
- 4
src/mesa/swrast/s_nvfragprog.c View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 6.5.1
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1400,8 +1400,14 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) {
GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
ASSERT(span->arrayMask & SPAN_Z);
wpos[0] = (GLfloat) span->x + col;
wpos[1] = (GLfloat) span->y;
if (span->arrayMask & SPAN_XY) {
wpos[0] = (GLfloat) span->array->x[col];
wpos[1] = (GLfloat) span->array->y[col];
}
else {
wpos[0] = (GLfloat) span->x + col;
wpos[1] = (GLfloat) span->y;
}
wpos[2] = (GLfloat) span->array->z[col] / ctx->DrawBuffer->_DepthMaxF;
wpos[3] = span->w + col * span->dwdx;
}

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