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This is a major re-work of the __indirect_glInterleavedArrays routine. The

big, ugly, error prone switch-statement is replaced with a compact table.
I also added numerous comments, including a comment explaining how the
format parameter is validated.

Explicitly pass GL_FLOAT as the type in the cases where that is the only
possible value (e.g., everywhere except the call to glColorPointer).

Validate that stride is >= 0.

Tested with all modes (including the two error modes) of
progs/tests/interleave.c.

Bug: #5001, #5058
Reviewed by: Brian Paul
tags/mesa_20060201
Ian Romanick 20 years ago
parent
commit
5910dfacf1
1 changed files with 89 additions and 133 deletions
  1. 89
    133
      src/glx/x11/vertarr.c

+ 89
- 133
src/glx/x11/vertarr.c View File

@@ -94,154 +94,110 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
GLboolean tEnable = GL_FALSE, cEnable = GL_FALSE, nEnable = GL_FALSE;
GLenum tType = GL_FLOAT, nType = GL_FLOAT, vType = GL_FLOAT;
GLenum cType = GL_FALSE;
GLint tSize = 0, cSize = 0, nSize = 3, vSize;
int cOffset = 0, nOffset = 0, vOffset = 0;

#define NONE {0, 0, 0}
#define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
#define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}

/* Each row in this array describes the elements of a particular
* interleaved array mode. Each column describes, in the order in which
* they appear in the interleaved arrays, one of the four possible types
* of vertex data that can appear in an interleaved array.
*/
struct {
/**
* The enum describing the GL type, as would be passed to the
* appropriate gl*Pointer function.
*/
GLushort type;

/**
* Number of elements in the subarray, as would be passed (as the
* \c size parameter) to the appropriate gl*Pointer function.
*/
GLubyte count;
/**
* True size of a single element in the subarray, as would be passed
* (as the \c stride parameter) to the appropriate gl*Pointer
* function.
*/
GLubyte size;
}
static const modes[14][4] = {
/* texture color normal vertex */
{NONE, NONE, NONE, F(2)}, /* GL_V2F */
{NONE, NONE, NONE, F(3)}, /* GL_V3F */
{NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */
{NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */
{NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
{NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
{NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
{F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
{F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
{F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */
{F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
{F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
{F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
{F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
};
#undef NONE
#undef F
#undef UB4

GLint trueStride, size;
int offsets[4];
unsigned i;
const int idx = format - GL_V2F;

switch (format) {
case GL_V2F:
vSize = 2;
size = __glXTypeSize(vType) * vSize;
break;
case GL_V3F:
vSize = 3;
size = __glXTypeSize(vType) * vSize;
break;
case GL_C4UB_V2F:
cEnable = GL_TRUE;
cSize = 4;
cType = GL_UNSIGNED_BYTE;
vSize = 2;
vOffset = __glXTypeSize(cType) * cSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_C4UB_V3F:
cEnable = GL_TRUE;
cSize = 4;
cType = GL_UNSIGNED_BYTE;
vSize = 3;
vOffset = __glXTypeSize(vType) * cSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_C3F_V3F:
cEnable = GL_TRUE;
cSize = 3;
cType = GL_FLOAT;
vSize = 3;
vOffset = __glXTypeSize(cType) * cSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_N3F_V3F:
nEnable = GL_TRUE;
vSize = 3;
vOffset = __glXTypeSize(nType) * nSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_C4F_N3F_V3F:
cEnable = GL_TRUE;
cSize = 4;
cType = GL_FLOAT;
nEnable = GL_TRUE;
nOffset = __glXTypeSize(cType) * cSize;
vSize = 3;
vOffset = nOffset + __glXTypeSize(nType) * nSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T2F_V3F:
tEnable = GL_TRUE;
tSize = 2;
vSize = 3;
vOffset = __glXTypeSize(tType) * tSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T4F_V4F:
tEnable = GL_TRUE;
tSize = 4;
vSize = 4;
vOffset = __glXTypeSize(tType) * tSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T2F_C4UB_V3F:
tEnable = GL_TRUE;
tSize = 2;
cEnable = GL_TRUE;
cSize = 4;
cType = GL_UNSIGNED_BYTE;
cOffset = __glXTypeSize(tType) * tSize;
vSize = 3;
vOffset = cOffset + __glXTypeSize(cType) * cSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T2F_C3F_V3F:
tEnable = GL_TRUE;
tSize = 2;
cEnable = GL_TRUE;
cSize = 3;
cType = GL_FLOAT;
cOffset = __glXTypeSize(tType) * tSize;
vSize = 3;
vOffset = cOffset + __glXTypeSize(cType) * cSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T2F_N3F_V3F:
tEnable = GL_TRUE;
tSize = 2;
nEnable = GL_TRUE;
nOffset = __glXTypeSize(tType) * tSize;
vSize = 3;
vOffset = nOffset + __glXTypeSize(nType) * nSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T2F_C4F_N3F_V3F:
tEnable = GL_TRUE;
tSize = 2;
cEnable = GL_TRUE;
cSize = 4;
cType = GL_FLOAT;
cOffset = __glXTypeSize(tType) * tSize;
nEnable = GL_TRUE;
nOffset = cOffset + __glXTypeSize(cType) * cSize;
vSize = 3;
vOffset = nOffset + __glXTypeSize(nType) * nSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
case GL_T4F_C4F_N3F_V4F:
tEnable = GL_TRUE;
tSize = 4;
cEnable = GL_TRUE;
cSize = 4;
cType = GL_FLOAT;
cOffset = __glXTypeSize(tType) * tSize;
nEnable = GL_TRUE;
nOffset = cOffset + __glXTypeSize(cType) * cSize;
vSize = 4;
vOffset = nOffset + __glXTypeSize(nType) * nSize;
size = vOffset + __glXTypeSize(vType) * vSize;
break;
default:
/* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
* is just the format biased by -GL_V2F, all valid idx values are on the
* range [0, 0x0D].
*/
if ( (idx < 0) || (idx > 0x0D) ) {
__glXSetError(gc, GL_INVALID_ENUM);
return;
}

if ( stride < 0 ) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}


/* If the 'count' for a subarray is non-zero, then the offset of its
* first element is at the currently accumulated 'size'.
*/
size = 0;
for ( i = 0 ; i < 4 ; i++ ) {
offsets[i] = (modes[idx][i].count != 0) ? size : -1;
size += modes[idx][i].size;
}

trueStride = (stride == 0) ? size : stride;

__glXArrayDisableAll( state );

if (tEnable) {
if ( offsets[0] >= 0 ) {
__indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
__indirect_glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer);
__indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT,
trueStride,
(const char *) pointer );
}
if (cEnable) {
if ( offsets[1] >= 0 ) {
__indirect_glEnableClientState(GL_COLOR_ARRAY);
__indirect_glColorPointer(cSize, cType, trueStride, (const char *)pointer+cOffset);
__indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type,
trueStride,
(const char *) pointer + offsets[1] );
}
if (nEnable) {
if ( offsets[2] >= 0 ) {
__indirect_glEnableClientState(GL_NORMAL_ARRAY);
__indirect_glNormalPointer(nType, trueStride, (const char *)pointer+nOffset);
__indirect_glNormalPointer( GL_FLOAT, trueStride,
(const char *)pointer + offsets[2] );
}
__indirect_glEnableClientState(GL_VERTEX_ARRAY);
__indirect_glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset);
__indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT,
trueStride,
(const char *)pointer + offsets[3] );
}

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