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i965: make room in the binding table for a full alternate set of surface_states

Worst-case is that *every* texunit uses a format that needs overriding.

V4: Place the gather slots last, so shaders which don't use gather don't
    get penalized by having a huge binding table.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/mesa-10.1-devel
Chris Forbes 12 years ago
parent
commit
5901d48b41
1 changed files with 18 additions and 2 deletions
  1. 18
    2
      src/mesa/drivers/dri/i965/brw_context.h

+ 18
- 2
src/mesa/drivers/dri/i965/brw_context.h View File

@@ -660,6 +660,13 @@ struct brw_gs_prog_data
* | . | . |
* | : | : |
* | 36 | UBO 11 |
* |-----|-------------------------|
* | 37 | Shader time buffer |
* |-----|-------------------------|
* | 38 | Gather texture 0 |
* | . | . |
* | : | : |
* | 53 | Gather texture 15 |
* +-------------------------------+
*
* Our VS (and Gen7 GS) binding tables are programmed as follows:
@@ -676,6 +683,13 @@ struct brw_gs_prog_data
* | . | . |
* | : | : |
* | 28 | UBO 11 |
* |-----|-------------------------|
* | 29 | Shader time buffer |
* |-----|-------------------------|
* | 30 | Gather texture 0 |
* | . | . |
* | : | : |
* | 45 | Gather texture 15 |
* +-------------------------------+
*
* Our (gen6) GS binding tables are programmed as follows:
@@ -692,14 +706,16 @@ struct brw_gs_prog_data
#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
#define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
#define SURF_INDEX_GATHER_TEXTURE(t) (SURF_INDEX_WM_SHADER_TIME + 1 + (t))
/** Maximum size of the binding table. */
#define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
#define BRW_MAX_WM_SURFACES (SURF_INDEX_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))

#define SURF_INDEX_VEC4_CONST_BUFFER (0)
#define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
#define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
#define SURF_INDEX_VEC4_GATHER_TEXTURE(t) (SURF_INDEX_VEC4_SHADER_TIME + 1 + (t))
#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))

#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
#define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)

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