The hardware provides us no decent way of getting at the number of input vertices in the patch topology from the tessellation control shader. It's actually very surprising - normally this sort of information would be available in the thread payload. For the precompile, we guess that the number of vertices will be the same for both the input and output patches. This usually seems to be the case. On Gen8+, we could pass in an extra push constant containing this value. We may be able to do that on Haswell too. It's quite a bit trickier on Ivybridge, however. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>tags/11.2-branchpoint
 Kenneth Graunke
					
					il y a 10 ans
						Kenneth Graunke
					
					il y a 10 ans
				| @@ -198,6 +198,8 @@ struct brw_tcs_prog_key | |||
| GLenum tes_primitive_mode; | |||
| unsigned input_vertices; | |||
| struct brw_sampler_prog_key_data tex; | |||
| }; | |||
| @@ -65,6 +65,8 @@ brw_tcs_debug_recompile(struct brw_context *brw, | |||
| return; | |||
| } | |||
| found |= key_debug(brw, "input vertices", old_key->input_vertices, | |||
| key->input_vertices); | |||
| found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode, | |||
| key->tes_primitive_mode); | |||
| found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex); | |||
| @@ -188,6 +190,7 @@ brw_upload_tcs_prog(struct brw_context *brw) | |||
| if (!brw_state_dirty(brw, | |||
| _NEW_TEXTURE, | |||
| BRW_NEW_PATCH_PRIMITIVE | | |||
| BRW_NEW_TESS_CTRL_PROGRAM | | |||
| BRW_NEW_TESS_EVAL_PROGRAM)) | |||
| return; | |||
| @@ -207,6 +210,8 @@ brw_upload_tcs_prog(struct brw_context *brw) | |||
| key.program_string_id = tcp->id; | |||
| key.input_vertices = ctx->TessCtrlProgram.patch_vertices; | |||
| /* _NEW_TEXTURE */ | |||
| brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count, | |||
| &key.tex); | |||
| @@ -251,6 +256,9 @@ brw_tcs_precompile(struct gl_context *ctx, | |||
| key.program_string_id = btcp->id; | |||
| brw_setup_tex_for_precompile(brw, &key.tex, prog); | |||
| /* Guess that the input and output patches have the same dimensionality. */ | |||
| key.input_vertices = shader_prog->TessCtrl.VerticesOut; | |||
| key.tes_primitive_mode = GL_TRIANGLES; | |||
| success = brw_codegen_tcs_prog(brw, shader_prog, btcp, &key); | |||
| @@ -257,7 +257,8 @@ vec4_tcs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) | |||
| get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD)); | |||
| break; | |||
| case nir_intrinsic_load_patch_vertices_in: | |||
| unreachable("XXX: gl_PatchVerticesIn not implemented yet."); | |||
| emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D), | |||
| brw_imm_d(key->input_vertices))); | |||
| break; | |||
| case nir_intrinsic_load_per_vertex_input: { | |||
| src_reg indirect_offset = get_indirect_offset(instr); | |||