This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>tags/i965-primitive-restart-v2
@@ -337,7 +337,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) | |||
} | |||
else if (!(vertexProgram || vertexShader)) { | |||
/* Fixed function vertex logic */ | |||
/* _NEW_ARRAY */ | |||
/* _NEW_VARYING_VP_INPUTS */ | |||
GLbitfield64 varying_inputs = ctx->varying_vp_inputs; | |||
/* These get generated in the setup routine regardless of the |
@@ -3062,6 +3062,7 @@ struct gl_matrix_stack | |||
#define _NEW_BUFFER_OBJECT (1 << 28) | |||
#define _NEW_FRAG_CLAMP (1 << 29) | |||
#define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */ | |||
#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */ | |||
#define _NEW_ALL ~0 | |||
/** |
@@ -473,12 +473,13 @@ _mesa_update_state_locked( struct gl_context *ctx ) | |||
/* Determine which state flags effect vertex/fragment program state */ | |||
if (ctx->FragmentProgram._MaintainTexEnvProgram) { | |||
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | | |||
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | | |||
_NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR); | |||
_NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | | |||
_NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP | | |||
_NEW_COLOR); | |||
} | |||
if (ctx->VertexProgram._MaintainTnlProgram) { | |||
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | | |||
_NEW_TRANSFORM | _NEW_POINT | | |||
prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE | | |||
_NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT | | |||
_NEW_FOG | _NEW_LIGHT | | |||
_MESA_NEW_NEED_EYE_COORDS); | |||
} | |||
@@ -626,7 +627,7 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx, | |||
{ | |||
if (ctx->varying_vp_inputs != varying_inputs) { | |||
ctx->varying_vp_inputs = varying_inputs; | |||
ctx->NewState |= _NEW_ARRAY; | |||
ctx->NewState |= _NEW_VARYING_VP_INPUTS; | |||
/*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ | |||
} | |||
} |
@@ -523,8 +523,8 @@ recalculate_input_bindings(struct gl_context *ctx) | |||
* Examine the enabled vertex arrays to set the exec->array.inputs[] values. | |||
* These will point to the arrays to actually use for drawing. Some will | |||
* be user-provided arrays, other will be zero-stride const-valued arrays. | |||
* Note that this might set the _NEW_ARRAY dirty flag so state validation | |||
* must be done after this call. | |||
* Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state | |||
* validation must be done after this call. | |||
*/ | |||
void | |||
vbo_bind_arrays(struct gl_context *ctx) |
@@ -388,7 +388,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) | |||
if (exec->vtx.copied.nr != exec->vtx.vert_count) { | |||
struct gl_context *ctx = exec->ctx; | |||
/* Before the update_state() as this may raise _NEW_ARRAY | |||
/* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS | |||
* from _mesa_set_varying_vp_inputs(). | |||
*/ | |||
vbo_exec_bind_arrays( ctx ); |