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i965: Add a brw->scalar_gs flag controlled by INTEL_SCALAR_GS=1.

This patch introduces a brw->scalar_gs flag, similar to brw->scalar_vs,
which controls whether or not to use SIMD8 geometry shaders.

For now, we control it via a new environment variable, INTEL_SCALAR_GS.
This provides a convenient way to try it out.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
tags/11.1-branchpoint
Kenneth Graunke 10 years ago
parent
commit
55dfd39b5f

+ 1
- 0
src/mesa/drivers/dri/i965/brw_compiler.h View File

@@ -90,6 +90,7 @@ struct brw_compiler {
void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);

bool scalar_vs;
bool scalar_gs;
struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
};


+ 2
- 1
src/mesa/drivers/dri/i965/brw_gs.c View File

@@ -57,6 +57,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
struct brw_geometry_program *gp,
struct brw_gs_prog_key *key)
{
struct brw_compiler *compiler = brw->intelScreen->compiler;
struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_data prog_data;
@@ -86,7 +87,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
prog_data.base.base.nr_image_params = gs->NumImages;

brw_nir_setup_glsl_uniforms(gp->program.Base.nir, prog, &gp->program.Base,
&prog_data.base.base, false);
&prog_data.base.base, compiler->scalar_gs);

GLbitfield64 outputs_written = gp->program.Base.OutputsWritten;


+ 5
- 0
src/mesa/drivers/dri/i965/brw_shader.cpp View File

@@ -79,6 +79,8 @@ is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
case MESA_SHADER_FRAGMENT:
case MESA_SHADER_COMPUTE:
return true;
case MESA_SHADER_GEOMETRY:
return compiler->scalar_gs;
case MESA_SHADER_VERTEX:
return compiler->scalar_vs;
default:
@@ -101,6 +103,9 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
compiler->scalar_vs = true;

if (devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false))
compiler->scalar_gs = true;

nir_shader_compiler_options *nir_options =
rzalloc(compiler, nir_shader_compiler_options);
nir_options->native_integers = true;

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