This fixes a regression from a8cf4b6acf
The problem occured when two successive glDrawArrays calls accessed
subsequent elements in user-space arrays. The user-space array
from the first call wasn't being grown to accomodate the second
draw call's elements.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
tags/mesa-8.0-rc1
@@ -658,9 +658,6 @@ svga_redefine_user_buffer(struct pipe_context *pipe, | |||
assert(!sbuf->handle); | |||
assert(!sbuf->hwbuf); | |||
/* | |||
* We always treat the contents of user-buffers as volatile, | |||
* so no particular action needed here. | |||
*/ | |||
/* use the default action of simply resizing the user buffer's size */ | |||
u_default_redefine_user_buffer(pipe, resource, offset, size); | |||
} |