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/* Copyright (c) Mark J. Kilgard, 1994. */ |
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/* |
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* (c) Copyright 1993, Silicon Graphics, Inc. |
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* ALL RIGHTS RESERVED |
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* Permission to use, copy, modify, and distribute this software for |
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* any purpose and without fee is hereby granted, provided that the above |
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* copyright notice appear in all copies and that both the copyright notice |
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* and this permission notice appear in supporting documentation, and that |
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* the name of Silicon Graphics, Inc. not be used in advertising |
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* or publicity pertaining to distribution of the software without specific, |
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* written prior permission. |
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* |
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
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* |
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* US Government Users Restricted Rights |
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* Use, duplication, or disclosure by the Government is subject to |
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software |
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* clause at DFARS 252.227-7013 and/or in similar or successor |
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* clauses in the FAR or the DOD or NASA FAR Supplement. |
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* Unpublished-- rights reserved under the copyright laws of the |
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* United States. Contractor/manufacturer is Silicon Graphics, |
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
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* |
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
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*/ |
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/* mipmap.c |
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* This program demonstrates using mipmaps for texture maps. |
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* To overtly show the effect of mipmaps, each mipmap reduction |
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* level has a solidly colored, contrasting texture image. |
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* Thus, the quadrilateral which is drawn is drawn with several |
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* different colors. |
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*/ |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <GL/glut.h> |
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GLubyte mipmapImage32[40][46][3]; |
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GLubyte mipmapImage16[20][23][3]; |
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GLubyte mipmapImage8[10][11][3]; |
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GLubyte mipmapImage4[5][5][3]; |
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GLubyte mipmapImage2[2][2][3]; |
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GLubyte mipmapImage1[1][1][3]; |
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static void makeImages(void) |
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{ |
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int i, j; |
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for (i = 0; i < 40; i++) { |
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for (j = 0; j < 46; j++) { |
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mipmapImage32[i][j][0] = 255; |
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mipmapImage32[i][j][1] = 255; |
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mipmapImage32[i][j][2] = 0; |
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} |
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} |
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for (i = 0; i < 20; i++) { |
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for (j = 0; j < 23; j++) { |
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mipmapImage16[i][j][0] = 255; |
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mipmapImage16[i][j][1] = 0; |
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mipmapImage16[i][j][2] = 255; |
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} |
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} |
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for (i = 0; i < 10; i++) { |
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for (j = 0; j < 11; j++) { |
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mipmapImage8[i][j][0] = 255; |
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mipmapImage8[i][j][1] = 0; |
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mipmapImage8[i][j][2] = 0; |
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} |
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} |
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for (i = 0; i < 5; i++) { |
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for (j = 0; j < 5; j++) { |
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mipmapImage4[i][j][0] = 0; |
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mipmapImage4[i][j][1] = 255; |
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mipmapImage4[i][j][2] = 0; |
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} |
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} |
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for (i = 0; i < 2; i++) { |
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for (j = 0; j < 2; j++) { |
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mipmapImage2[i][j][0] = 0; |
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mipmapImage2[i][j][1] = 0; |
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mipmapImage2[i][j][2] = 255; |
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} |
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} |
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mipmapImage1[0][0][0] = 255; |
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mipmapImage1[0][0][1] = 255; |
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mipmapImage1[0][0][2] = 255; |
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} |
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static void myinit(void) |
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{ |
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if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) { |
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printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n"); |
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exit(1); |
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} |
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glEnable(GL_DEPTH_TEST); |
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glDepthFunc(GL_LESS); |
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glShadeModel(GL_FLAT); |
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glTranslatef(0.0, 0.0, -3.6); |
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makeImages(); |
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 40, 46, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]); |
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glTexImage2D(GL_TEXTURE_2D, 1, 3, 20, 23, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]); |
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glTexImage2D(GL_TEXTURE_2D, 2, 3, 10, 11, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]); |
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glTexImage2D(GL_TEXTURE_2D, 3, 3, 5, 5, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]); |
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glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]); |
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glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
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GL_NEAREST_MIPMAP_NEAREST); |
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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glEnable(GL_TEXTURE_2D); |
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} |
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static void display(void) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glBegin(GL_QUADS); |
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glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); |
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glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0); |
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glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0); |
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glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0); |
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glEnd(); |
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glFlush(); |
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} |
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static void myReshape(int w, int h) |
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{ |
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glViewport(0, 0, w, h); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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} |
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static void |
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key(unsigned char k, int x, int y) |
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{ |
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switch (k) { |
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case 27: /* Escape */ |
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exit(0); |
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break; |
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default: |
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return; |
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} |
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glutPostRedisplay(); |
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} |
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int main(int argc, char** argv) |
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{ |
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glutInit(&argc, argv); |
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glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
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glutInitWindowSize (500, 500); |
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glutCreateWindow (argv[0]); |
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myinit(); |
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glutReshapeFunc (myReshape); |
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glutDisplayFunc(display); |
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glutKeyboardFunc(key); |
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glutMainLoop(); |
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return 0; /* ANSI C requires main to return int. */ |
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} |