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improved error checking in error_check_format_type()

tags/mesa_20060201
Brian Paul 20 years ago
parent
commit
547113c16c
1 changed files with 6 additions and 6 deletions
  1. 6
    6
      src/mesa/main/drawpix.c

+ 6
- 6
src/mesa/main/drawpix.c View File

@@ -43,6 +43,7 @@ error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
GLboolean drawing)
{
const char *readDraw = drawing ? "Draw" : "Read";
struct gl_framebuffer *fb = drawing ? ctx->DrawBuffer : ctx->ReadBuffer;

if (ctx->Extensions.EXT_packed_depth_stencil
&& type == GL_UNSIGNED_INT_24_8_EXT
@@ -86,14 +87,14 @@ error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
}
break;
case GL_STENCIL_INDEX:
if (ctx->DrawBuffer->Visual.stencilBits == 0) {
if (fb->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no stencil buffer)", readDraw);
return GL_TRUE;
}
break;
case GL_DEPTH_COMPONENT:
if (ctx->DrawBuffer->Visual.depthBits == 0) {
if (fb->Visual.depthBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth buffer)", readDraw);
return GL_TRUE;
@@ -105,14 +106,13 @@ error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
return GL_TRUE;
}
if (ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->ReadBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0 ||
ctx->ReadBuffer->Visual.stencilBits == 0) {
if (fb->Visual.depthBits == 0 || fb->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth or stencil buffer)", readDraw);
return GL_TRUE;
}
ASSERT(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
ASSERT(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
break;
default:
/* this should have been caught in _mesa_is_legal_format_type() */

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