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/** |
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* Test glDrawPixels(GL_DEPTH_COMPONENT) |
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* |
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* We load a window-sized buffer of Z values so that Z=1 at the top and |
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* Z=0 at the bottom (and interpolate between). |
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* We draw that image into the Z buffer, then draw an ordinary cube. |
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* The bottom part of the cube should be "clipped" where the cube fails |
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* the Z test. |
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* |
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* Press 'd' to view the Z buffer as a grayscale image. |
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*/ |
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#define GL_GLEXT_PROTOTYPES |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include <GL/glut.h> |
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#include "../util/showbuffer.c" |
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static int Win; |
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static GLfloat Xrot = 50, Yrot = 40, Zpos = 6; |
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static GLboolean Anim = GL_FALSE; |
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static int Width = 200, Height = 200; |
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static GLfloat *z; |
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static GLboolean showZ = 0; |
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static void |
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Idle(void) |
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{ |
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Xrot += 3.0; |
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Yrot += 4.0; |
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glutPostRedisplay(); |
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} |
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static void |
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Draw(void) |
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{ |
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glClearColor(0, 0, 0.5, 0); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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#if 1 |
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glColor3f(1, 0, 0); |
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glWindowPos2i(0,0); |
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glColorMask(0,0,0,0); |
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glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); |
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#elif 0 |
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glPushMatrix(); |
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glTranslatef(-0.75, 0, Zpos); |
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glutSolidSphere(1.0, 20, 10); |
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glPopMatrix(); |
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#endif |
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glColorMask(1,1,1,1); |
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/* draw cube */ |
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glPushMatrix(); |
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glTranslatef(0, 0, Zpos); |
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glRotatef(Xrot, 1, 0, 0); |
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glRotatef(Yrot, 0, 1, 0); |
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glutSolidCube(2.0); |
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glPopMatrix(); |
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#if 0 |
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/* drawpixels after cube */ |
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glColor3f(1, 0, 0); |
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glWindowPos2i(0,0); |
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//glColorMask(0,0,0,0); |
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glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); |
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#endif |
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if (showZ) { |
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ShowDepthBuffer(Width, Height, 0.0, 1.0); |
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} |
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glutSwapBuffers(); |
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} |
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static void |
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Reshape(int width, int height) |
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{ |
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glViewport(0, 0, width, height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glTranslatef(0.0, 0.0, -15.0); |
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Width = width; |
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Height = height; |
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z = (float *) malloc(width * height * 4); |
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{ |
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int i, j, k = 0; |
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for (i = 0; i < height; i++) { |
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float zval = (float) i / (height - 1); |
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for (j = 0; j < width; j++) { |
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z[k++] = zval; |
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} |
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} |
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} |
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} |
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static void |
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Key(unsigned char key, int x, int y) |
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{ |
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const GLfloat step = 1.0; |
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(void) x; |
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(void) y; |
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switch (key) { |
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case 'a': |
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Anim = !Anim; |
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if (Anim) |
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glutIdleFunc(Idle); |
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else |
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glutIdleFunc(NULL); |
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break; |
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case 'd': |
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showZ = !showZ; |
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break; |
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case 'z': |
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Zpos -= step; |
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break; |
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case 'Z': |
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Zpos += step; |
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break; |
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case 27: |
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glutDestroyWindow(Win); |
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exit(0); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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SpecialKey(int key, int x, int y) |
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{ |
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const GLfloat step = 3.0; |
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(void) x; |
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(void) y; |
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switch (key) { |
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case GLUT_KEY_UP: |
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Xrot -= step; |
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break; |
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case GLUT_KEY_DOWN: |
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Xrot += step; |
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break; |
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case GLUT_KEY_LEFT: |
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Yrot -= step; |
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break; |
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case GLUT_KEY_RIGHT: |
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Yrot += step; |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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Init(void) |
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{ |
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/* setup lighting, etc */ |
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glEnable(GL_DEPTH_TEST); |
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glEnable(GL_LIGHTING); |
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glEnable(GL_LIGHT0); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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glutInit(&argc, argv); |
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glutInitWindowPosition(0, 0); |
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glutInitWindowSize(400, 400); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
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Win = glutCreateWindow(argv[0]); |
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glutReshapeFunc(Reshape); |
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glutKeyboardFunc(Key); |
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glutSpecialFunc(SpecialKey); |
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glutDisplayFunc(Draw); |
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if (Anim) |
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glutIdleFunc(Idle); |
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Init(); |
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glutMainLoop(); |
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return 0; |
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} |