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mesa/compiler: move MAX_VARYING to shader_enums.h

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
tags/17.0-branchpoint
Kenneth Graunke 9 years ago
parent
commit
53d1f4251f
2 changed files with 1 additions and 1 deletions
  1. 1
    0
      src/compiler/shader_enums.h
  2. 0
    1
      src/mesa/main/config.h

+ 1
- 0
src/compiler/shader_enums.h View File

@@ -172,6 +172,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
/*@}*/

#define MAX_VARYING 32 /**< number of float[4] vectors */

/**
* Indexes for vertex shader outputs, geometry shader inputs/outputs, and

+ 0
- 1
src/mesa/main/config.h View File

@@ -198,7 +198,6 @@
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 1
#define MAX_VARYING 32 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 64

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