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nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units

Signed-off-by: Patrice Mandin <patmandin@gmail.com>
tags/7.8-rc1
Patrice Mandin hace 15 años
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commit
536ae20f80
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. 2
    2
      src/gallium/drivers/nv30/nv30_screen.c

+ 2
- 2
src/gallium/drivers/nv30/nv30_screen.c Ver fichero

@@ -28,7 +28,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
{
switch (param) {
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return 16;
return 8;
case PIPE_CAP_NPOT_TEXTURES:
return 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
@@ -65,7 +65,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
case NOUVEAU_CAP_HW_IDXBUF:
return 1;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 4;
return 16;
case PIPE_CAP_INDEP_BLEND_ENABLE:
return 0;
case PIPE_CAP_INDEP_BLEND_FUNC:

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