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@@ -1,4 +1,4 @@ |
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/* $Id: t_vb_lighttmp.h,v 1.12 2001/04/28 08:39:18 keithw Exp $ */ |
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/* $Id: t_vb_lighttmp.h,v 1.13 2001/07/17 19:39:32 keithw Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -88,7 +88,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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{ |
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struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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GLfloat (*base)[3] = ctx->Light._BaseColor; |
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const GLfloat *sumA = ctx->Light._BaseAlpha; |
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GLchan sumA[2]; |
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GLuint j; |
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@@ -100,11 +100,11 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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GLfloat *CMcolor; |
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GLuint CMstride; |
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GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; |
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GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; |
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GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].Ptr; |
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GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].Ptr; |
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GLfloat (*spec[2])[4]; |
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; |
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; |
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GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].Ptr; |
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GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].Ptr; |
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GLchan (*spec[2])[4]; |
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GLuint nr = VB->Count; |
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GLuint *flags = VB->Flag; |
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@@ -116,6 +116,9 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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(void) vstride; |
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UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light._BaseAlpha[0]); |
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UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light._BaseAlpha[1]); |
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ |
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spec[0] = Fspec; |
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@@ -123,7 +126,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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if (IDX & LIGHT_COLORMATERIAL) { |
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if (VB->ColorPtr[0]->Type != GL_FLOAT) |
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VB->import_data( ctx, VERT_RGBA, ~0 ); |
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import_color_material( ctx, stage ); |
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CMcolor = (GLfloat *) VB->ColorPtr[0]->Ptr; |
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CMstride = VB->ColorPtr[0]->StrideB; |
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@@ -146,6 +149,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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j<nr ; |
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j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal,NSTRIDE),CMSTRIDE) |
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{ |
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GLfloat sum[2][3], spec[2][3]; |
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struct gl_light *light; |
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if ( CHECK_COLOR_MATERIAL(j) ) |
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@@ -157,14 +161,12 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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if ( CHECK_VALIDATE(j) ) |
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_mesa_validate_all_lighting_tables( ctx ); |
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COPY_3V(Fcolor[j], base[0]); |
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Fcolor[j][3] = sumA[0]; |
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ZERO_3V(Fspec[j]); |
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COPY_3V(sum[0], base[0]); |
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ZERO_3V(spec[0]); |
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if (IDX & LIGHT_TWOSIDE) { |
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COPY_3V(Bcolor[j], base[1]); |
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Bcolor[j][3] = sumA[1]; |
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ZERO_3V(Bspec[j]); |
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COPY_3V(sum[1], base[1]); |
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ZERO_3V(spec[1]); |
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} |
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/* Add contribution from each enabled light source */ |
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@@ -226,30 +228,27 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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/* Which side gets the diffuse & specular terms? */ |
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if (n_dot_VP < 0.0F) { |
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ACC_SCALE_SCALAR_3V(Fcolor[j], attenuation, light->_MatAmbient[0]); |
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ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); |
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if (!(IDX & LIGHT_TWOSIDE)) { |
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continue; |
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} |
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/* diffuse term */ |
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COPY_3V(contrib, light->_MatAmbient[1]); |
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ACC_SCALE_SCALAR_3V(contrib, -n_dot_VP, light->_MatDiffuse[1]); |
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ACC_SCALE_SCALAR_3V(Bcolor[j], attenuation, contrib ); |
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correction = -1; |
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side = 1; |
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correction = -1; |
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n_dot_VP = -n_dot_VP; |
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} |
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else { |
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if (IDX & LIGHT_TWOSIDE) { |
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ACC_SCALE_SCALAR_3V( Bcolor[j], attenuation, |
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light->_MatAmbient[1]); |
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ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); |
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} |
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/* diffuse term */ |
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COPY_3V(contrib, light->_MatAmbient[0]); |
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ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[0]); |
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ACC_SCALE_SCALAR_3V(Fcolor[j], attenuation, contrib ); |
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correction = 1; |
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side = 0; |
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correction = 1; |
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} |
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/* diffuse term */ |
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COPY_3V(contrib, light->_MatAmbient[side]); |
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ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]); |
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ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib ); |
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/* specular term - cannibalize VP... */ |
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if (ctx->Light.Model.LocalViewer) { |
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GLfloat v[3]; |
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@@ -277,11 +276,21 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, |
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if (spec_coef > 1.0e-10) { |
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spec_coef *= attenuation; |
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ACC_SCALE_SCALAR_3V( spec[side][j], spec_coef, |
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ACC_SCALE_SCALAR_3V( spec[side], spec_coef, |
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light->_MatSpecular[side]); |
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} |
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} |
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} /*loop over lights*/ |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Fspec[j], spec[0] ); |
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Fcolor[j][3] = sumA[0]; |
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if (IDX & LIGHT_TWOSIDE) { |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Bspec[j], spec[1] ); |
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Bcolor[j][3] = sumA[1]; |
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} |
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} |
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} |
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@@ -295,7 +304,7 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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GLuint j; |
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GLfloat (*base)[3] = ctx->Light._BaseColor; |
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const GLfloat *sumA = ctx->Light._BaseAlpha; |
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GLchan sumA[2]; |
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GLuint vstride = input->stride; |
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const GLfloat *vertex = (GLfloat *) input->data; |
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@@ -305,9 +314,9 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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GLfloat *CMcolor; |
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GLuint CMstride; |
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GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; |
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GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; |
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GLfloat (*color[2])[4]; |
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; |
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; |
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GLchan (*color[2])[4]; |
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GLuint *flags = VB->Flag; |
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struct gl_material (*new_material)[2] = VB->Material; |
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@@ -322,9 +331,12 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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color[0] = Fcolor; |
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color[1] = Bcolor; |
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UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light._BaseAlpha[0]); |
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UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light._BaseAlpha[1]); |
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if (IDX & LIGHT_COLORMATERIAL) { |
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if (VB->ColorPtr[0]->Type != GL_FLOAT) |
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VB->import_data( ctx, VERT_RGBA, ~0 ); |
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import_color_material( ctx, stage ); |
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CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; |
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CMstride = VB->ColorPtr[0]->StrideB; |
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@@ -341,6 +353,7 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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j<nr ; |
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j++,STRIDE_F(vertex,VSTRIDE), STRIDE_F(normal,NSTRIDE),CMSTRIDE) |
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{ |
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GLfloat sum[2][3]; |
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struct gl_light *light; |
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if ( CHECK_COLOR_MATERIAL(j) ) |
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@@ -352,14 +365,10 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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if ( CHECK_VALIDATE(j) ) |
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_mesa_validate_all_lighting_tables( ctx ); |
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COPY_3V(Fcolor[j], base[0]); |
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Fcolor[j][3] = sumA[0]; |
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if (IDX & LIGHT_TWOSIDE) { |
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COPY_3V(Bcolor[j], base[1]); |
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Bcolor[j][3] = sumA[1]; |
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} |
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COPY_3V(sum[0], base[0]); |
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if ( IDX & LIGHT_TWOSIDE ) |
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COPY_3V(sum[1], base[1]); |
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/* Add contribution from each enabled light source */ |
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foreach (light, &ctx->Light.EnabledList) { |
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@@ -423,7 +432,7 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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/* which side are we lighting? */ |
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if (n_dot_VP < 0.0F) { |
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ACC_SCALE_SCALAR_3V(Fcolor[j], attenuation, light->_MatAmbient[0]); |
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ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); |
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if (!(IDX & LIGHT_TWOSIDE)) |
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continue; |
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@@ -434,8 +443,7 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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} |
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else { |
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if (IDX & LIGHT_TWOSIDE) { |
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ACC_SCALE_SCALAR_3V(Bcolor[j], attenuation, |
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light->_MatAmbient[1]); |
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ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); |
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} |
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side = 0; |
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correction = 1; |
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@@ -478,9 +486,16 @@ static void TAG(light_rgba)( GLcontext *ctx, |
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light->_MatSpecular[side]); |
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} |
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} |
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ACC_SCALE_SCALAR_3V( color[side][j], attenuation, contrib ); |
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ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib ); |
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} |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); |
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Fcolor[j][3] = sumA[0]; |
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if (IDX & LIGHT_TWOSIDE) { |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); |
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Bcolor[j][3] = sumA[1]; |
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} |
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} |
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} |
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@@ -501,14 +516,15 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, |
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; |
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GLfloat *CMcolor; |
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GLuint CMstride; |
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GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; |
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GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; |
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; |
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; |
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struct gl_light *light = ctx->Light.EnabledList.next; |
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GLuint *flags = VB->Flag; |
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GLchan basechan[2][4]; |
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GLuint j = 0; |
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struct gl_material (*new_material)[2] = VB->Material; |
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GLuint *new_material_mask = VB->MaterialMask; |
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GLfloat base[2][4]; |
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GLfloat base[2][3]; |
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GLuint nr = VB->Count; |
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ |
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@@ -519,7 +535,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, |
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if (IDX & LIGHT_COLORMATERIAL) { |
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if (VB->ColorPtr[0]->Type != GL_FLOAT) |
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VB->import_data( ctx, VERT_RGBA, ~0 ); |
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import_color_material( ctx, stage ); |
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CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; |
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CMstride = VB->ColorPtr[0]->StrideB; |
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@@ -544,41 +560,51 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, |
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_mesa_validate_all_lighting_tables( ctx ); |
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/* No attenuation, so incoporate _MatAmbient into base color. |
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*/ |
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COPY_3V(base[0], light->_MatAmbient[0]); |
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ACC_3V(base[0], ctx->Light._BaseColor[0] ); |
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base[0][3] = ctx->Light._BaseAlpha[0]; |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[0], base[0] ); |
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UNCLAMPED_FLOAT_TO_CHAN(basechan[0][3], ctx->Light._BaseAlpha[0]); |
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if (IDX & LIGHT_TWOSIDE) { |
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COPY_3V(base[1], light->_MatAmbient[1]); |
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ACC_3V(base[1], ctx->Light._BaseColor[1]); |
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base[1][3] = ctx->Light._BaseAlpha[1]; |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[1], base[1]); |
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UNCLAMPED_FLOAT_TO_CHAN(basechan[1][3], ctx->Light._BaseAlpha[1]); |
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} |
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do { |
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GLfloat n_dot_VP; |
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GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
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COPY_4FV(Fcolor[j], base[0]); |
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if (IDX & LIGHT_TWOSIDE) COPY_4FV(Bcolor[j], base[1]); |
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n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
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if (n_dot_VP > 0.0F) { |
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if (n_dot_VP < 0.0F) { |
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if (IDX & LIGHT_TWOSIDE) { |
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GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); |
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GLfloat sum[3]; |
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COPY_3V(sum, base[1]); |
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ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]); |
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if (n_dot_h > 0.0F) { |
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GLfloat spec; |
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GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); |
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ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); |
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} |
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UNCLAMPED_FLOAT_TO_RGB_CHAN(Bcolor[j], sum ); |
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} |
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COPY_CHAN4(Fcolor[j], basechan[0]); |
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} else { |
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GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); |
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ACC_SCALE_SCALAR_3V(Fcolor[j], n_dot_VP, light->_MatDiffuse[0]); |
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GLfloat sum[3]; |
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COPY_3V(sum, base[0]); |
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ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]); |
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if (n_dot_h > 0.0F) { |
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GLfloat spec; |
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GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); |
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ACC_SCALE_SCALAR_3V( Fcolor[j], spec, light->_MatSpecular[0]); |
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} |
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} |
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else if (IDX & LIGHT_TWOSIDE) { |
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GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); |
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ACC_SCALE_SCALAR_3V(Bcolor[j], -n_dot_VP, light->_MatDiffuse[1]); |
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if (n_dot_h > 0.0F) { |
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GLfloat spec; |
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GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); |
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ACC_SCALE_SCALAR_3V( Bcolor[j], spec, light->_MatSpecular[1]); |
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ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); |
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} |
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UNCLAMPED_FLOAT_TO_RGB_CHAN(Fcolor[j], sum ); |
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if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], basechan[1]); |
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} |
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j++; |
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@@ -589,9 +615,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, |
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for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal,NSTRIDE)) |
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{ |
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COPY_4FV(Fcolor[j], Fcolor[j-1]); |
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COPY_CHAN4(Fcolor[j], Fcolor[j-1]); |
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if (IDX & LIGHT_TWOSIDE) |
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COPY_4FV(Bcolor[j], Bcolor[j-1]); |
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COPY_CHAN4(Bcolor[j], Bcolor[j-1]); |
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} |
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} while (!CHECK_END_VB(j)); |
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@@ -606,13 +632,13 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, |
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GLvector4f *input ) |
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{ |
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struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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const GLfloat *sumA = ctx->Light._BaseAlpha; |
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GLchan sumA[2]; |
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GLuint nstride = VB->NormalPtr->stride; |
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; |
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GLfloat *CMcolor; |
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GLuint CMstride; |
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GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; |
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GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; |
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; |
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; |
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GLuint *flags = VB->Flag; |
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GLuint j = 0; |
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struct gl_material (*new_material)[2] = VB->Material; |
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@@ -626,9 +652,12 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, |
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(void) nr; |
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(void) nstride; |
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UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light._BaseAlpha[0]); |
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UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light._BaseAlpha[1]); |
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if (IDX & LIGHT_COLORMATERIAL) { |
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if (VB->ColorPtr[0]->Type != GL_FLOAT) |
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VB->import_data( ctx, VERT_RGBA, ~0 ); |
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import_color_material( ctx, stage ); |
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CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; |
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CMstride = VB->ColorPtr[0]->StrideB; |
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@@ -643,6 +672,8 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, |
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do { |
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do { |
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GLfloat sum[2][3]; |
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if ( CHECK_COLOR_MATERIAL(j) ) |
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_mesa_update_color_material( ctx, CMcolor ); |
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@@ -653,45 +684,49 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, |
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_mesa_validate_all_lighting_tables( ctx ); |
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COPY_3V(Fcolor[j], ctx->Light._BaseColor[0]); |
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Fcolor[j][3] = sumA[0]; |
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if (IDX & LIGHT_TWOSIDE) { |
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COPY_3V(Bcolor[j], ctx->Light._BaseColor[1]); |
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Bcolor[j][3] = sumA[1]; |
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} |
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COPY_3V(sum[0], ctx->Light._BaseColor[0]); |
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if (IDX & LIGHT_TWOSIDE) |
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COPY_3V(sum[1], ctx->Light._BaseColor[1]); |
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foreach (light, &ctx->Light.EnabledList) { |
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GLfloat n_dot_h, n_dot_VP, spec; |
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ACC_3V(Fcolor[j], light->_MatAmbient[0]); |
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ACC_3V(sum[0], light->_MatAmbient[0]); |
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if (IDX & LIGHT_TWOSIDE) |
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ACC_3V(Bcolor[j], light->_MatAmbient[1]); |
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ACC_3V(sum[1], light->_MatAmbient[1]); |
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n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
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if (n_dot_VP > 0.0F) { |
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ACC_SCALE_SCALAR_3V(Fcolor[j], n_dot_VP, light->_MatDiffuse[0]); |
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ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]); |
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n_dot_h = DOT3(normal, light->_h_inf_norm); |
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if (n_dot_h > 0.0F) { |
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struct gl_shine_tab *tab = ctx->_ShineTable[0]; |
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GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); |
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ACC_SCALE_SCALAR_3V( Fcolor[j], spec, |
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ACC_SCALE_SCALAR_3V( sum[0], spec, |
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light->_MatSpecular[0]); |
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} |
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} |
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else if (IDX & LIGHT_TWOSIDE) { |
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ACC_SCALE_SCALAR_3V(Bcolor[j], -n_dot_VP, light->_MatDiffuse[1]); |
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ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]); |
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n_dot_h = -DOT3(normal, light->_h_inf_norm); |
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if (n_dot_h > 0.0F) { |
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struct gl_shine_tab *tab = ctx->_ShineTable[1]; |
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GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); |
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ACC_SCALE_SCALAR_3V( Bcolor[j], spec, |
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ACC_SCALE_SCALAR_3V( sum[1], spec, |
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light->_MatSpecular[1]); |
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} |
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} |
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} |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); |
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Fcolor[j][3] = sumA[0]; |
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if (IDX & LIGHT_TWOSIDE) { |
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UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); |
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Bcolor[j][3] = sumA[1]; |
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} |
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j++; |
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CMSTRIDE; |
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STRIDE_F(normal, NSTRIDE); |
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@@ -702,9 +737,9 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, |
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*/ |
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for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal, NSTRIDE)) |
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{ |
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COPY_4FV(Fcolor[j], Fcolor[j-1]); |
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COPY_CHAN4(Fcolor[j], Fcolor[j-1]); |
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if (IDX & LIGHT_TWOSIDE) |
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COPY_4FV(Bcolor[j], Bcolor[j-1]); |
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COPY_CHAN4(Bcolor[j], Bcolor[j-1]); |
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} |
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} while (!CHECK_END_VB(j)); |
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@@ -760,7 +795,7 @@ static void TAG(light_ci)( GLcontext *ctx, |
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if (IDX & LIGHT_COLORMATERIAL) { |
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if (VB->ColorPtr[0]->Type != GL_FLOAT) |
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VB->import_data( ctx, VERT_RGBA, ~0 ); |
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import_color_material( ctx, stage ); |
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CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; |
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CMstride = VB->ColorPtr[0]->StrideB; |