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vbo: fix gl_DrawID handling in glMultiDrawArrays

Fixes a bug in
KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
tags/17.2-branchpoint
Nicolai Hähnle 9 лет назад
Родитель
Сommit
51deba0eb3
1 измененных файлов: 15 добавлений и 6 удалений
  1. 15
    6
      src/mesa/vbo/vbo_exec_array.c

+ 15
- 6
src/mesa/vbo/vbo_exec_array.c Просмотреть файл

@@ -404,7 +404,8 @@ vbo_bind_arrays(struct gl_context *ctx)
*/
static void
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
GLsizei count, GLuint numInstances, GLuint baseInstance)
GLsizei count, GLuint numInstances, GLuint baseInstance,
GLuint drawID)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_prim prim[2];
@@ -420,6 +421,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
prim[0].draw_id = drawID;
prim[0].is_indirect = 0;
prim[0].start = start;
prim[0].count = count;
@@ -572,7 +574,7 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (0)
check_draw_arrays_data(ctx, start, count);

vbo_draw_arrays(ctx, mode, start, count, 1, 0);
vbo_draw_arrays(ctx, mode, start, count, 1, 0, 0);

if (0)
print_draw_arrays(ctx, mode, start, count);
@@ -600,7 +602,7 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
if (0)
check_draw_arrays_data(ctx, start, count);

vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
vbo_draw_arrays(ctx, mode, start, count, numInstances, 0, 0);

if (0)
print_draw_arrays(ctx, mode, start, count);
@@ -630,7 +632,7 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
if (0)
check_draw_arrays_data(ctx, first, count);

vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance, 0);

if (0)
print_draw_arrays(ctx, mode, first, count);
@@ -660,7 +662,14 @@ vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
if (0)
check_draw_arrays_data(ctx, first[i], count[i]);

vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0);
/* The GL_ARB_shader_draw_parameters spec adds the following after the
* pseudo-code describing glMultiDrawArrays:
*
* "The index of the draw (<i> in the above pseudo-code) may be
* read by a vertex shader as <gl_DrawIDARB>, as described in
* Section 11.1.3.9."
*/
vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i);

if (0)
print_draw_arrays(ctx, mode, first[i], count[i]);
@@ -1262,7 +1271,7 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
!_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
GLsizei n =
ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0, 0);
return;
}


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