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fix broken write-only depth setting. use early z where possible.

tags/texmem_0_2_20060912
Aapo Tahkola 19 anni fa
parent
commit
50eae3af7a
1 ha cambiato i file con 117 aggiunte e 126 eliminazioni
  1. 117
    126
      src/mesa/drivers/dri/r300/r300_state.c

+ 117
- 126
src/mesa/drivers/dri/r300/r300_state.c Vedi File

@@ -64,50 +64,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#include "drirenderbuffer.h"

static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST];
GLubyte refByte;

CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
R300_STATECHANGE(rmesa, at);

pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK);
pp_misc |= (refByte & R300_REF_ALPHA_MASK);

switch (func) {
case GL_NEVER:
pp_misc |= R300_ALPHA_TEST_FAIL;
break;
case GL_LESS:
pp_misc |= R300_ALPHA_TEST_LESS;
break;
case GL_EQUAL:
pp_misc |= R300_ALPHA_TEST_EQUAL;
break;
case GL_LEQUAL:
pp_misc |= R300_ALPHA_TEST_LEQUAL;
break;
case GL_GREATER:
pp_misc |= R300_ALPHA_TEST_GREATER;
break;
case GL_NOTEQUAL:
pp_misc |= R300_ALPHA_TEST_NEQUAL;
break;
case GL_GEQUAL:
pp_misc |= R300_ALPHA_TEST_GEQUAL;
break;
case GL_ALWAYS:
pp_misc |= R300_ALPHA_TEST_PASS;
//pp_misc &= ~R300_ALPHA_TEST_ENABLE;
break;
}

rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
}

static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
{
GLubyte color[4];
@@ -371,7 +327,7 @@ static void r300UpdateCulling(GLcontext* ctx)
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}

static void update_early_z(GLcontext* ctx)
static void update_early_z(GLcontext *ctx)
{
/* updates register 0x4f14
if depth test is not enabled it should be 0x00000000
@@ -381,11 +337,11 @@ static void update_early_z(GLcontext* ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);

R300_STATECHANGE(r300, unk4F10);
if (ctx->Color.AlphaEnabled)
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
r300->hw.unk4F10.cmd[2] = 0x00000000;
else {
if (ctx->Depth.Test)
if (ctx->Depth.Test && ctx->Depth.Func != GL_ALWAYS)
/* enable early Z */
r300->hw.unk4F10.cmd[2] = 0x00000001;
else
@@ -394,6 +350,113 @@ static void update_early_z(GLcontext* ctx)
}
}

static void update_alpha(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
uint32_t pp_misc = 0x0;
GLboolean really_enabled = ctx->Color.AlphaEnabled;

CLAMPED_FLOAT_TO_UBYTE(refByte, ctx->Color.AlphaRef);
switch (ctx->Color.AlphaFunc) {
case GL_NEVER:
pp_misc |= R300_ALPHA_TEST_FAIL;
break;
case GL_LESS:
pp_misc |= R300_ALPHA_TEST_LESS;
break;
case GL_EQUAL:
pp_misc |= R300_ALPHA_TEST_EQUAL;
break;
case GL_LEQUAL:
pp_misc |= R300_ALPHA_TEST_LEQUAL;
break;
case GL_GREATER:
pp_misc |= R300_ALPHA_TEST_GREATER;
break;
case GL_NOTEQUAL:
pp_misc |= R300_ALPHA_TEST_NEQUAL;
break;
case GL_GEQUAL:
pp_misc |= R300_ALPHA_TEST_GEQUAL;
break;
case GL_ALWAYS:
/*pp_misc |= R300_ALPHA_TEST_PASS;*/
really_enabled = GL_FALSE;
break;
}
if (really_enabled) {
pp_misc |= R300_ALPHA_TEST_ENABLE;
pp_misc |= (refByte & R300_REF_ALPHA_MASK);
} else {
pp_misc = 0x0;
}
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
update_early_z(ctx);
}

static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
(void) func;
(void) ref;
update_alpha(ctx);
}

static int translate_func(int func)
{
switch (func) {
case GL_NEVER:
return R300_ZS_NEVER;
case GL_LESS:
return R300_ZS_LESS;
case GL_EQUAL:
return R300_ZS_EQUAL;
case GL_LEQUAL:
return R300_ZS_LEQUAL;
case GL_GREATER:
return R300_ZS_GREATER;
case GL_NOTEQUAL:
return R300_ZS_NOTEQUAL;
case GL_GEQUAL:
return R300_ZS_GEQUAL;
case GL_ALWAYS:
return R300_ZS_ALWAYS;
}
return 0;
}

static void update_depth(GLcontext* ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);

R300_STATECHANGE(r300, zs);
r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
if (ctx->Depth.Test && ctx->Depth.Func != GL_ALWAYS) {
if (ctx->Depth.Mask)
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE;
else
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST;
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
} else {
if (ctx->Depth.Mask) {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_WRITE_ONLY;
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_ALWAYS) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
} else {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
}
}
update_early_z(ctx);
}

/**
* Handle glEnable()/glDisable().
*
@@ -436,15 +499,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
break;

case GL_ALPHA_TEST:
R300_STATECHANGE(r300, at);
if (state) {
r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
R300_ALPHA_TEST_ENABLE;
} else {
r300->hw.at.cmd[R300_AT_ALPHA_TEST] &=
~R300_ALPHA_TEST_ENABLE;
}
update_early_z(ctx);
update_alpha(ctx);
break;

case GL_BLEND:
@@ -453,19 +508,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
break;

case GL_DEPTH_TEST:
R300_STATECHANGE(r300, zs);

if (state) {
if (ctx->Depth.Mask)
newval = R300_RB3D_Z_TEST_AND_WRITE;
else
newval = R300_RB3D_Z_TEST;
} else
newval = R300_RB3D_Z_DISABLED_1;

r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= newval;
update_early_z(ctx);
update_depth(ctx);
break;

case GL_STENCIL_TEST:
@@ -593,38 +636,8 @@ static void r300FrontFace(GLcontext* ctx, GLenum mode)
*/
static void r300DepthFunc(GLcontext* ctx, GLenum func)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);

R300_STATECHANGE(r300, zs);

r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);

switch(func) {
case GL_NEVER:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_LESS:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_EQUAL:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_LEQUAL:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_GREATER:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_NOTEQUAL:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_GEQUAL:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
case GL_ALWAYS:
r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
break;
}
(void) func;
update_depth(ctx);
}


@@ -635,7 +648,8 @@ static void r300DepthFunc(GLcontext* ctx, GLenum func)
*/
static void r300DepthMask(GLcontext* ctx, GLboolean mask)
{
r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
(void) mask;
update_depth(ctx);
}


@@ -793,29 +807,6 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
* Stencil
*/

static int translate_stencil_func(int func)
{
switch (func) {
case GL_NEVER:
return R300_ZS_NEVER;
case GL_LESS:
return R300_ZS_LESS;
case GL_EQUAL:
return R300_ZS_EQUAL;
case GL_LEQUAL:
return R300_ZS_LEQUAL;
case GL_GREATER:
return R300_ZS_GREATER;
case GL_NOTEQUAL:
return R300_ZS_NOTEQUAL;
case GL_GEQUAL:
return R300_ZS_GEQUAL;
case GL_ALWAYS:
return R300_ZS_ALWAYS;
}
return 0;
}

static int translate_stencil_op(int op)
{
switch (op) {
@@ -877,7 +868,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
flag = translate_stencil_func(ctx->Stencil.Function[0]);
flag = translate_func(ctx->Stencil.Function[0]);

rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
| (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);

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