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@@ -696,6 +696,8 @@ void GLAPIENTRY fxMesaSetNearFar(GLfloat n, GLfloat f) |
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/* |
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* The extension GL_FXMESA_global_texture_lod_bias |
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*/ |
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/* XXX this function may soon go away in favor of GL_EXT_texture_lod_bias */ |
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extern void GLAPIENTRY glGlobalTextureLODBiasFXMESA(GLfloat biasVal); |
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void GLAPIENTRY glGlobalTextureLODBiasFXMESA(GLfloat biasVal) |
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{ |
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grTexLodBiasValue(GR_TMU0,biasVal); |
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@@ -710,6 +712,7 @@ void GLAPIENTRY glGlobalTextureLODBiasFXMESA(GLfloat biasVal) |
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* More a trick than a real extesion, use the shared global |
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* palette extension. |
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*/ |
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extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal); /* silence warning */ |
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void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal) |
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{ |
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fxMesaContext fxMesa =fxMesaCurrentCtx; |
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@@ -890,8 +893,10 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, |
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case FXMESA_DEPTH_SIZE: |
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i++; |
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depthSize=attribList[i]; |
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if(depthSize) |
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if(depthSize) { |
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aux=1; |
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depthSize = 16; |
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} |
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break; |
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case FXMESA_STENCIL_SIZE: |
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i++; |
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@@ -982,11 +987,20 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, |
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* as Voodoo3s have 2 TMUs on board, Banshee has only 1 |
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* Thanks to Joseph Kain for that one |
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*/ |
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if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx == 2) { |
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fxInitPixelTables(fxMesa, GL_FALSE); /* use RGB pixel order (Voodoo3) */ |
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GrVoodooConfig_t *voodoo; |
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voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; |
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printf("nTexelfx %d\n", voodoo->nTexelfx); |
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printf("fbRam %d\n", voodoo->fbRam); |
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printf("fbiRev %d\n", voodoo->fbiRev); |
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if (voodoo->nTexelfx == 2 && voodoo->fbiRev != 260) { |
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/* RGB pixel order (Voodoo3, but some Quantum3D models) */ |
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fxInitPixelTables(fxMesa, GL_FALSE); |
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} |
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else { |
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fxInitPixelTables(fxMesa, GL_TRUE); /* use BGR pixel order on Voodoo1/2 */ |
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/* BGR pixel order on Voodoo1/2, or certain Quantum3D models */ |
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fxInitPixelTables(fxMesa, GL_TRUE); |
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} |
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} |
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else { |