Browse Source

use smaller buffer when decomposing large drawarrays, for cache goodness

tags/mesa_4_1
Keith Whitwell 24 years ago
parent
commit
4e6c835210
1 changed files with 2 additions and 2 deletions
  1. 2
    2
      src/mesa/tnl/t_array_api.c

+ 2
- 2
src/mesa/tnl/t_array_api.c View File

@@ -1,4 +1,4 @@
/* $Id: t_array_api.c,v 1.20 2001/11/22 09:23:36 keithw Exp $ */
/* $Id: t_array_api.c,v 1.21 2001/11/29 15:15:20 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -158,7 +158,7 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
}
}
else {
int bufsz = (ctx->Const.MaxArrayLockSize - 4) & ~3;
int bufsz = 256; /* Use a small buffer for cache goodness */
int j, nr;
int minimum, modulo, skip;


Loading…
Cancel
Save