gen6...brw? Drop some baklava layers. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>tags/17.3-branchpoint
@@ -258,8 +258,3 @@ brw_upload_ff_gs_prog(struct brw_context *brw) | |||
} | |||
} | |||
} | |||
void gen6_brw_upload_ff_gs_prog(struct brw_context *brw) | |||
{ | |||
brw_upload_ff_gs_prog(brw); | |||
} |
@@ -110,7 +110,6 @@ void brw_ff_gs_lines(struct brw_ff_gs_compile *c); | |||
void gen6_sol_program(struct brw_ff_gs_compile *c, | |||
struct brw_ff_gs_prog_key *key, | |||
unsigned num_verts, bool check_edge_flag); | |||
void gen6_brw_upload_ff_gs_prog(struct brw_context *brw); | |||
void | |||
brw_upload_ff_gs_prog(struct brw_context *brw); |
@@ -211,7 +211,7 @@ brw_upload_gs_prog(struct brw_context *brw) | |||
/* No geometry shader. Vertex data just passes straight through. */ | |||
if (devinfo->gen == 6 && | |||
(brw->ctx.NewDriverState & BRW_NEW_TRANSFORM_FEEDBACK)) { | |||
gen6_brw_upload_ff_gs_prog(brw); | |||
brw_upload_ff_gs_prog(brw); | |||
return; | |||
} | |||