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mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs

tags/mesa_7_6_rc1
Brian Paul 17年前
コミット
4dc426c016
1個のファイルの変更8行の追加8行の削除
  1. 8
    8
      src/mesa/main/dlist.c

+ 8
- 8
src/mesa/main/dlist.c ファイルの表示

@@ -5506,7 +5506,7 @@ index_error(void)
static void GLAPIENTRY
save_VertexAttrib1fNV(GLuint index, GLfloat x)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr1fNV(index, x);
else
index_error();
@@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x)
static void GLAPIENTRY
save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr1fNV(index, v[0]);
else
index_error();
@@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr2fNV(index, x, y);
else
index_error();
@@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr2fNV(index, v[0], v[1]);
else
index_error();
@@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr3fNV(index, x, y, z);
else
index_error();
@@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr3fNV(index, v[0], v[1], v[2]);
else
index_error();
@@ -5561,7 +5561,7 @@ static void GLAPIENTRY
save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr4fNV(index, x, y, z, w);
else
index_error();
@@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
static void GLAPIENTRY
save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
else
index_error();

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