| @@ -5506,7 +5506,7 @@ index_error(void) | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib1fNV(GLuint index, GLfloat x) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr1fNV(index, x); | |||
| else | |||
| index_error(); | |||
| @@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x) | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr1fNV(index, v[0]); | |||
| else | |||
| index_error(); | |||
| @@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr2fNV(index, x, y); | |||
| else | |||
| index_error(); | |||
| @@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr2fNV(index, v[0], v[1]); | |||
| else | |||
| index_error(); | |||
| @@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr3fNV(index, x, y, z); | |||
| else | |||
| index_error(); | |||
| @@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr3fNV(index, v[0], v[1], v[2]); | |||
| else | |||
| index_error(); | |||
| @@ -5561,7 +5561,7 @@ static void GLAPIENTRY | |||
| save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, | |||
| GLfloat z, GLfloat w) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr4fNV(index, x, y, z, w); | |||
| else | |||
| index_error(); | |||
| @@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, | |||
| static void GLAPIENTRY | |||
| save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) | |||
| { | |||
| if (index < MAX_VERTEX_PROGRAM_ATTRIBS) | |||
| if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) | |||
| save_Attr4fNV(index, v[0], v[1], v[2], v[3]); | |||
| else | |||
| index_error(); | |||