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Cell: re-enable inlined vertex buffers

Vertex data must be on a 16-byte address/offset so SIMD operations will work
properly in the SPU code.
tags/mesa_20090313
Brian 17 years ago
parent
commit
4da82fd5c5

+ 5
- 7
src/mesa/pipe/cell/ppu/cell_vbuf.c View File

@@ -40,7 +40,7 @@


/** Allow vertex data to be inlined after RENDER command */
#define ALLOW_INLINE_VERTS 0
#define ALLOW_INLINE_VERTS 1


/**
@@ -199,9 +199,7 @@ cell_vbuf_draw(struct vbuf_render *vbr,
{
const uint index_bytes = ROUNDUP8(nr_indices * 2);
const uint vertex_bytes = nr_vertices * 4 * cell->vertex_info.size;

const uint batch_size = sizeof(struct cell_command_render)
+ index_bytes;
const uint batch_size = sizeof(struct cell_command_render) + index_bytes;

struct cell_command_render *render
= (struct cell_command_render *)
@@ -223,9 +221,9 @@ cell_vbuf_draw(struct vbuf_render *vbr,
render->num_verts = nr_vertices;
if (ALLOW_INLINE_VERTS &&
min_index == 0 &&
vertex_bytes <= cell_batch_free_space(cell)) {
/* vertex data inlined, after indices */
void *dst = cell_batch_alloc(cell, vertex_bytes);
vertex_bytes + 16 <= cell_batch_free_space(cell)) {
/* vertex data inlined, after indices, at 16-byte boundary */
void *dst = cell_batch_alloc_aligned(cell, vertex_bytes, 16);
memcpy(dst, vertices, vertex_bytes);
render->inline_verts = TRUE;
render->vertex_buf = ~0;

+ 2
- 1
src/mesa/pipe/cell/spu/spu_main.c View File

@@ -387,7 +387,7 @@ cmd_batch(uint opcode)
= (struct cell_command_render *) &buffer[pos];
uint pos_incr;
cmd_render(render, &pos_incr);
pos += sizeof(*render) / 8 + ((pos_incr + 1) / 2);
pos += pos_incr;
}
break;
case CELL_CMD_RELEASE_VERTS:
@@ -541,6 +541,7 @@ main(main_param_t speid, main_param_t argp)
(void) speid;

ASSERT(sizeof(tile_t) == TILE_SIZE * TILE_SIZE * 4);
ASSERT(sizeof(struct cell_command_render) % 8 == 0);

one_time_init();


+ 8
- 4
src/mesa/pipe/cell/spu/spu_render.c View File

@@ -171,6 +171,7 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
ubyte vertex_data[CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
const uint vertex_size = render->vertex_size; /* in bytes */
/*const*/ uint total_vertex_bytes = render->num_verts * vertex_size;
uint index_bytes;
const ubyte *vertices;
const ushort *indexes;
uint i, j;
@@ -199,13 +200,16 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)

/* indexes are right after the render command in the batch buffer */
indexes = (const ushort *) (render + 1);
*pos_incr = (render->num_indexes * 2 + 3) / 4;
index_bytes = ROUNDUP8(render->num_indexes * 2);
*pos_incr = index_bytes / 8 + sizeof(*render) / 8;


if (render->inline_verts) {
/* Vertices are right after indexes in batch buffer */
vertices = (const ubyte *) (render + 1) + *pos_incr * 4;
*pos_incr = *pos_incr + total_vertex_bytes / 4;
/* Vertices are after indexes in batch buffer at next 16-byte addr */
vertices = (const ubyte *) render + (*pos_incr * 8);
vertices = (const ubyte *) align_pointer((void *) vertices, 16);
ASSERT_ALIGN16(vertices);
*pos_incr = ((vertices + total_vertex_bytes) - (ubyte *) render) / 8;
}
else {
/* Begin DMA fetch of vertex buffer */

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