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fix event handling issues (such as when resizing when not animating)

tags/mesa_7_1_rc2
Brian Paul 18 years ago
parent
commit
4c7a17c251
1 changed files with 22 additions and 10 deletions
  1. 22
    10
      progs/xdemos/glxgears.c

+ 22
- 10
progs/xdemos/glxgears.c View File

@@ -88,6 +88,11 @@ current_time(void)
#endif


/** Event handler results: */
#define NOP 0
#define EXIT 1
#define DRAW 2

static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
@@ -322,10 +327,12 @@ draw_frame(Display *dpy, Window win)
dt = t - tRot0;
tRot0 = t;

/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
if (animate) {
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
}

draw_gears();
glXSwapBuffers(dpy, win);
@@ -471,6 +478,7 @@ make_window( Display *dpy, const char *name,
attr.border_pixel = 0;
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
/* XXX this is a bad way to get a borderless window! */
attr.override_redirect = fullscreen;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;

@@ -506,15 +514,14 @@ make_window( Display *dpy, const char *name,

/**
* Handle one X event.
* \return 1 if time to exit, 0 otherwise
* \return NOP, EXIT or DRAW
*/
static int
handle_event(Display *dpy, Window win, XEvent *event)
{
switch (event->type) {
case Expose:
/* we'll redraw below */
break;
return DRAW;
case ConfigureNotify:
reshape(event->xconfigure.width, event->xconfigure.height);
break;
@@ -540,15 +547,16 @@ handle_event(Display *dpy, Window win, XEvent *event)
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return 1;
return EXIT;
}
else if (buffer[0] == 'a' || buffer[0] == 'A') {
animate = !animate;
}
}
return DRAW;
}
}
return 0;
return NOP;
}


@@ -556,11 +564,15 @@ static void
event_loop(Display *dpy, Window win)
{
while (1) {
int op;
while (!animate || XPending(dpy) > 0) {
XEvent event;
XNextEvent(dpy, &event);
if (handle_event(dpy, win, &event))
op = handle_event(dpy, win, &event);
if (op == EXIT)
return;
else if (op == DRAW)
break;
}

draw_frame(dpy, win);

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