Selaa lähdekoodia

dynamically allocate color table data, uses less memory

tags/mesa_3_3
Brian Paul 25 vuotta sitten
vanhempi
commit
4bdcfe50f8

+ 85
- 57
src/mesa/drivers/glide/fxddtex.c Näytä tiedosto

@@ -332,7 +332,7 @@ void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
fprintf(stderr,"fxmesa: fxDDTexDel(%d,%x)\n",tObj->Name,(GLuint)ti);
}

if(!ti)
if (!ti)
return;

fxTMFreeTexture(fxMesa,tObj);
@@ -343,77 +343,105 @@ void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
ctx->NewState|=NEW_TEXTURING;
}

void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)


/*
* Convert gl_color_table table to Glide's format.
*/

static void convertPalette(FxU32 data[256], const struct gl_color_table *table)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
int i;
FxU32 r,g,b,a;
tfxTexInfo *ti;
const GLubyte *tableUB = (const GLubyte *) table->Table;
GLint width = table->Size;
FxU32 r, g, b, a;
GLint i;

if(tObj) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexPalette(%d,%x)\n",tObj->Name,(GLuint)tObj->DriverData);
}
ASSERT(table->TableType == GL_UNSIGNED_BYTE);

if(tObj->Palette.Format!=GL_RGBA) {
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: unsupported palette format in texpalette()\n");
#endif
return;
}
switch (table->Format) {
case GL_INTENSITY:
for (i = 0; i < width; i++) {
r = tableUB[i];
g = tableUB[i];
b = tableUB[i];
a = tableUB[i];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
break;
case GL_LUMINANCE:
for (i = 0; i < width; i++) {
r = tableUB[i];
g = tableUB[i];
b = tableUB[i];
a = 255;
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
break;
case GL_ALPHA:
for (i = 0; i < width; i++) {
r = g = b = 255;
a = tableUB[i];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
break;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < width; i++) {
r = g = b = tableUB[i*2+0];
a = tableUB[i*2+1];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
break;
case GL_RGB:
for (i = 0; i < width; i++) {
r = tableUB[i*3+0];
g = tableUB[i*3+1];
b = tableUB[i*3+2];
a = 255;
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
break;
case GL_RGBA:
for (i = 0; i < width; i++) {
r = tableUB[i*4+0];
g = tableUB[i*4+1];
b = tableUB[i*4+2];
a = tableUB[i*4+3];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
break;
}
}

if(tObj->Palette.Size>256) {
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: unsupported palette size in texpalette()\n");
#endif
return;
}

void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;

if (tObj) {
/* per-texture palette */
tfxTexInfo *ti;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexPalette(%d,%x)\n",
tObj->Name,(GLuint)tObj->DriverData);
}
if (!tObj->DriverData)
tObj->DriverData=fxAllocTexObjData(fxMesa);
ti=fxTMGetTexInfo(tObj);

for(i=0;i<tObj->Palette.Size;i++) {
r=tObj->Palette.Table[i*4];
g=tObj->Palette.Table[i*4+1];
b=tObj->Palette.Table[i*4+2];
a=tObj->Palette.Table[i*4+3];
ti->palette.data[i]=(a<<24)|(r<<16)|(g<<8)|b;
}

convertPalette(ti->palette.data, &tObj->Palette);
fxTexInvalidate(ctx,tObj);
} else {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexPalette(global)\n");
}
if(ctx->Texture.Palette.Format!=GL_RGBA) {
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: unsupported palette format in texpalette()\n");
#endif
return;
}

if(ctx->Texture.Palette.Size>256) {
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: unsupported palette size in texpalette()\n");
#endif
return;
}

for(i=0;i<ctx->Texture.Palette.Size;i++) {
r=ctx->Texture.Palette.Table[i*4];
g=ctx->Texture.Palette.Table[i*4+1];
b=ctx->Texture.Palette.Table[i*4+2];
a=ctx->Texture.Palette.Table[i*4+3];
fxMesa->glbPalette.data[i]=(a<<24)|(r<<16)|(g<<8)|b;
}
else {
/* global texture palette */
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexPalette(global)\n");
}
convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
fxMesa->new_state|=FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
}
}


void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;

+ 160
- 74
src/mesa/main/colortab.c Näytä tiedosto

@@ -1,4 +1,4 @@
/* $Id: colortab.c,v 1.14 2000/04/17 15:13:53 brianp Exp $ */
/* $Id: colortab.c,v 1.15 2000/04/17 17:57:04 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -33,6 +33,7 @@
#include "context.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "span.h"
#include "teximage.h"
@@ -40,6 +41,42 @@



void
_mesa_init_colortable( struct gl_color_table *p )
{
p->TableType = GL_UNSIGNED_BYTE;
/* allocate a width=1 table by default */
p->Table = CALLOC(4 * sizeof(GLubyte));
if (p->Table) {
GLubyte *t = (GLubyte *) p->Table;
t[0] = 255;
t[1] = 255;
t[2] = 255;
t[3] = 255;
}
p->Size = 1;
p->IntFormat = GL_RGBA;
p->Format = GL_RGBA;
p->RedSize = 8;
p->GreenSize = 8;
p->BlueSize = 8;
p->AlphaSize = 8;
p->IntensitySize = 0;
p->LuminanceSize = 0;
}



void
_mesa_free_colortable_data( struct gl_color_table *p )
{
if (p->Table) {
FREE(p->Table);
p->Table = NULL;
}
}


/*
* Examine table's format and set the component sizes accordingly.
*/
@@ -216,9 +253,9 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}

if (width < 1 || width > MAX_COLOR_TABLE_SIZE
if (width < 1 || width > ctx->Const.MaxColorTableSize
|| _mesa_bitcount(width) != 1) {
if (width > MAX_COLOR_TABLE_SIZE)
if (width > ctx->Const.MaxColorTableSize)
gl_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
else
gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
@@ -237,55 +274,71 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
set_component_sizes(table);

if (!proxy) {
_mesa_unpack_ubyte_color_span(ctx, width, table->Format,
table->Table, /* dest */
format, type, data,
&ctx->Unpack, GL_TRUE);

/* free old table, if any */
if (table->Table) {
FREE(table->Table);
}
if (floatTable) {
GLubyte tableUB[MAX_COLOR_TABLE_SIZE * 4];
GLfloat *tableF;
GLuint i;

_mesa_unpack_ubyte_color_span(ctx, width, table->Format,
tableUB, /* dest */
format, type, data,
&ctx->Unpack, GL_TRUE);

table->TableType = GL_FLOAT;
table->Table = MALLOC(4 * width * sizeof(GLfloat));
if (!table->Table) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
return;
}

/* Apply scale and bias and convert GLubyte values to GLfloats
* in [0, 1]. Store results in the tableF[].
*/
GLuint i;
rScale /= 255.0;
gScale /= 255.0;
bScale /= 255.0;
aScale /= 255.0;
tableF = (GLfloat *) table->Table;

switch (table->Format) {
case GL_INTENSITY:
for (i = 0; i < width; i++) {
table->TableF[i] = table->Table[i] * rScale + rBias;
tableF[i] = tableUB[i] * rScale + rBias;
}
break;
case GL_LUMINANCE:
for (i = 0; i < width; i++) {
table->TableF[i] = table->Table[i] * rScale + rBias;
tableF[i] = tableUB[i] * rScale + rBias;
}
break;
case GL_ALPHA:
for (i = 0; i < width; i++) {
table->TableF[i] = table->Table[i] * aScale + aBias;
tableF[i] = tableUB[i] * aScale + aBias;
}
break;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < width; i++) {
table->TableF[i*2+0] = table->Table[i*2+0] * rScale + rBias;
table->TableF[i*2+1] = table->Table[i*2+1] * aScale + aBias;
tableF[i*2+0] = tableUB[i*2+0] * rScale + rBias;
tableF[i*2+1] = tableUB[i*2+1] * aScale + aBias;
}
break;
case GL_RGB:
for (i = 0; i < width; i++) {
table->TableF[i*3+0] = table->Table[i*3+0] * rScale + rBias;
table->TableF[i*3+1] = table->Table[i*3+1] * gScale + gBias;
table->TableF[i*3+2] = table->Table[i*3+2] * bScale + bBias;
tableF[i*3+0] = tableUB[i*3+0] * rScale + rBias;
tableF[i*3+1] = tableUB[i*3+1] * gScale + gBias;
tableF[i*3+2] = tableUB[i*3+2] * bScale + bBias;
}
break;
case GL_RGBA:
for (i = 0; i < width; i++) {
table->TableF[i*4+0] = table->Table[i*4+0] * rScale + rBias;
table->TableF[i*4+1] = table->Table[i*4+1] * gScale + gBias;
table->TableF[i*4+2] = table->Table[i*4+2] * bScale + bBias;
table->TableF[i*4+3] = table->Table[i*4+3] * aScale + aBias;
tableF[i*4+0] = tableUB[i*4+0] * rScale + rBias;
tableF[i*4+1] = tableUB[i*4+1] * gScale + gBias;
tableF[i*4+2] = tableUB[i*4+2] * bScale + bBias;
tableF[i*4+3] = tableUB[i*4+3] * aScale + aBias;
}
break;
default:
@@ -293,7 +346,20 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}
}
}
else {
/* store GLubyte table */
table->TableType = GL_UNSIGNED_BYTE;
table->Table = MALLOC(4 * width * sizeof(GLubyte));
if (!table->Table) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
return;
}
_mesa_unpack_ubyte_color_span(ctx, width, table->Format,
table->Table, /* dest */
format, type, data,
&ctx->Unpack, GL_TRUE);
} /* floatTable */
} /* proxy */

if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
/* texture object palette, texObj==NULL means the shared palette */
@@ -370,10 +436,22 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
return;
}

dest = table->Table + start * comps * sizeof(GLubyte);
_mesa_unpack_ubyte_color_span(ctx, count, table->Format, dest,
format, type, data,
&ctx->Unpack, GL_TRUE);
if (!table->Table) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glColorSubTable");
return;
}

if (table->TableType == GL_UNSIGNED_BYTE) {
dest = (GLubyte *) table->Table + start * comps * sizeof(GLubyte);
_mesa_unpack_ubyte_color_span(ctx, count, table->Format, dest,
format, type, data,
&ctx->Unpack, GL_TRUE);
}
else {
ASSERT(table->TableType == GL_FLOAT);
/* XXX todo */
}


if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
/* per-texture object palette */
@@ -450,7 +528,6 @@ _mesa_GetColorTable( GLenum target, GLenum format,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_color_table *table = NULL;
GLubyte rgba[MAX_COLOR_TABLE_SIZE][4];
GLboolean floatTable = GL_FALSE;
GLint i;

ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTable");
@@ -470,15 +547,12 @@ _mesa_GetColorTable( GLenum target, GLenum format,
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
floatTable = GL_TRUE;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
floatTable = GL_TRUE;
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
floatTable = GL_TRUE;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
@@ -489,110 +563,122 @@ _mesa_GetColorTable( GLenum target, GLenum format,

switch (table->Format) {
case GL_ALPHA:
if (floatTable) {
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = (GLint) (table->TableF[i] * 255.0F);
rgba[i][ACOMP] = (GLint) (tableF[i] * 255.0F);
}
}
else {
const GLubyte *tableUB = (const GLubyte *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = table->Table[i];
rgba[i][ACOMP] = tableUB[i];
}
}
break;
case GL_LUMINANCE:
if (floatTable) {
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = (GLint) (table->Table[i] * 255.0F);
rgba[i][GCOMP] = (GLint) (table->Table[i] * 255.0F);
rgba[i][BCOMP] = (GLint) (table->Table[i] * 255.0F);
rgba[i][RCOMP] = (GLint) (tableF[i] * 255.0F);
rgba[i][GCOMP] = (GLint) (tableF[i] * 255.0F);
rgba[i][BCOMP] = (GLint) (tableF[i] * 255.0F);
rgba[i][ACOMP] = 255;
}
}
else {
const GLubyte *tableUB = (const GLubyte *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = table->Table[i];
rgba[i][GCOMP] = table->Table[i];
rgba[i][BCOMP] = table->Table[i];
rgba[i][RCOMP] = tableUB[i];
rgba[i][GCOMP] = tableUB[i];
rgba[i][BCOMP] = tableUB[i];
rgba[i][ACOMP] = 255;
}
}
break;
case GL_LUMINANCE_ALPHA:
if (floatTable) {
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = (GLint) (table->Table[i*2+0] * 255.0F);
rgba[i][GCOMP] = (GLint) (table->Table[i*2+0] * 255.0F);
rgba[i][BCOMP] = (GLint) (table->Table[i*2+0] * 255.0F);
rgba[i][ACOMP] = (GLint) (table->Table[i*2+1] * 255.0F);
rgba[i][RCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
rgba[i][GCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
rgba[i][BCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
rgba[i][ACOMP] = (GLint) (tableF[i*2+1] * 255.0F);
}
}
else {
const GLubyte *tableUB = (const GLubyte *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = table->Table[i*2+0];
rgba[i][GCOMP] = table->Table[i*2+0];
rgba[i][BCOMP] = table->Table[i*2+0];
rgba[i][ACOMP] = table->Table[i*2+1];
rgba[i][RCOMP] = tableUB[i*2+0];
rgba[i][GCOMP] = tableUB[i*2+0];
rgba[i][BCOMP] = tableUB[i*2+0];
rgba[i][ACOMP] = tableUB[i*2+1];
}
}
break;
case GL_INTENSITY:
if (floatTable) {
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = (GLint) (table->Table[i] * 255.0F);
rgba[i][GCOMP] = (GLint) (table->Table[i] * 255.0F);
rgba[i][BCOMP] = (GLint) (table->Table[i] * 255.0F);
rgba[i][ACOMP] = 255;
rgba[i][RCOMP] = (GLint) (tableF[i] * 255.0F);
rgba[i][GCOMP] = (GLint) (tableF[i] * 255.0F);
rgba[i][BCOMP] = (GLint) (tableF[i] * 255.0F);
rgba[i][ACOMP] = (GLint) (tableF[i] * 255.0F);
}
}
else {
const GLubyte *tableUB = (const GLubyte *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = table->Table[i];
rgba[i][GCOMP] = table->Table[i];
rgba[i][BCOMP] = table->Table[i];
rgba[i][ACOMP] = 255;
rgba[i][RCOMP] = tableUB[i];
rgba[i][GCOMP] = tableUB[i];
rgba[i][BCOMP] = tableUB[i];
rgba[i][ACOMP] = tableUB[i];
}
}
break;
case GL_RGB:
if (floatTable) {
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = (GLint) (table->Table[i*3+0] * 255.0F);
rgba[i][GCOMP] = (GLint) (table->Table[i*3+1] * 255.0F);
rgba[i][BCOMP] = (GLint) (table->Table[i*3+2] * 255.0F);
rgba[i][RCOMP] = (GLint) (tableF[i*3+0] * 255.0F);
rgba[i][GCOMP] = (GLint) (tableF[i*3+1] * 255.0F);
rgba[i][BCOMP] = (GLint) (tableF[i*3+2] * 255.0F);
rgba[i][ACOMP] = 255;
}
}
else {
const GLubyte *tableUB = (const GLubyte *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = table->Table[i*3+0];
rgba[i][GCOMP] = table->Table[i*3+1];
rgba[i][BCOMP] = table->Table[i*3+2];
rgba[i][RCOMP] = tableUB[i*3+0];
rgba[i][GCOMP] = tableUB[i*3+1];
rgba[i][BCOMP] = tableUB[i*3+2];
rgba[i][ACOMP] = 255;
}
}
break;
case GL_RGBA:
if (floatTable) {
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = (GLint) (table->Table[i*4+0] * 255.0F);
rgba[i][GCOMP] = (GLint) (table->Table[i*4+1] * 255.0F);
rgba[i][BCOMP] = (GLint) (table->Table[i*4+2] * 255.0F);
rgba[i][ACOMP] = (GLint) (table->Table[i*4+3] * 255.0F);
rgba[i][RCOMP] = (GLint) (tableF[i*4+0] * 255.0F);
rgba[i][GCOMP] = (GLint) (tableF[i*4+1] * 255.0F);
rgba[i][BCOMP] = (GLint) (tableF[i*4+2] * 255.0F);
rgba[i][ACOMP] = (GLint) (tableF[i*4+3] * 255.0F);
}
}
else {
const GLubyte *tableUB = (const GLubyte *) table->Table;
for (i = 0; i < table->Size; i++) {
rgba[i][RCOMP] = table->Table[i*4+0];
rgba[i][GCOMP] = table->Table[i*4+1];
rgba[i][BCOMP] = table->Table[i*4+2];
rgba[i][ACOMP] = table->Table[i*4+3];
rgba[i][RCOMP] = tableUB[i*4+0];
rgba[i][GCOMP] = tableUB[i*4+1];
rgba[i][BCOMP] = tableUB[i*4+2];
rgba[i][ACOMP] = tableUB[i*4+3];
}
}
break;

+ 8
- 1
src/mesa/main/colortab.h Näytä tiedosto

@@ -1,4 +1,4 @@
/* $Id: colortab.h,v 1.6 2000/04/12 00:27:37 brianp Exp $ */
/* $Id: colortab.h,v 1.7 2000/04/17 17:57:04 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -32,6 +32,13 @@
#include "types.h"


extern void
_mesa_init_colortable( struct gl_color_table *p );

extern void
_mesa_free_colortable_data( struct gl_color_table *p );


extern void
_mesa_ColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,

+ 16
- 27
src/mesa/main/context.c Näytä tiedosto

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.59 2000/04/12 00:27:37 brianp Exp $ */
/* $Id: context.c,v 1.60 2000/04/17 17:57:04 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -32,6 +32,7 @@
#include "accum.h"
#include "alphabuf.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "cva.h"
#include "depth.h"
@@ -778,24 +779,6 @@ static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
}


static void init_color_table( struct gl_color_table *p )
{
p->Table[0] = 255;
p->Table[1] = 255;
p->Table[2] = 255;
p->Table[3] = 255;
p->Size = 1;
p->IntFormat = GL_RGBA;
p->Format = GL_RGBA;
p->RedSize = 8;
p->GreenSize = 8;
p->BlueSize = 8;
p->AlphaSize = 8;
p->IntensitySize = 0;
p->LuminanceSize = 0;
}


/*
* Initialize the attribute groups in a GLcontext.
*/
@@ -822,6 +805,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;

/* Modelview matrix */
gl_matrix_ctr( &ctx->ModelView );
@@ -1207,7 +1191,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Texture.Enabled = 0;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
init_color_table(&ctx->Texture.Palette);
_mesa_init_colortable(&ctx->Texture.Palette);

/* Transformation group */
ctx->Transform.MatrixMode = GL_MODELVIEW;
@@ -1325,12 +1309,12 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->CurrentPos = 0;

/* Color tables */
init_color_table(&ctx->ColorTable);
init_color_table(&ctx->ProxyColorTable);
init_color_table(&ctx->PostConvolutionColorTable);
init_color_table(&ctx->ProxyPostConvolutionColorTable);
init_color_table(&ctx->PostColorMatrixColorTable);
init_color_table(&ctx->ProxyPostColorMatrixColorTable);
_mesa_init_colortable(&ctx->ColorTable);
_mesa_init_colortable(&ctx->ProxyColorTable);
_mesa_init_colortable(&ctx->PostConvolutionColorTable);
_mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
_mesa_init_colortable(&ctx->PostColorMatrixColorTable);
_mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);

/* Miscellaneous */
ctx->NewState = NEW_ALL;
@@ -1598,7 +1582,7 @@ void gl_free_context_data( GLcontext *ctx )

FREE( ctx->PB );

if(ctx->input != ctx->VB->IM)
if (ctx->input != ctx->VB->IM)
gl_immediate_free( ctx->input );

gl_vb_free( ctx->VB );
@@ -1661,6 +1645,11 @@ void gl_free_context_data( GLcontext *ctx )
if (ctx->EvalMap.Map2Texture4.Points)
FREE( ctx->EvalMap.Map2Texture4.Points );

_mesa_free_colortable_data( &ctx->ColorTable );
_mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
_mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
_mesa_free_colortable_data( &ctx->Texture.Palette );

/* Free cache of immediate buffers. */
while (ctx->nr_im_queued-- > 0) {
struct immediate * next = ctx->freed_im_queue->next;

+ 99
- 23
src/mesa/main/pixel.c Näytä tiedosto

@@ -1,4 +1,4 @@
/* $Id: pixel.c,v 1.8 2000/04/17 15:13:53 brianp Exp $ */
/* $Id: pixel.c,v 1.9 2000/04/17 17:57:04 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -726,40 +726,75 @@ void
_mesa_lookup_rgba(const struct gl_color_table *table,
GLuint n, GLfloat rgba[][4])
{
ASSERT(table->TableType == GL_FLOAT);
if (!table->Table)
return;

switch (table->Format) {
case GL_INTENSITY:
{
/* replace RGBA with I */
if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = table->TableF;
const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
/* replace RGBA with I */
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLubyte c = lut[j];
GLfloat c = lut[j] * (1.0F / 255.0F);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}

}
else {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLfloat c = lut[j];
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
break;
case GL_LUMINANCE:
{
/* replace RGB with L */
if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = table->TableF;
const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
/* replace RGB with L */
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLubyte c = lut[j];
GLfloat c = lut[j] * (1.0F / 255.0F);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLfloat c = lut[j];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
break;
case GL_ALPHA:
{
/* replace A with A */
if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
rgba[i][ACOMP] = lut[j] * (1.0F / 255.0F);
}
}
else {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = table->TableF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
/* replace A with A */
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
rgba[i][ACOMP] = lut[j];
@@ -767,27 +802,53 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
}
break;
case GL_LUMINANCE_ALPHA:
{
/* replace RGBA with LLLA */
if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
GLfloat luminance = lut[jL * 2 + 0] * (1.0F / 255.0F);
GLfloat alpha = lut[jA * 2 + 1] * (1.0F / 255.0F);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
}
}
else {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = table->TableF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
/* replace RGBA with LLLA */
for (i = 0; i < n; i++) {
GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
GLubyte luminance = lut[jL * 2 + 0];
GLubyte alpha = lut[jA * 2 + 1];
GLfloat luminance = lut[jL * 2 + 0];
GLfloat alpha = lut[jA * 2 + 1];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
}
}
break;
case GL_RGB:
{
/* replace RGB with RGB */
if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = table->TableF;
const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
rgba[i][RCOMP] = lut[jR * 3 + 0] * (1.0F / 255.0F);
rgba[i][GCOMP] = lut[jG * 3 + 1] * (1.0F / 255.0F);
rgba[i][BCOMP] = lut[jB * 3 + 2] * (1.0F / 255.0F);
}
}
else {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
/* replace RGB with RGB */
for (i = 0; i < n; i++) {
GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
@@ -799,11 +860,26 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
}
break;
case GL_RGBA:
{
/* replace RGBA with RGBA */
if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
rgba[i][RCOMP] = lut[jR * 4 + 0] * (1.0F / 255.0F);
rgba[i][GCOMP] = lut[jG * 4 + 1] * (1.0F / 255.0F);
rgba[i][BCOMP] = lut[jB * 4 + 2] * (1.0F / 255.0F);
rgba[i][ACOMP] = lut[jA * 4 + 3] * (1.0F / 255.0F);
}
}
else {
const GLfloat scale = (GLfloat) (table->Size - 1);
const GLfloat *lut = table->TableF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
/* replace RGBA with RGBA */
for (i = 0; i < n; i++) {
GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);

+ 5
- 8
src/mesa/main/texobj.c Näytä tiedosto

@@ -28,6 +28,7 @@
#include "all.h"
#else
#include "glheader.h"
#include "colortab.h"
#include "context.h"
#include "enums.h"
#include "hash.h"
@@ -73,13 +74,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MinMagThresh = 0.0F;
obj->Palette.Table[0] = 255;
obj->Palette.Table[1] = 255;
obj->Palette.Table[2] = 255;
obj->Palette.Table[3] = 255;
obj->Palette.Size = 1;
obj->Palette.IntFormat = GL_RGBA;
obj->Palette.Format = GL_RGBA;
_mesa_init_colortable(&obj->Palette);

/* insert into linked list */
if (shared) {
@@ -143,7 +138,9 @@ void gl_free_texture_object( struct gl_shared_state *shared,
_mesa_HashRemove(shared->TexObjects, t->Name);
}

/* free texture image */
_mesa_free_colortable_data(&t->Palette);

/* free texture images */
{
GLuint i;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {

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