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glsl linker: compare interface blocks during intrastage linking

Verify that interface blocks match when combining compilation
units at the same stage. (For example, when merging all vertex
shaders.)

Fixes piglit glsl-1.50 test:
* linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test

v5 (Ken): Rename to link_interface_blocks.cpp and drop the separate .h
file for consistency with other linker code.  Remove "ok" variable.
Fold cross_validate_interface_blocks into its caller.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
tags/mesa-9.2-rc1
Jordan Justen 12 years ago
parent
commit
4a0bcd90cf
4 changed files with 82 additions and 0 deletions
  1. 1
    0
      src/glsl/Makefile.sources
  2. 71
    0
      src/glsl/link_interface_blocks.cpp
  3. 6
    0
      src/glsl/linker.cpp
  4. 4
    0
      src/glsl/linker.h

+ 1
- 0
src/glsl/Makefile.sources View File

$(GLSL_SRCDIR)/ir_variable_refcount.cpp \ $(GLSL_SRCDIR)/ir_variable_refcount.cpp \
$(GLSL_SRCDIR)/linker.cpp \ $(GLSL_SRCDIR)/linker.cpp \
$(GLSL_SRCDIR)/link_functions.cpp \ $(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_interface_blocks.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \ $(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \ $(GLSL_SRCDIR)/link_uniform_initializers.cpp \
$(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \ $(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \

+ 71
- 0
src/glsl/link_interface_blocks.cpp View File

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/

/**
* \file link_interface_blocks.cpp
* Linker support for GLSL's interface blocks.
*/

#include "ir.h"
#include "glsl_symbol_table.h"
#include "linker.h"
#include "main/macros.h"

bool
validate_intrastage_interface_blocks(const gl_shader **shader_list,
unsigned num_shaders)
{
glsl_symbol_table interfaces;

for (unsigned int i = 0; i < num_shaders; i++) {
if (shader_list[i] == NULL)
continue;

foreach_list(node, shader_list[i]->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
if (!var)
continue;

const glsl_type *iface_type = var->interface_type;

if (iface_type == NULL)
continue;

const glsl_type *old_iface_type =
interfaces.get_interface(iface_type->name,
(enum ir_variable_mode) var->mode);

if (old_iface_type == NULL) {
/* This is the first time we've seen the interface, so save
* it into our symbol table.
*/
interfaces.add_interface(iface_type->name, iface_type,
(enum ir_variable_mode) var->mode);
} else if (old_iface_type != iface_type) {
return false;
}
}
}

return true;
}

+ 6
- 0
src/glsl/linker.cpp View File

if (!cross_validate_globals(prog, shader_list, num_shaders, false)) if (!cross_validate_globals(prog, shader_list, num_shaders, false))
return NULL; return NULL;


/* Check that interface blocks defined in multiple shaders are consistent.
*/
if (!validate_intrastage_interface_blocks((const gl_shader **)shader_list,
num_shaders))
return NULL;

/* Check that uniform blocks between shaders for a stage agree. */ /* Check that uniform blocks between shaders for a stage agree. */
const int num_uniform_blocks = const int num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders, link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,

+ 4
- 0
src/glsl/linker.h View File

unsigned num_shaders, unsigned num_shaders,
struct gl_uniform_block **blocks_ret); struct gl_uniform_block **blocks_ret);


bool
validate_intrastage_interface_blocks(const gl_shader **shader_list,
unsigned num_shaders);

/** /**
* Class for processing all of the leaf fields of a variable that corresponds * Class for processing all of the leaf fields of a variable that corresponds
* to a program resource. * to a program resource.

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