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mesa: Drop the blacklisting of new GL enums.

Now when people need new extensions, they can skip the entire
enum-definition process, and we can stop reviewing new extension XML for
its enum content.

This also brings in a new enum that I wanted to use in enum_strings.cpp
for testing the code generator.

v2: Drop comment about disabled GL_1PASS_EXT test.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
tags/11.2-branchpoint
Eric Anholt 10 년 전
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4922a3ae52
2개의 변경된 파일2개의 추가작업 그리고 269개의 파일을 삭제
  1. 0
    266
      src/mapi/glapi/gen/gl_enums.py
  2. 2
    3
      src/mesa/main/tests/enum_strings.cpp

+ 0
- 266
src/mapi/glapi/gen/gl_enums.py 파일 보기

@@ -179,77 +179,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
return

def add_enum_provider(self, name, priority):
# Skip some enums, to reduce the diffs from this commit.
if name in ['GL_NEXT_BUFFER_NV',
# Mesa was choosing GL_LINES for this, which wasn't great.
'GL_TRUE',
# We're blacklisting 4.3, so also blacklist this
# to keep the 4.3/ARB_ssbo name for it.
'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',
# GL 2.0 name when Mesa was using GLES 1.0.
'GL_BLEND_EQUATION_RGB',
# GL3.x compat names that Mesa was missing.
'GL_ALPHA_SNORM',
'GL_LUMINANCE_SNORM',
'GL_LUMINANCE_ALPHA_SNORM',
'GL_INTENSITY_SNORM',
'GL_ALPHA8_SNORM',
'GL_LUMINANCE8_SNORM',
'GL_LUMINANCE8_ALPHA8_SNORM',
'GL_INTENSITY8_SNORM',
'GL_ALPHA16_SNORM',
'GL_LUMINANCE16_SNORM',
'GL_LUMINANCE16_ALPHA16_SNORM',
'GL_INTENSITY16_SNORM',
# ARB_imaging names that Mesa was missing.
'GL_COLOR_INDEX1_EXT',
'GL_COLOR_INDEX2_EXT',
'GL_COLOR_INDEX4_EXT',
'GL_COLOR_INDEX8_EXT',
'GL_COLOR_INDEX12_EXT',
'GL_COLOR_INDEX16_EXT',
'GL_CONSTANT_BORDER',
'GL_REPLICATE_BORDER',
'GL_TABLE_TOO_LARGE',
# ARB_texture_view names that Mesa was missing.
'GL_TEXTURE_VIEW_MIN_LEVEL',
'GL_TEXTURE_VIEW_NUM_LEVELS',
'GL_TEXTURE_VIEW_MIN_LAYER',
'GL_TEXTURE_VIEW_NUM_LAYERS',
# GL4.2 BPTC names that Mesa was missing.
'GL_COMPRESSED_RGBA_BPTC_UNORM',
'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',
'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',
'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',
# Mesa was choosing the EXT names for these
# instead of core.
'GL_ALPHA_INTEGER',
'GL_PROGRAM_SEPARABLE',
'GL_PROGRAM_PIPELINE_BINDING',
'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS',
# Mesa was choosing the ARB names for these instead of core.
'GL_TEXTURE_CUBE_MAP_ARRAY',
'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',
'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',
'GL_SAMPLER_CUBE_MAP_ARRAY',
'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',
'GL_INT_SAMPLER_CUBE_MAP_ARRAY',
'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',
'GL_TRANSFORM_FEEDBACK_PAUSED',
'GL_TRANSFORM_FEEDBACK_ACTIVE',
'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
# Mesa was choosing the ANGLE names for these
# instead of EXT.
'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',
'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT',
]:
return

# Mesa didn't know about the second half of this set of enums.
m = re.match('GL_COLOR_ATTACHMENT([0-9]*)', name)
if m and int(m.group(1)) >= 16:
return

value = self.string_to_int[name]

# We don't want the weird GL_SKIP_COMPONENTS1_NV enums.
@@ -279,192 +208,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
self.enum_table[value] = (name, priority)

def process_extension(self, extension):
# Skip some of the extensions, to reduce the diffs from this commit.
extension_name = extension.get('name')
whitelist = ['GL_ANGLE_texture_compression_dxt3',
'GL_ANGLE_texture_compression_dxt5',
'GL_APPLE_flush_buffer_range',
'GL_APPLE_object_purgeable',
'GL_APPLE_texture_range',
'GL_SGIS_texture_color_mask',
'GL_SGIX_clipmap',
'GL_SGIX_texture_coordinate_clamp',
'GL_SGIX_fog_offset',
'GL_SGIX_texture_scale_bias',
'GL_SGIX_texture_lod_bias',
'GL_SGIX_shadow',
'GL_APPLE_ycbcr_422']
whitelist_only_prefixes = ['GL_APPLE',
'GL_ANGLE',
'GL_ARM',
'GL_DMP',
'GL_FJ',
'GL_INGR',
'GL_IMG_',
'GL_MESAX_',
'GL_MALI_',
'GL_NVX_',
'GL_OML_',
'GL_OVR_',
'GL_PGI_',
'GL_QCOM_',
'GL_REND_',
'GL_SGIS_',
'GL_SGIX_',
'GL_WIN_',
'GL_VIV_']

for prefix in whitelist_only_prefixes:
if extension_name.startswith(prefix):
if extension_name not in whitelist:
return

if extension_name in ['GL_ATI_element_array',
'GL_ATI_meminfo',
'GL_ATI_text_fragment_shader',
'GL_ATI_pixel_format_float',
'GL_ATI_pn_triangles',
'GL_ATI_vertex_array_object',
'GL_ATI_vertex_streams',
'GL_AMD_blend_minmax_factor',
'GL_AMD_compressed_3DC_texture',
'GL_AMD_compressed_ATC_texture',
'GL_AMD_debug_output',
'GL_AMD_depth_clamp_separate',
'GL_AMD_gpu_shader_int64',
'GL_AMD_query_buffer_object',
'GL_AMD_interleaved_elements',
'GL_AMD_name_gen_delete',
'GL_AMD_occlusion_query_event',
'GL_AMD_program_binary_Z400',
'GL_AMD_sample_positions',
'GL_AMD_sparse_texture',
'GL_AMD_stencil_operation_extended',
'GL_AMD_transform_feedback4',
'GL_AMD_vertex_shader_tessellator',
'GL_ARB_bindless_texture',
'GL_ARB_cl_event',
'GL_ARB_compute_variable_group_size',
'GL_ARB_cull_distance',
'GL_ARB_enhanced_layouts',
'GL_ARB_indirect_parameters',
'GL_ARB_internalformat_query2',
'GL_ARB_query_buffer_object',
'GL_ARB_shading_language_include',
'GL_ARB_sparse_buffer',
'GL_ARB_sparse_texture',
'GL_ARB_texture_compression_bptc',
'GL_ARB_texture_mirror_clamp_to_edge',
'GL_ARB_texture_view',
'GL_ARB_transform_feedback_overflow_query',
'GL_EXT_422_pixels',
'GL_EXT_bindable_uniform',
'GL_EXT_cmyka',
'GL_EXT_coordinate_frame',
'GL_EXT_debug_label',
'GL_EXT_direct_state_access',
'GL_EXT_disjoint_timer_query',
'GL_EXT_geometry_shader',
'GL_EXT_light_texture',
'GL_EXT_robustness',
'GL_EXT_tessellation_shader',
'GL_EXT_texture_compression_latc',
'GL_EXT_texture_filter_minmax',
'GL_EXT_texture_sRGB_R8',
'GL_EXT_texture_sRGB_RG8',
'GL_EXT_framebuffer_multisample_blit_scaled',
'GL_EXT_multisample',
'GL_EXT_multisampled_render_to_texture',
'GL_EXT_multiview_draw_buffers',
'GL_EXT_pixel_transform',
'GL_EXT_primitive_bounding_box',
'GL_EXT_pvrtc_sRGB',
'GL_EXT_raster_multisample',
'GL_EXT_shader_framebuffer_fetch',
'GL_EXT_shader_pixel_local_storage',
'GL_EXT_sparse_texture',
'GL_EXT_stencil_clear_tag',
'GL_EXT_tesselation_shader',
'GL_EXT_texture_perturb_normal',
'GL_EXT_texture_sRGB',
'GL_EXT_texture_storage',
'GL_EXT_texture_view',
'GL_EXT_vertex_shader',
'GL_EXT_vertex_weighting',
'GL_EXT_x11_sync_object',
'GL_EXT_YUV_target',
'GL_IBM_cull_vertex',
'GL_IBM_static_data',
'GL_IBM_vertex_array_lists',
'GL_INTEL_map_texture',
'GL_INTEL_parallel_arrays',
'GL_HP_image_transform',
'GL_HP_texture_lighting',
'GL_KHR_blend_equation_advanced',
'GL_KHR_blend_equation_advanced_coherent',
'GL_KHR_robustness',
'GL_NV_blend_equation_advanced',
'GL_NV_blend_equation_advanced_coherent',
'GL_NV_command_list',
'GL_NV_compute_program5',
'GL_NV_conservative_raster',
'GL_NV_coverage_sample',
'GL_NV_deep_texture3D',
'GL_NV_depth_buffer_float',
'GL_NV_depth_nonlinear',
'GL_NV_evaluators',
'GL_NV_explicit_multisample',
'GL_NV_fence',
'GL_NV_fill_rectangle',
'GL_NV_float_buffer',
'GL_NV_fragment_coverage_to_color',
'GL_NV_framebuffer_mixed_samples',
'GL_NV_framebuffer_multisample_coverage',
'GL_NV_geometry_program4',
'GL_NV_gpu_program4',
'GL_NV_gpu_program5',
'GL_NV_gpu_shader5',
'GL_NV_internalformat_sample_query',
'GL_NV_multisample_coverage',
'GL_NV_parameter_buffer_object',
'GL_NV_path_rendering',
'GL_NV_path_rendering_shared_edge',
'GL_NV_pixel_data_range',
'GL_NV_present_video',
'GL_NV_register_combiners',
'GL_NV_register_combiners2',
'GL_NV_sample_locations',
'GL_NV_shader_buffer_load',
'GL_NV_shader_image_load_store',
'GL_NV_shader_thread_group',
'GL_NV_sRGB_formats',
'GL_NV_tessellation_program5',
'GL_NV_texgen_emboss',
'GL_NV_texture_multisample',
'GL_NV_texture_shader',
'GL_NV_texture_shader2',
'GL_NV_texture_shader3',
'GL_NV_transform_feedback',
'GL_NV_uniform_buffer_unified_memory',
'GL_NV_vertex_array_range',
'GL_NV_vertex_array_range2',
'GL_NV_vertex_attrib_integer_64bit',
'GL_NV_vertex_buffer_unified_memory',
'GL_NV_video_capture',
'GL_OES_geometry_shader',
'GL_OES_primitive_bounding_box',
'GL_OES_tessellation_shader',
'GL_OES_texture_compression_astc',
'GL_OES_texture_view',
'GL_SGI_color_table',
'GL_SUN_global_alpha',
'GL_SUN_triangle_list',
'GL_SUNX_constant_data',
'GL_EXT_index_func',
'GL_EXT_index_array_formats',
'GL_EXT_index_material']:
return

if extension.get('name').startswith('GL_ARB_'):
extension_prio = 400
elif extension.get('name').startswith('GL_EXT_'):
@@ -475,9 +218,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
for enum in extension.findall('require/enum'):
self.add_enum_provider(enum.get('name'), extension_prio)

# Part of 4.4, but Mesa added it early.
self.add_enum_provider('GL_MAX_VERTEX_ATTRIB_STRIDE', 44)

def process_enums(self, xml):
# First, process the XML entries that define the hex values
# for all of the enum names.
@@ -498,12 +238,6 @@ _mesa_lookup_prim_by_nr(GLuint nr)
# value.
for feature in xml.findall('feature'):
feature_name = feature.get('name')
# Skip some of the extensions, to reduce the diffs from this commit.
if feature_name in ['GL_VERSION_4_3',
'GL_VERSION_4_4',
'GL_VERSION_4_5',
'GL_ES_VERSION_3_1']:
continue

# When an enum gets renamed in a newer version (generally
# because of some generalization of the functionality),

+ 2
- 3
src/mesa/main/tests/enum_strings.cpp 파일 보기

@@ -68,10 +68,9 @@ const struct enum_info everything[] = {
{ 0x8062, "GL_REPLACE_EXT" },

/* An extension that made it from vendor to _EXT, but we never expect to
* see go farther. Disabled for the moment since Mesa doesn't have the XML
* for it yet.
* see go farther.
*/
/* { 0x80a1, "GL_1PASS_EXT" }, */
{ 0x80a1, "GL_1PASS_EXT" },

/* A vendor-only extension that we never expect to see show up in
* EXT/ARB/core.

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