| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_pointtemp.h,v 1.8 2001/05/17 09:32:17 keithw Exp $ */ | |||
| /* $Id: s_pointtemp.h,v 1.9 2001/07/19 16:12:03 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -67,14 +67,14 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) | |||
| const GLint z = (GLint) (vert->win[2]); | |||
| #if FLAGS & RGBA | |||
| const GLint red = vert->color[0]; | |||
| const GLint green = vert->color[1]; | |||
| const GLint blue = vert->color[2]; | |||
| GLint alpha = vert->color[3]; | |||
| const GLchan red = vert->color[0]; | |||
| const GLchan green = vert->color[1]; | |||
| const GLchan blue = vert->color[2]; | |||
| GLchan alpha = vert->color[3]; | |||
| #if FLAGS & SPECULAR | |||
| const GLint sRed = vert->specular[0]; | |||
| const GLint sGreen = vert->specular[1]; | |||
| const GLint sBlue = vert->specular[2]; | |||
| const GLchan sRed = vert->specular[0]; | |||
| const GLchan sGreen = vert->specular[1]; | |||
| const GLchan sBlue = vert->specular[2]; | |||
| #endif | |||
| #else | |||
| GLint index = vert->index; | |||
| @@ -236,7 +236,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) | |||
| #endif /* SMOOTH */ | |||
| #if ((FLAGS & (ATTENUATE | RGBA)) == (ATTENUATE | RGBA)) | |||
| alpha = (GLint) (alpha * alphaAtten); | |||
| alpha = (GLchan) (alpha * alphaAtten); | |||
| #endif | |||
| #if FLAGS & SPECULAR | |||