multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.tags/mesa_20090313
@@ -359,7 +359,7 @@ static int r300Fallback(GLcontext * ctx) | |||
if (!r300->disable_lowimpact_fallback) { | |||
FALLBACK_IF(ctx->Polygon.StippleFlag); | |||
FALLBACK_IF(ctx->Multisample.Enabled); | |||
FALLBACK_IF(ctx->Multisample._Enabled); | |||
FALLBACK_IF(ctx->Line.StippleFlag); | |||
FALLBACK_IF(ctx->Line.SmoothFlag); | |||
FALLBACK_IF(ctx->Point.SmoothFlag); |
@@ -961,6 +961,7 @@ struct gl_list_extensions | |||
struct gl_multisample_attrib | |||
{ | |||
GLboolean Enabled; | |||
GLboolean _Enabled; /**< true if Enabled and multisample buffer */ | |||
GLboolean SampleAlphaToCoverage; | |||
GLboolean SampleAlphaToOne; | |||
GLboolean SampleCoverage; |
@@ -57,7 +57,7 @@ _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) | |||
void | |||
_mesa_init_multisample(GLcontext *ctx) | |||
{ | |||
ctx->Multisample.Enabled = GL_FALSE; | |||
ctx->Multisample.Enabled = GL_TRUE; | |||
ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; | |||
ctx->Multisample.SampleAlphaToOne = GL_FALSE; | |||
ctx->Multisample.SampleCoverage = GL_FALSE; |
@@ -288,6 +288,20 @@ update_viewport_matrix(GLcontext *ctx) | |||
} | |||
/** | |||
* Update derived multisample state. | |||
*/ | |||
static void | |||
update_multisample(GLcontext *ctx) | |||
{ | |||
ctx->Multisample._Enabled = GL_FALSE; | |||
if (ctx->DrawBuffer) { | |||
if (ctx->DrawBuffer->Visual.sampleBuffers) | |||
ctx->Multisample._Enabled = GL_TRUE; | |||
} | |||
} | |||
/** | |||
* Update derived color/blend/logicop state. | |||
*/ | |||
@@ -425,6 +439,9 @@ _mesa_update_state_locked( GLcontext *ctx ) | |||
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) | |||
update_viewport_matrix(ctx); | |||
if (new_state & _NEW_MULTISAMPLE) | |||
update_multisample( ctx ); | |||
if (new_state & _NEW_COLOR) | |||
update_color( ctx ); | |||
@@ -254,7 +254,7 @@ static void update_raster_state( struct st_context *st ) | |||
raster->line_stipple_factor = ctx->Line.StippleFactor - 1; | |||
/* _NEW_MULTISAMPLE */ | |||
if (ctx->Multisample.Enabled) | |||
if (ctx->Multisample._Enabled) | |||
raster->multisample = 1; | |||
/* _NEW_SCISSOR */ |
@@ -250,7 +250,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) | |||
size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); | |||
/* alpha attenuation / fade factor */ | |||
if (ctx->Multisample.Enabled) { | |||
if (ctx->Multisample._Enabled) { | |||
if (vert->pointSize >= ctx->Point.Threshold) { | |||
alphaAtten = 1.0F; | |||
} |