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miniglx: fixup use of create windows x and y coordinates

This makes miniglx take not of the x and y from XCreateWindow
tags/mesa_7_0
Dave Airlie 18 years ago
parent
commit
47e33a27df
1 changed files with 3 additions and 3 deletions
  1. 3
    3
      src/glx/mini/miniglx.c

+ 3
- 3
src/glx/mini/miniglx.c View File

@@ -1528,8 +1528,8 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
}

/* init other per-window fields */
win->x = 0;
win->y = 0;
win->x = x;
win->y = y;
win->w = width;
win->h = height;
win->visual = visual; /* ptr assignment */
@@ -1537,7 +1537,7 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
win->bytesPerPixel = dpy->driverContext.cpp;
win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel;
win->size = win->rowStride * height;
win->frontStart = dpy->driverContext.FBAddress;
win->frontStart = dpy->driverContext.FBAddress + (win->rowStride * win->x) + (win->y * win->bytesPerPixel);
win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;

/* This is incorrect: the hardware driver could put the backbuffer

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