Add an iteration step, which makes rqsqrt precision go from 12bits to 24, and fixes RSQ/NRM test case of PSPrecision/VSPrevision DCTs. There are no uses of this function outside shader translation.tags/mesa-8.0-rc1
| @@ -1645,7 +1645,7 @@ lp_build_rsqrt(struct lp_build_context *bld, | |||
| assert(type.floating); | |||
| if (util_cpu_caps.has_sse && type.width == 32 && type.length == 4) { | |||
| const unsigned num_iterations = 0; | |||
| const unsigned num_iterations = 1; | |||
| LLVMValueRef res; | |||
| unsigned i; | |||