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@@ -261,7 +261,7 @@ iris_create_vs_state(struct pipe_context *ctx, |
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/* User clip planes */ |
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if (ish->nir->info.clip_distance_array_size == 0) |
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ish->nos |= IRIS_NOS_RASTERIZER; |
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ish->nos |= (1ull << IRIS_NOS_RASTERIZER); |
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if (screen->precompile) { |
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struct brw_vs_prog_key key = { KEY_INIT }; |
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@@ -354,15 +354,15 @@ iris_create_fs_state(struct pipe_context *ctx, |
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struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); |
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struct shader_info *info = &ish->nir->info; |
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ish->nos |= IRIS_NOS_FRAMEBUFFER | |
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IRIS_NOS_DEPTH_STENCIL_ALPHA | |
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IRIS_NOS_RASTERIZER | |
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IRIS_NOS_BLEND; |
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ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) | |
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(1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) | |
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(1ull << IRIS_NOS_RASTERIZER) | |
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(1ull << IRIS_NOS_BLEND); |
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/* The program key needs the VUE map if there are > 16 inputs */ |
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if (util_bitcount64(ish->nir->info.inputs_read & |
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BRW_FS_VARYING_INPUT_MASK) > 16) { |
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ish->nos |= IRIS_NOS_LAST_VUE_MAP; |
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ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP); |
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} |
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if (screen->precompile) { |
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@@ -1221,7 +1221,7 @@ iris_update_compiled_fs(struct iris_context *ice) |
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struct brw_wm_prog_key key = { KEY_INIT }; |
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ice->vtbl.populate_fs_key(ice, &key); |
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if (ish->nos & IRIS_NOS_LAST_VUE_MAP) |
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if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP)) |
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key.input_slots_valid = ice->shaders.last_vue_map->slots_valid; |
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS]; |