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Bring the FX driver into line with core mesa changes.

tags/mesa_3_5
Keith Whitwell 24 år sedan
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44d8de433e
3 ändrade filer med 30 tillägg och 26 borttagningar
  1. 5
    0
      src/mesa/drivers/glide/fxdd.c
  2. 18
    13
      src/mesa/drivers/glide/fxtris.c
  3. 7
    13
      src/mesa/drivers/glide/fxvb.c

+ 5
- 0
src/mesa/drivers/glide/fxdd.c Visa fil

@@ -1026,6 +1026,10 @@ static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
#endif
}

static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode )
{
(void) ctx; (void) mode;
}


void fxSetupDDPointers(GLcontext *ctx)
@@ -1061,6 +1065,7 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.RenderStart=fxSetupFXUnits;
ctx->Driver.RenderFinish=_swrast_flush;
ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;

ctx->Driver.TexImage2D = fxDDTexImage2D;
ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;

+ 18
- 13
src/mesa/drivers/glide/fxtris.c Visa fil

@@ -457,19 +457,6 @@ fx_null_tri( GLcontext *ctx,



#define POINT_FALLBACK (DD_POINT_SMOOTH )
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)

#define ANY_RENDER_FLAGS (DD_FLATSHADE | \
DD_TRI_LIGHT_TWOSIDE | \
DD_TRI_OFFSET | \
DD_TRI_UNFILLED)




/**********************************************************************/
/* Render whole begin/end objects */
@@ -518,6 +505,24 @@ fx_null_tri( GLcontext *ctx,
#include "tnl/t_vb_rendertmp.h"


/**********************************************************************/
/* Choose render functions */
/**********************************************************************/




#define POINT_FALLBACK (DD_POINT_SMOOTH )
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)

#define ANY_RENDER_FLAGS (DD_FLATSHADE | \
DD_TRI_LIGHT_TWOSIDE | \
DD_TRI_OFFSET | \
DD_TRI_UNFILLED)



/* Setup the Point, Line, Triangle and Quad functions based on the

+ 7
- 13
src/mesa/drivers/glide/fxvb.c Visa fil

@@ -288,12 +288,13 @@ void fxDDSetupInit( void )
void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs )
{
GLuint setupindex = SETUP_XYZW;
fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;

if (!fxMesa->is_in_hardware)
ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
else {
GLuint setupindex = SETUP_XYZW;

fxMesa->tmu_source[0] = 0;
fxMesa->tmu_source[1] = 1;
fxMesa->tex_dest[0] = SETUP_TMU0;
@@ -357,20 +358,13 @@ void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count,
ind &= fxMesa->setupindex;
}

if (0) {
_tnl_print_vert_flags("newinputs", newinputs);
fxPrintSetupFlags("setup function", ind);
}

if (ind) {
if (fxMesa->new_state)
fxSetupFXUnits( ctx );
if (VB->importable_data)
fxSetupFXUnits( ctx ); /* why? */
if (VB->importable_data & newinputs)
VB->import_data( ctx, VB->importable_data & newinputs,
(VB->ClipOrMask
? VEC_NOT_WRITEABLE|VEC_BAD_STRIDE
: VEC_BAD_STRIDE));
VEC_BAD_STRIDE );
setupfuncs[ind]( ctx, start, count );
}

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