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automake: Add a prefix variable for libglsl sources.

See e86c40a84d for reasoning.  In the
process I did s/:=/=/ to shut up automake about nonportable make syntax.
tags/instanced_arrays-v2
Eric Anholt 13年前
コミット
446faee094
3個のファイルの変更88行の追加86行の削除
  1. 1
    0
      src/glsl/Android.mk
  2. 1
    0
      src/glsl/Makefile
  3. 86
    86
      src/glsl/Makefile.sources

+ 1
- 0
src/glsl/Android.mk ファイルの表示

@@ -25,6 +25,7 @@

LOCAL_PATH := $(call my-dir)

GLSL_SRCDIR = .
include $(LOCAL_PATH)/Makefile.sources

# ---------------------------------------

+ 1
- 0
src/glsl/Makefile ファイルの表示

@@ -7,6 +7,7 @@ include $(TOP)/configs/current

LIBNAME = glsl

GLSL_SRCDIR=.
include Makefile.sources

GLCPP_SOURCES = \

+ 86
- 86
src/glsl/Makefile.sources ファイルの表示

@@ -2,92 +2,92 @@

# libglcpp

LIBGLCPP_FILES := \
glcpp/pp.c
LIBGLCPP_FILES = \
$(GLSL_SRCDIR)/glcpp/pp.c

LIBGLCPP_GENERATED_FILES := \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c
LIBGLCPP_GENERATED_FILES = \
$(GLSL_SRCDIR)/glcpp/glcpp-lex.c \
$(GLSL_SRCDIR)/glcpp/glcpp-parse.c

# libglsl

LIBGLSL_FILES := \
strtod.c \
ralloc.c
LIBGLSL_FILES = \
$(GLSL_SRCDIR)/strtod.c \
$(GLSL_SRCDIR)/ralloc.c

LIBGLSL_CXX_FILES := \
ast_expr.cpp \
ast_function.cpp \
ast_to_hir.cpp \
ast_type.cpp \
builtin_variables.cpp \
glsl_parser_extras.cpp \
glsl_types.cpp \
glsl_symbol_table.cpp \
hir_field_selection.cpp \
ir_basic_block.cpp \
ir_builder.cpp \
ir_clone.cpp \
ir_constant_expression.cpp \
ir.cpp \
ir_expression_flattening.cpp \
ir_function_can_inline.cpp \
ir_function_detect_recursion.cpp \
ir_function.cpp \
ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \
ir_import_prototypes.cpp \
ir_print_visitor.cpp \
ir_reader.cpp \
ir_rvalue_visitor.cpp \
ir_set_program_inouts.cpp \
ir_validate.cpp \
ir_variable_refcount.cpp \
linker.cpp \
link_functions.cpp \
link_uniforms.cpp \
link_uniform_initializers.cpp \
loop_analysis.cpp \
loop_controls.cpp \
loop_unroll.cpp \
lower_clip_distance.cpp \
lower_discard.cpp \
lower_discard_flow.cpp \
lower_if_to_cond_assign.cpp \
lower_instructions.cpp \
lower_jumps.cpp \
lower_mat_op_to_vec.cpp \
lower_noise.cpp \
lower_texture_projection.cpp \
lower_variable_index_to_cond_assign.cpp \
lower_vec_index_to_cond_assign.cpp \
lower_vec_index_to_swizzle.cpp \
lower_vector.cpp \
lower_output_reads.cpp \
opt_algebraic.cpp \
opt_array_splitting.cpp \
opt_constant_folding.cpp \
opt_constant_propagation.cpp \
opt_constant_variable.cpp \
opt_copy_propagation.cpp \
opt_copy_propagation_elements.cpp \
opt_dead_code.cpp \
opt_dead_code_local.cpp \
opt_dead_functions.cpp \
opt_function_inlining.cpp \
opt_if_simplification.cpp \
opt_noop_swizzle.cpp \
opt_redundant_jumps.cpp \
opt_structure_splitting.cpp \
opt_swizzle_swizzle.cpp \
opt_tree_grafting.cpp \
s_expression.cpp
LIBGLSL_CXX_FILES = \
$(GLSL_SRCDIR)/ast_expr.cpp \
$(GLSL_SRCDIR)/ast_function.cpp \
$(GLSL_SRCDIR)/ast_to_hir.cpp \
$(GLSL_SRCDIR)/ast_type.cpp \
$(GLSL_SRCDIR)/builtin_variables.cpp \
$(GLSL_SRCDIR)/glsl_parser_extras.cpp \
$(GLSL_SRCDIR)/glsl_types.cpp \
$(GLSL_SRCDIR)/glsl_symbol_table.cpp \
$(GLSL_SRCDIR)/hir_field_selection.cpp \
$(GLSL_SRCDIR)/ir_basic_block.cpp \
$(GLSL_SRCDIR)/ir_builder.cpp \
$(GLSL_SRCDIR)/ir_clone.cpp \
$(GLSL_SRCDIR)/ir_constant_expression.cpp \
$(GLSL_SRCDIR)/ir.cpp \
$(GLSL_SRCDIR)/ir_expression_flattening.cpp \
$(GLSL_SRCDIR)/ir_function_can_inline.cpp \
$(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \
$(GLSL_SRCDIR)/ir_function.cpp \
$(GLSL_SRCDIR)/ir_hierarchical_visitor.cpp \
$(GLSL_SRCDIR)/ir_hv_accept.cpp \
$(GLSL_SRCDIR)/ir_import_prototypes.cpp \
$(GLSL_SRCDIR)/ir_print_visitor.cpp \
$(GLSL_SRCDIR)/ir_reader.cpp \
$(GLSL_SRCDIR)/ir_rvalue_visitor.cpp \
$(GLSL_SRCDIR)/ir_set_program_inouts.cpp \
$(GLSL_SRCDIR)/ir_validate.cpp \
$(GLSL_SRCDIR)/ir_variable_refcount.cpp \
$(GLSL_SRCDIR)/linker.cpp \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
$(GLSL_SRCDIR)/loop_analysis.cpp \
$(GLSL_SRCDIR)/loop_controls.cpp \
$(GLSL_SRCDIR)/loop_unroll.cpp \
$(GLSL_SRCDIR)/lower_clip_distance.cpp \
$(GLSL_SRCDIR)/lower_discard.cpp \
$(GLSL_SRCDIR)/lower_discard_flow.cpp \
$(GLSL_SRCDIR)/lower_if_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_instructions.cpp \
$(GLSL_SRCDIR)/lower_jumps.cpp \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
$(GLSL_SRCDIR)/lower_texture_projection.cpp \
$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
$(GLSL_SRCDIR)/lower_vector.cpp \
$(GLSL_SRCDIR)/lower_output_reads.cpp \
$(GLSL_SRCDIR)/opt_algebraic.cpp \
$(GLSL_SRCDIR)/opt_array_splitting.cpp \
$(GLSL_SRCDIR)/opt_constant_folding.cpp \
$(GLSL_SRCDIR)/opt_constant_propagation.cpp \
$(GLSL_SRCDIR)/opt_constant_variable.cpp \
$(GLSL_SRCDIR)/opt_copy_propagation.cpp \
$(GLSL_SRCDIR)/opt_copy_propagation_elements.cpp \
$(GLSL_SRCDIR)/opt_dead_code.cpp \
$(GLSL_SRCDIR)/opt_dead_code_local.cpp \
$(GLSL_SRCDIR)/opt_dead_functions.cpp \
$(GLSL_SRCDIR)/opt_function_inlining.cpp \
$(GLSL_SRCDIR)/opt_if_simplification.cpp \
$(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
$(GLSL_SRCDIR)/opt_redundant_jumps.cpp \
$(GLSL_SRCDIR)/opt_structure_splitting.cpp \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
$(GLSL_SRCDIR)/s_expression.cpp

# glsl_compiler

GLSL_COMPILER_CXX_FILES := \
standalone_scaffolding.cpp \
main.cpp
GLSL_COMPILER_CXX_FILES = \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
$(GLSL_SRCDIR)/main.cpp

# builtin_compiler
#
@@ -95,14 +95,14 @@ GLSL_COMPILER_CXX_FILES := \
# For this to work, a dummy version of builtin_function.cpp,
# builtin_stubs.cpp, is used.

BUILTIN_COMPILER_CXX_FILES := \
builtin_stubs.cpp
BUILTIN_COMPILER_CXX_FILES = \
$(GLSL_SRCDIR)/builtin_stubs.cpp

BUILTIN_COMPILER_GENERATED_CXX_FILES := \
glsl_lexer.cpp \
glsl_parser.cpp
BUILTIN_COMPILER_GENERATED_CXX_FILES = \
$(GLSL_SRCDIR)/glsl_lexer.cpp \
$(GLSL_SRCDIR)/glsl_parser.cpp

# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES := \
$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
builtin_function.cpp
LIBGLSL_GENERATED_CXX_FILES = \
$(GLSL_SRCDIR)/$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
$(GLSL_SRCDIR)/builtin_function.cpp

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