On cayman, 128bpp surfaces require non_disp ordering for hw access to both linear and tiled surfaces. When we use the 3D engine we can set the non_disp ordering on both the tiled and linear sides (via CB or texture), but when we use the DMA engine, we can only set the non_disp ordering on the tiled side, so after a L2T operation with the DMA engine, the data ends up in the wrong order on the tiled side. v2: cayman/TN only v3: fix comments Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=60802 Note: this is a candidate for the 9.1 branch. Signed-off-by: Alex Deucher <alexander.deucher@amd.com>tags/mesa-9.2-rc1
@@ -3674,6 +3674,17 @@ boolean evergreen_dma_blit(struct pipe_context *ctx, | |||
return FALSE; | |||
} | |||
/* 128 bpp surfaces require non_disp_tiling for both | |||
* tiled and linear buffers on cayman. However, async | |||
* DMA only supports it on the tiled side. As such | |||
* the tile order is backwards after a L2T/T2L packet. | |||
*/ | |||
if ((rctx->chip_class == CAYMAN) && | |||
(src_mode != dst_mode) && | |||
(util_format_get_blocksize(src->format) >= 16)) { | |||
return FALSE; | |||
} | |||
if (src_mode == dst_mode) { | |||
uint64_t dst_offset, src_offset; | |||
/* simple dma blit would do NOTE code here assume : |