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intel / DRI2: Track and flush front-buffer rendering

Track two flags:  whether or not front-buffer rendering is currently
enabled and whether or not front-buffer rendering has been enabled
since the last glFlush.  If the second flag is set, the front-buffer
is flushed via a loader call back.  If the first flag is cleared, the
second flag is cleared at this time.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
tags/mesa_7_5_rc1
Ian Romanick 16 роки тому
джерело
коміт
43cf0d1eeb

+ 8
- 0
src/mesa/drivers/dri/intel/intel_buffers.c Переглянути файл

@@ -202,6 +202,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
intel_batchbuffer_flush(intel->batch);
intel->front_cliprects = GL_TRUE;
colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);

intel->front_buffer_dirty = GL_TRUE;
}
else {
if (!intel->constant_cliprect && intel->front_cliprects)
@@ -319,6 +321,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
static void
intelDrawBuffer(GLcontext * ctx, GLenum mode)
{
if (ctx->DrawBuffer->Name == 0) {
struct intel_context *const intel = intel_context(ctx);

intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT);
}

intel_draw_buffer(ctx, ctx->DrawBuffer);
}


+ 20
- 0
src/mesa/drivers/dri/intel/intel_context.c Переглянути файл

@@ -391,6 +391,26 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)

if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);

if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
__DRIscreen *const screen = intel->intelScreen->driScrnPriv;

if ((screen->dri2.loader->base.version >= 2)
&& (screen->dri2.loader->flushFrontBuffer != NULL)) {
(*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
intel->driDrawable->loaderPrivate);

/* Only clear the dirty bit if front-buffer rendering is no longer
* enabled. This is done so that the dirty bit can only be set in
* glDrawBuffer. Otherwise the dirty bit would have to be set at
* each of N places that do rendering. This has worse performances,
* but it is much easier to get correct.
*/
if (intel->is_front_buffer_rendering) {
intel->front_buffer_dirty = GL_FALSE;
}
}
}
}

void

+ 18
- 0
src/mesa/drivers/dri/intel/intel_context.h Переглянути файл

@@ -262,11 +262,29 @@ struct intel_context
* flush time while the lock is held.
*/
GLboolean constant_cliprect;

/**
* In !constant_cliprect mode, set to true if the front cliprects should be
* used instead of back.
*/
GLboolean front_cliprects;

/**
* Set if rendering has occured to the drawable's front buffer.
*
* This is used in the DRI2 case to detect that glFlush should also copy
* the contents of the fake front buffer to the real front buffer.
*/
GLboolean front_buffer_dirty;

/**
* Track whether front-buffer rendering is currently enabled
*
* A separate flag is used to track this in order to support MRT more
* easily.
*/
GLboolean is_front_buffer_rendering;

drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */

int perf_boxes;

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