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move over changes to intel driver from i830 driver for modes

tags/R300_DRIVER_0
Dave Airlie 21 년 전
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1개의 변경된 파일25개의 추가작업 그리고 88개의 파일을 삭제
  1. 25
    88
      src/mesa/drivers/dri/i915/intel_screen.c

+ 25
- 88
src/mesa/drivers/dri/i915/intel_screen.c 파일 보기

@@ -323,74 +323,6 @@ void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
#endif /* !defined(DRI_NEW_INTERFACE_ONLY) */

#ifdef USE_NEW_INTERFACE
static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
unsigned pixel_bits,
unsigned depth_bits,
unsigned stencil_bits,
const GLenum * db_modes,
unsigned num_db_modes,
int visType )
{
static const uint8_t bits[2][4] = {
{ 5, 6, 5, 0 },
{ 8, 8, 8, 8 }
};

static const uint32_t masks[2][4] = {
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }
};

unsigned i;
unsigned j;
const unsigned index = ((pixel_bits + 15) / 16) - 1;

for ( i = 0 ; i < num_db_modes ; i++ ) {
for ( j = 0 ; j < 2 ; j++ ) {

modes->redBits = bits[index][0];
modes->greenBits = bits[index][1];
modes->blueBits = bits[index][2];
modes->alphaBits = bits[index][3];
modes->redMask = masks[index][0];
modes->greenMask = masks[index][1];
modes->blueMask = masks[index][2];
modes->alphaMask = masks[index][3];
modes->rgbBits = modes->redBits + modes->greenBits
+ modes->blueBits + modes->alphaBits;

modes->accumRedBits = 16 * j;
modes->accumGreenBits = 16 * j;
modes->accumBlueBits = 16 * j;
modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;

modes->stencilBits = stencil_bits;
modes->depthBits = depth_bits;

modes->visualType = visType;
modes->renderType = GLX_RGBA_BIT;
modes->drawableType = GLX_WINDOW_BIT;
modes->rgbMode = GL_TRUE;

if ( db_modes[i] == GLX_NONE ) {
modes->doubleBufferMode = GL_FALSE;
}
else {
modes->doubleBufferMode = GL_TRUE;
modes->swapMethod = db_modes[i];
}

modes = modes->next;
}
}
return modes;
}
#endif /* USE_NEW_INTERFACE */


#ifdef USE_NEW_INTERFACE
static __GLcontextModes *
intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
@@ -401,7 +333,8 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
unsigned i;
GLenum fb_format;
GLenum fb_type;

/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
* support pageflipping at all.
@@ -410,42 +343,46 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};

int depth_buffer_modes[2][2];
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];


depth_buffer_modes[0][0] = depth_bits;
depth_buffer_modes[1][0] = depth_bits;
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;

/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
depth_buffer_modes[0][1] = 0;
depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;

depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;

num_modes = depth_buffer_factor * back_buffer_factor * 4;

if ( pixel_bits == 16 ) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
fb_format = GL_BGRA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}

modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
m = fill_in_modes( m, pixel_bits,
depth_buffer_modes[i][0], depth_buffer_modes[i][1],
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR );
}
if ( ! driFillInModes( & m, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR ) ) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
}

/* There's no direct color modes on intel? */
#if 0
for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
m = fill_in_modes( m, pixel_bits,
depth_buffer_modes[i][0], depth_buffer_modes[i][1],
back_buffer_modes, back_buffer_factor,
GLX_DIRECT_COLOR );
}
#endif

/* Mark the visual as slow if there are "fake" stencil bits.
*/

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