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glsl: set vertex/fragment program Ids to aid with debugging

tags/mesa_7_6_rc1
Brian Paul 17 years ago
parent
commit
40cba5489d
1 changed files with 4 additions and 0 deletions
  1. 4
    0
      src/mesa/shader/slang/slang_link.c

+ 4
- 0
src/mesa/shader/slang/slang_link.c View File

@@ -712,6 +712,8 @@ _slang_link(GLcontext *ctx,
struct gl_vertex_program *linked_vprog =
vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
shProg->VertexProgram = linked_vprog; /* refcount OK */
/* vertex program ID not significant; just set Id for debugging purposes */
shProg->VertexProgram->Base.Id = shProg->Name;
ASSERT(shProg->VertexProgram->Base.RefCount == 1);
}

@@ -720,6 +722,8 @@ _slang_link(GLcontext *ctx,
struct gl_fragment_program *linked_fprog =
fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
shProg->FragmentProgram = linked_fprog; /* refcount OK */
/* vertex program ID not significant; just set Id for debugging purposes */
shProg->FragmentProgram->Base.Id = shProg->Name;
ASSERT(shProg->FragmentProgram->Base.RefCount == 1);
}


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