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i965/nir/vec4: Add setup for system values

Similar to other variable setups, system values will initialize the
corresponding register inside a 'nir_system_values' map, which will then
be queried later when processing the different system value intrinsics
for the appropriate register.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
tags/11.0-branchpoint
Alejandro Piñeiro pirms 10 gadiem
vecāks
revīzija
4023b55fdd

+ 2
- 0
src/mesa/drivers/dri/i965/brw_vec4.h Parādīt failu

@@ -397,6 +397,7 @@ public:
virtual void nir_setup_uniforms(nir_shader *shader);
virtual void nir_setup_uniform(nir_variable *var);
virtual void nir_setup_builtin_uniform(nir_variable *var);
virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
virtual void nir_setup_system_values(nir_shader *shader);
virtual void nir_emit_impl(nir_function_impl *impl);
virtual void nir_emit_cf_list(exec_list *list);
@@ -415,6 +416,7 @@ public:

src_reg *nir_inputs;
unsigned *nir_uniform_driver_location;
dst_reg *nir_system_values;

protected:
void emit_vertex();

+ 48
- 1
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp Parādīt failu

@@ -48,16 +48,63 @@ vec4_visitor::emit_nir_code()
}
}

void
vec4_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr)
{
dst_reg *reg;

switch (instr->intrinsic) {
case nir_intrinsic_load_vertex_id:
unreachable("should be lowered by lower_vertex_id().");

case nir_intrinsic_load_vertex_id_zero_base:
reg = &this->nir_system_values[SYSTEM_VALUE_VERTEX_ID_ZERO_BASE];
if (reg->file == BAD_FILE)
*reg =
*this->make_reg_for_system_value(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
glsl_type::int_type);
break;

case nir_intrinsic_load_base_vertex:
reg = &this->nir_system_values[SYSTEM_VALUE_BASE_VERTEX];
if (reg->file == BAD_FILE)
*reg = *this->make_reg_for_system_value(SYSTEM_VALUE_BASE_VERTEX,
glsl_type::int_type);
break;

case nir_intrinsic_load_instance_id:
reg = &this->nir_system_values[SYSTEM_VALUE_INSTANCE_ID];
if (reg->file == BAD_FILE)
*reg = *this->make_reg_for_system_value(SYSTEM_VALUE_INSTANCE_ID,
glsl_type::int_type);
break;

default:
break;
}
}

static bool
setup_system_values_block(nir_block *block, void *void_visitor)
{
/* @TODO: Not yet implemented */
vec4_visitor *v = (vec4_visitor *)void_visitor;

nir_foreach_instr(block, instr) {
if (instr->type != nir_instr_type_intrinsic)
continue;

nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
v->nir_setup_system_value_intrinsic(intrin);
}

return true;
}

void
vec4_visitor::nir_setup_system_values(nir_shader *shader)
{
nir_system_values = ralloc_array(mem_ctx, dst_reg, SYSTEM_VALUE_MAX);

nir_foreach_overload(shader, overload) {
assert(strcmp(overload->function->name, "main") == 0);
assert(overload->impl);

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