Fixes the following GLSL error on Mac OS X. '=' : assigning non-constant to 'const 3-component vector of float'tags/mesa-7.9-rc1
| @@ -202,7 +202,7 @@ static const char* vsSource = | |||
| "void main() \n" | |||
| "{ \n" | |||
| " const vec3 cameraPos = vec3(0,0,3); \n" | |||
| " const vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n" | |||
| " vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n" | |||
| " Ray ray = Ray(cameraPos, rayDir); \n" | |||
| " gl_Position = gl_Vertex; \n" | |||
| " gl_FrontColor = trace1(ray); \n" | |||