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i965: Fix SAMPLER_STATE on Ivybridge.

Most of this code copied from brw_wm_sampler_state.c.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
tags/mesa-7.11-rc1
Kenneth Graunke 14 years ago
parent
commit
3f44043da3

+ 1
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src/mesa/drivers/dri/i965/Makefile View File

gen7_clip_state.c \ gen7_clip_state.c \
gen7_disable.c \ gen7_disable.c \
gen7_misc_state.c \ gen7_misc_state.c \
gen7_sampler_state.c \
gen7_sf_state.c \ gen7_sf_state.c \
gen7_urb.c \ gen7_urb.c \
gen7_viewport_state.c \ gen7_viewport_state.c \

+ 1
- 1
src/mesa/drivers/dri/i965/brw_state.h View File

extern const struct brw_tracked_state gen7_depth_stencil_state_pointer; extern const struct brw_tracked_state gen7_depth_stencil_state_pointer;
extern const struct brw_tracked_state gen7_disable_stages; extern const struct brw_tracked_state gen7_disable_stages;
extern const struct brw_tracked_state gen7_ps_state; extern const struct brw_tracked_state gen7_ps_state;
extern const struct brw_tracked_state gen7_sampler_state;
extern const struct brw_tracked_state gen7_samplers;
extern const struct brw_tracked_state gen7_sbe_state; extern const struct brw_tracked_state gen7_sbe_state;
extern const struct brw_tracked_state gen7_sf_clip_viewport; extern const struct brw_tracked_state gen7_sf_clip_viewport;
extern const struct brw_tracked_state gen7_sf_clip_viewport_state_pointer; extern const struct brw_tracked_state gen7_sf_clip_viewport_state_pointer;

+ 1
- 1
src/mesa/drivers/dri/i965/brw_state_upload.c View File

&gen7_wm_surfaces, /* must do before samplers and unit */ &gen7_wm_surfaces, /* must do before samplers and unit */
&brw_wm_binding_table, &brw_wm_binding_table,


&brw_wm_samplers,
&gen7_samplers,


&gen7_disable_stages, &gen7_disable_stages,
&gen7_vs_state, &gen7_vs_state,

+ 48
- 0
src/mesa/drivers/dri/i965/brw_structs.h View File

} ss3; } ss3;
}; };


struct gen7_sampler_state
{
struct
{
GLuint aniso_algorithm:1;
GLuint lod_bias:13;
GLuint min_filter:3;
GLuint mag_filter:3;
GLuint mip_filter:2;
GLuint base_level:5;
GLuint pad1:1;
GLuint lod_preclamp:1;
GLuint default_color_mode:1;
GLuint pad0:1;
GLuint disable:1;
} ss0;

struct
{
GLuint cube_control_mode:1;
GLuint shadow_function:3;
GLuint pad:4;
GLuint max_lod:12;
GLuint min_lod:12;
} ss1;

struct
{
GLuint pad:5;
GLuint default_color_pointer:27;
} ss2;

struct
{
GLuint r_wrap_mode:3;
GLuint t_wrap_mode:3;
GLuint s_wrap_mode:3;
GLuint pad:1;
GLuint non_normalized_coord:1;
GLuint trilinear_quality:2;
GLuint address_round:6;
GLuint max_aniso:3;
GLuint chroma_key_mode:1;
GLuint chroma_key_index:2;
GLuint chroma_key_enable:1;
GLuint pad0:6;
} ss3;
};


struct brw_clipper_viewport struct brw_clipper_viewport
{ {

+ 199
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src/mesa/drivers/dri/i965/gen7_sampler_state.c View File

/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/

#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"

#include "main/macros.h"
#include "main/samplerobj.h"

/**
* Sets the sampler state for a single unit.
*/
static void
gen7_update_sampler_state(struct brw_context *brw, int unit,
struct gen7_sampler_state *sampler)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);

switch (gl_sampler->MinFilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_LINEAR_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
break;
default:
break;
}

/* Set Anisotropy: */
if (gl_sampler->MaxAnisotropy > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;

if (gl_sampler->MaxAnisotropy > 2.0) {
sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2,
BRW_ANISORATIO_16);
}
}
else {
switch (gl_sampler->MagFilter) {
case GL_NEAREST:
sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
break;
case GL_LINEAR:
sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
break;
default:
break;
}
}

sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR);
sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS);
sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT);

/* Cube-maps on 965 and later must use the same wrap mode for all 3
* coordinate dimensions. Futher, only CUBE and CLAMP are valid.
*/
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
if (ctx->Texture.CubeMapSeamless &&
(gl_sampler->MinFilter != GL_NEAREST ||
gl_sampler->MagFilter != GL_NEAREST)) {
sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
} else {
sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
}
} else if (texObj->Target == GL_TEXTURE_1D) {
/* There's a bug in 1D texture sampling - it actually pays
* attention to the wrap_t value, though it should not.
* Override the wrap_t value here to GL_REPEAT to keep
* any nonexistent border pixels from floating in.
*/
sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
}

/* Set shadow function: */
if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
sampler->ss1.shadow_function =
intel_translate_shadow_compare_func(gl_sampler->CompareFunc);
}

/* Set LOD bias: */
sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
gl_sampler->LodBias, -16, 15), 6);

sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */

/* Set BaseMipLevel, MaxLOD, MinLOD:
*
* XXX: I don't think that using firstLevel, lastLevel works,
* because we always setup the surface state as if firstLevel ==
* level zero. Probably have to subtract firstLevel from each of
* these:
*/
sampler->ss0.base_level = U_FIXED(0, 1);

sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);

upload_default_color(brw, gl_sampler, unit);

sampler->ss2.default_color_pointer = brw->wm.sdc_offset[unit] >> 5;
}


/* All samplers must be uploaded in a single contiguous array, which
* complicates various things. However, this is still too confusing -
* FIXME: simplify all the different new texture state flags.
*/
static void
gen7_prepare_samplers(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct gen7_sampler_state *samplers;
int i;

brw->wm.sampler_count = 0;
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
brw->wm.sampler_count = i + 1;
}

if (brw->wm.sampler_count == 0)
return;

samplers = brw_state_batch(brw, brw->wm.sampler_count * sizeof(*samplers),
32, &brw->wm.sampler_offset);
memset(samplers, 0, brw->wm.sampler_count * sizeof(*samplers));

for (i = 0; i < brw->wm.sampler_count; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
gen7_update_sampler_state(brw, i, &samplers[i]);
}

brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}

const struct brw_tracked_state gen7_samplers = {
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH,
.cache = 0
},
.prepare = gen7_prepare_samplers,
};

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