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/* |
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* Copyright © 2011 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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#include "brw_context.h" |
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#include "brw_state.h" |
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#include "brw_defines.h" |
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#include "intel_batchbuffer.h" |
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#include "main/macros.h" |
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#include "main/samplerobj.h" |
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/** |
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* Sets the sampler state for a single unit. |
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*/ |
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static void |
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gen7_update_sampler_state(struct brw_context *brw, int unit, |
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struct gen7_sampler_state *sampler) |
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{ |
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struct intel_context *intel = &brw->intel; |
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struct gl_context *ctx = &intel->ctx; |
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
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struct gl_texture_object *texObj = texUnit->_Current; |
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struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit); |
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switch (gl_sampler->MinFilter) { |
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case GL_NEAREST: |
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sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; |
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sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; |
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break; |
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case GL_LINEAR: |
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sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
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sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; |
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break; |
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case GL_NEAREST_MIPMAP_NEAREST: |
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sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; |
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sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; |
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break; |
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case GL_LINEAR_MIPMAP_NEAREST: |
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sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
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sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; |
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break; |
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case GL_NEAREST_MIPMAP_LINEAR: |
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sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; |
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sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; |
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break; |
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case GL_LINEAR_MIPMAP_LINEAR: |
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sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
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sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; |
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break; |
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default: |
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break; |
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} |
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/* Set Anisotropy: */ |
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if (gl_sampler->MaxAnisotropy > 1.0) { |
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sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC; |
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sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC; |
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if (gl_sampler->MaxAnisotropy > 2.0) { |
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sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2, |
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BRW_ANISORATIO_16); |
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} |
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} |
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else { |
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switch (gl_sampler->MagFilter) { |
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case GL_NEAREST: |
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sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST; |
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break; |
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case GL_LINEAR: |
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sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; |
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break; |
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default: |
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break; |
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} |
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} |
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sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR); |
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sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS); |
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sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT); |
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/* Cube-maps on 965 and later must use the same wrap mode for all 3 |
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* coordinate dimensions. Futher, only CUBE and CLAMP are valid. |
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*/ |
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if (texObj->Target == GL_TEXTURE_CUBE_MAP) { |
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if (ctx->Texture.CubeMapSeamless && |
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(gl_sampler->MinFilter != GL_NEAREST || |
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gl_sampler->MagFilter != GL_NEAREST)) { |
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sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; |
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sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; |
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sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; |
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} else { |
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sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
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sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
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sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
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} |
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} else if (texObj->Target == GL_TEXTURE_1D) { |
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/* There's a bug in 1D texture sampling - it actually pays |
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* attention to the wrap_t value, though it should not. |
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* Override the wrap_t value here to GL_REPEAT to keep |
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* any nonexistent border pixels from floating in. |
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*/ |
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sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; |
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} |
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/* Set shadow function: */ |
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if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { |
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/* Shadowing is "enabled" by emitting a particular sampler |
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* message (sample_c). So need to recompile WM program when |
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* shadow comparison is enabled on each/any texture unit. |
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*/ |
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sampler->ss1.shadow_function = |
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intel_translate_shadow_compare_func(gl_sampler->CompareFunc); |
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} |
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/* Set LOD bias: */ |
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sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + |
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gl_sampler->LodBias, -16, 15), 6); |
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sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ |
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sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ |
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/* Set BaseMipLevel, MaxLOD, MinLOD: |
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* |
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* XXX: I don't think that using firstLevel, lastLevel works, |
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* because we always setup the surface state as if firstLevel == |
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* level zero. Probably have to subtract firstLevel from each of |
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* these: |
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*/ |
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sampler->ss0.base_level = U_FIXED(0, 1); |
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sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6); |
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sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6); |
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upload_default_color(brw, gl_sampler, unit); |
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sampler->ss2.default_color_pointer = brw->wm.sdc_offset[unit] >> 5; |
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} |
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/* All samplers must be uploaded in a single contiguous array, which |
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* complicates various things. However, this is still too confusing - |
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* FIXME: simplify all the different new texture state flags. |
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*/ |
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static void |
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gen7_prepare_samplers(struct brw_context *brw) |
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{ |
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struct gl_context *ctx = &brw->intel.ctx; |
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struct gen7_sampler_state *samplers; |
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int i; |
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brw->wm.sampler_count = 0; |
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for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { |
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if (ctx->Texture.Unit[i]._ReallyEnabled) |
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brw->wm.sampler_count = i + 1; |
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} |
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if (brw->wm.sampler_count == 0) |
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return; |
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samplers = brw_state_batch(brw, brw->wm.sampler_count * sizeof(*samplers), |
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32, &brw->wm.sampler_offset); |
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memset(samplers, 0, brw->wm.sampler_count * sizeof(*samplers)); |
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for (i = 0; i < brw->wm.sampler_count; i++) { |
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if (ctx->Texture.Unit[i]._ReallyEnabled) |
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gen7_update_sampler_state(brw, i, &samplers[i]); |
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} |
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brw->state.dirty.cache |= CACHE_NEW_SAMPLER; |
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} |
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const struct brw_tracked_state gen7_samplers = { |
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.dirty = { |
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.mesa = _NEW_TEXTURE, |
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.brw = BRW_NEW_BATCH, |
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.cache = 0 |
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}, |
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.prepare = gen7_prepare_samplers, |
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}; |