@@ -1,8 +1,8 @@ | |||
/* $Id: xmesaP.h,v 1.2 1999/10/08 09:27:12 keithw Exp $ */ | |||
/* $Id: xmesaP.h,v 1.3 1999/11/24 18:49:44 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.1 | |||
* Version: 3.3 | |||
* | |||
* Copyright (C) 1999 Brian Paul All Rights Reserved. | |||
* | |||
@@ -23,9 +23,6 @@ | |||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |||
*/ | |||
/* $XFree86: xc/lib/GL/mesa/src/X/xmesaP.h,v 1.5 1999/07/06 14:51:28 dawes Exp $ */ | |||
#ifndef XMESAP_H | |||
@@ -39,7 +36,7 @@ | |||
# ifdef GLX_DIRECT_RENDERING | |||
# include "dri_mesa.h" | |||
# endif | |||
# ifdef SHM | |||
# ifdef USE_XSHM | |||
# include <X11/extensions/XShm.h> | |||
# endif | |||
#endif | |||
@@ -127,6 +124,7 @@ struct xmesa_context { | |||
GLcontext *gl_ctx; /* the core library context */ | |||
XMesaVisual xm_visual; /* Describes the buffers */ | |||
XMesaBuffer xm_buffer; /* current framebuffer */ | |||
XMesaBuffer xm_read_buffer; /* current framebuffer */ | |||
XMesaDisplay *display; /* == xm_visual->display */ | |||
GLboolean swapbytes; /* Host byte order != display byte order? */ | |||
@@ -179,7 +177,7 @@ struct xmesa_buffer { | |||
/* 0 = not available */ | |||
/* 1 = XImage support available */ | |||
/* 2 = Pixmap support available too */ | |||
#ifdef SHM | |||
#ifdef USE_XSHM | |||
XShmSegmentInfo shminfo; | |||
#endif | |||
#endif |
@@ -1,8 +1,8 @@ | |||
/* $Id: accum.c,v 1.11 1999/11/11 01:22:25 brianp Exp $ */ | |||
/* $Id: accum.c,v 1.12 1999/11/24 18:48:30 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.1 | |||
* Version: 3.3 | |||
* | |||
* Copyright (C) 1999 Brian Paul All Rights Reserved. | |||
* | |||
@@ -70,15 +70,15 @@ void gl_alloc_accum_buffer( GLcontext *ctx ) | |||
{ | |||
GLint n; | |||
if (ctx->Buffer->Accum) { | |||
FREE( ctx->Buffer->Accum ); | |||
ctx->Buffer->Accum = NULL; | |||
if (ctx->DrawBuffer->Accum) { | |||
FREE( ctx->DrawBuffer->Accum ); | |||
ctx->DrawBuffer->Accum = NULL; | |||
} | |||
/* allocate accumulation buffer if not already present */ | |||
n = ctx->Buffer->Width * ctx->Buffer->Height * 4 * sizeof(GLaccum); | |||
ctx->Buffer->Accum = (GLaccum *) MALLOC( n ); | |||
if (!ctx->Buffer->Accum) { | |||
n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4 * sizeof(GLaccum); | |||
ctx->DrawBuffer->Accum = (GLaccum *) MALLOC( n ); | |||
if (!ctx->DrawBuffer->Accum) { | |||
/* unable to setup accumulation buffer */ | |||
gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" ); | |||
} | |||
@@ -113,10 +113,10 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) | |||
*/ | |||
static void rescale_accum( GLcontext *ctx ) | |||
{ | |||
const GLuint n = ctx->Buffer->Width * ctx->Buffer->Height * 4; | |||
const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4; | |||
const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1; | |||
const GLfloat s = ctx->IntegerAccumScaler * (32767.0 / fChanMax); | |||
GLaccum *accum = ctx->Buffer->Accum; | |||
GLaccum *accum = ctx->DrawBuffer->Accum; | |||
GLuint i; | |||
assert(ctx->IntegerAccumMode); | |||
@@ -143,9 +143,13 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum"); | |||
if (ctx->Visual->AccumBits==0 || !ctx->Buffer->Accum) { | |||
/* No accumulation buffer! */ | |||
gl_warning(ctx, "Calling glAccum() without an accumulation buffer"); | |||
if (ctx->Visual->AccumBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) { | |||
gl_error(ctx, GL_INVALID_OPERATION, "glAccum"); | |||
return; | |||
} | |||
if (!ctx->DrawBuffer->Accum) { | |||
gl_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)"); | |||
return; | |||
} | |||
@@ -174,8 +178,8 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
/* whole window */ | |||
xpos = 0; | |||
ypos = 0; | |||
width = ctx->Buffer->Width; | |||
height = ctx->Buffer->Height; | |||
width = ctx->DrawBuffer->Width; | |||
height = ctx->DrawBuffer->Height; | |||
} | |||
width4 = 4 * width; | |||
@@ -189,7 +193,7 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
if (ctx->IntegerAccumMode) | |||
rescale_accum(ctx); | |||
for (j = 0; j < height; j++) { | |||
GLaccum * acc = ctx->Buffer->Accum + ypos * width4 + 4 * xpos; | |||
GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos; | |||
GLuint i; | |||
for (i = 0; i < width4; i++) { | |||
acc[i] += intVal; | |||
@@ -206,7 +210,7 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
if (ctx->IntegerAccumMode) | |||
rescale_accum(ctx); | |||
for (j = 0; j < height; j++) { | |||
GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + 4 * xpos; | |||
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos; | |||
GLuint i; | |||
for (i = 0; i < width4; i++) { | |||
acc[i] = (GLaccum) ( (GLfloat) acc[i] * value ); | |||
@@ -228,13 +232,13 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
if (ctx->IntegerAccumMode) { | |||
/* simply add integer color values into accum buffer */ | |||
GLuint j; | |||
GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4; | |||
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; | |||
assert(ctx->IntegerAccumScaler > 0.0); | |||
assert(ctx->IntegerAccumScaler <= 1.0); | |||
for (j = 0; j < height; j++) { | |||
GLuint i, i4; | |||
gl_read_rgba_span(ctx, width, xpos, ypos, rgba); | |||
gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); | |||
for (i = i4 = 0; i < width; i++, i4+=4) { | |||
acc[i4+0] += rgba[i][RCOMP]; | |||
acc[i4+1] += rgba[i][GCOMP]; | |||
@@ -253,9 +257,9 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
const GLfloat ascale = value * acc_scale / fChanMax; | |||
GLuint j; | |||
for (j=0;j<height;j++) { | |||
GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4; | |||
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; | |||
GLuint i; | |||
gl_read_rgba_span(ctx, width, xpos, ypos, rgba); | |||
gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); | |||
for (i=0;i<width;i++) { | |||
*acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++; | |||
*acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++; | |||
@@ -288,12 +292,12 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
if (ctx->IntegerAccumMode) { | |||
/* just copy values into accum buffer */ | |||
GLuint j; | |||
GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4; | |||
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; | |||
assert(ctx->IntegerAccumScaler > 0.0); | |||
assert(ctx->IntegerAccumScaler <= 1.0); | |||
for (j = 0; j < height; j++) { | |||
GLuint i, i4; | |||
gl_read_rgba_span(ctx, width, xpos, ypos, rgba); | |||
gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); | |||
for (i = i4 = 0; i < width; i++, i4 += 4) { | |||
acc[i4+0] = rgba[i][RCOMP]; | |||
acc[i4+1] = rgba[i][GCOMP]; | |||
@@ -313,8 +317,8 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
const GLfloat d = 3.0 / acc_scale; | |||
GLuint i, j; | |||
for (j = 0; j < height; j++) { | |||
GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos * 4; | |||
gl_read_rgba_span(ctx, width, xpos, ypos, rgba); | |||
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; | |||
gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); | |||
for (i=0;i<width;i++) { | |||
*acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d); | |||
*acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d); | |||
@@ -349,7 +353,7 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
assert(ctx->IntegerAccumScaler > 0.0); | |||
assert(ctx->IntegerAccumScaler <= 1.0); | |||
for (j = 0; j < height; j++) { | |||
const GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos*4; | |||
const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4; | |||
GLuint i, i4; | |||
for (i = i4 = 0; i < width; i++, i4 += 4) { | |||
ASSERT(acc[i4+0] < max); | |||
@@ -376,7 +380,7 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
const GLfloat ascale = value / acc_scale * fChanMax; | |||
GLuint i, j; | |||
for (j=0;j<height;j++) { | |||
const GLaccum *acc = ctx->Buffer->Accum + ypos * width4 + xpos*4; | |||
const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4; | |||
for (i=0;i<width;i++) { | |||
GLint r, g, b, a; | |||
r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F ); | |||
@@ -430,15 +434,15 @@ void gl_clear_accum_buffer( GLcontext *ctx ) | |||
} | |||
/* number of pixels */ | |||
buffersize = ctx->Buffer->Width * ctx->Buffer->Height; | |||
buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | |||
if (!ctx->Buffer->Accum) { | |||
if (!ctx->DrawBuffer->Accum) { | |||
/* try to alloc accumulation buffer */ | |||
ctx->Buffer->Accum = (GLaccum *) | |||
ctx->DrawBuffer->Accum = (GLaccum *) | |||
MALLOC( buffersize * 4 * sizeof(GLaccum) ); | |||
} | |||
if (ctx->Buffer->Accum) { | |||
if (ctx->DrawBuffer->Accum) { | |||
if (ctx->Scissor.Enabled) { | |||
/* Limit clear to scissor box */ | |||
GLaccum r, g, b, a; | |||
@@ -450,12 +454,12 @@ void gl_clear_accum_buffer( GLcontext *ctx ) | |||
b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); | |||
a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); | |||
/* size of region to clear */ | |||
width = 4 * (ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1); | |||
height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; | |||
width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1); | |||
height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; | |||
/* ptr to first element to clear */ | |||
row = ctx->Buffer->Accum | |||
+ 4 * (ctx->Buffer->Ymin * ctx->Buffer->Width | |||
+ ctx->Buffer->Xmin); | |||
row = ctx->DrawBuffer->Accum | |||
+ 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width | |||
+ ctx->DrawBuffer->Xmin); | |||
for (j=0;j<height;j++) { | |||
for (i=0;i<width;i+=4) { | |||
row[i+0] = r; | |||
@@ -463,7 +467,7 @@ void gl_clear_accum_buffer( GLcontext *ctx ) | |||
row[i+2] = b; | |||
row[i+3] = a; | |||
} | |||
row += 4 * ctx->Buffer->Width; | |||
row += 4 * ctx->DrawBuffer->Width; | |||
} | |||
} | |||
else { | |||
@@ -473,14 +477,14 @@ void gl_clear_accum_buffer( GLcontext *ctx ) | |||
ctx->Accum.ClearColor[2]==0.0 && | |||
ctx->Accum.ClearColor[3]==0.0) { | |||
/* Black */ | |||
MEMSET( ctx->Buffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) ); | |||
MEMSET( ctx->DrawBuffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) ); | |||
} | |||
else { | |||
/* Not black */ | |||
GLaccum *acc, r, g, b, a; | |||
GLuint i; | |||
acc = ctx->Buffer->Accum; | |||
acc = ctx->DrawBuffer->Accum; | |||
r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale); | |||
g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale); | |||
b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); |
@@ -1,8 +1,8 @@ | |||
/* $Id: blend.c,v 1.9 1999/11/12 04:56:55 kendallb Exp $ */ | |||
/* $Id: blend.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.1 | |||
* Version: 3.3 | |||
* | |||
* Copyright (C) 1999 Brian Paul All Rights Reserved. | |||
* | |||
@@ -782,7 +782,7 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
} | |||
/* Read span of current frame buffer pixels */ | |||
gl_read_rgba_span( ctx, n, x, y, dest ); | |||
gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); | |||
if (!ctx->Color.BlendFunc) | |||
set_blend_function(ctx); |
@@ -1,4 +1,4 @@ | |||
/* $Id: context.c,v 1.22 1999/11/19 22:51:29 brianp Exp $ */ | |||
/* $Id: context.c,v 1.23 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -1204,7 +1204,8 @@ GLcontext *gl_create_context( GLvisual *visual, | |||
ctx->DriverCtx = driver_ctx; | |||
ctx->Visual = visual; | |||
ctx->Buffer = NULL; | |||
ctx->DrawBuffer = NULL; | |||
ctx->ReadBuffer = NULL; | |||
ctx->VB = gl_vb_create_for_immediate( ctx ); | |||
if (!ctx->VB) { | |||
@@ -1478,6 +1479,17 @@ void gl_destroy_framebuffer( GLframebuffer *buffer ) | |||
* Set the current context, binding the given frame buffer to the context. | |||
*/ | |||
void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer ) | |||
{ | |||
gl_make_current2( newCtx, buffer, buffer ); | |||
} | |||
/* | |||
* Bind the given context to the given draw-buffer and read-buffer | |||
* and make it the current context for this thread. | |||
*/ | |||
void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, | |||
GLframebuffer *readBuffer ) | |||
{ | |||
GET_CURRENT_CONTEXT(oldCtx); | |||
@@ -1487,9 +1499,12 @@ void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer ) | |||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current"); | |||
} | |||
if (oldCtx && oldCtx->Buffer) { | |||
/* unbind frame buffer from context */ | |||
oldCtx->Buffer = NULL; | |||
/* unbind frame buffers from context */ | |||
if (oldCtx && oldCtx->DrawBuffer) { | |||
oldCtx->DrawBuffer = NULL; | |||
} | |||
if (oldCtx && oldCtx->ReadBuffer) { | |||
oldCtx->ReadBuffer = NULL; | |||
} | |||
#ifdef THREADS | |||
@@ -1509,15 +1524,17 @@ void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer ) | |||
if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n"); | |||
if (newCtx && buffer) { | |||
if (newCtx && drawBuffer && readBuffer) { | |||
/* TODO: check if newCtx and buffer's visual match??? */ | |||
newCtx->Buffer = buffer; /* Bind the frame buffer to the context */ | |||
newCtx->DrawBuffer = drawBuffer; | |||
newCtx->ReadBuffer = readBuffer; | |||
newCtx->NewState = NEW_ALL; /* just to be safe */ | |||
gl_update_state( newCtx ); | |||
} | |||
} | |||
/* | |||
* Return current context handle for the calling thread. | |||
*/ | |||
@@ -1648,15 +1665,15 @@ _mesa_ResizeBuffersMESA( void ) | |||
(*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height ); | |||
/* see if size of device driver's color buffer (window) has changed */ | |||
if (ctx->Buffer->Width == (GLint) buf_width && | |||
ctx->Buffer->Height == (GLint) buf_height) | |||
if (ctx->DrawBuffer->Width == (GLint) buf_width && | |||
ctx->DrawBuffer->Height == (GLint) buf_height) | |||
return; | |||
ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */ | |||
/* save buffer size */ | |||
ctx->Buffer->Width = buf_width; | |||
ctx->Buffer->Height = buf_height; | |||
ctx->DrawBuffer->Width = buf_width; | |||
ctx->DrawBuffer->Height = buf_height; | |||
/* Reallocate other buffers if needed. */ | |||
if (ctx->Visual->DepthBits>0) { | |||
@@ -1959,9 +1976,9 @@ static void update_rasterflags( GLcontext *ctx ) | |||
ctx->RasterMask |= ALPHABUF_BIT; | |||
if ( ctx->Viewport.X<0 | |||
|| ctx->Viewport.X + ctx->Viewport.Width > ctx->Buffer->Width | |||
|| ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width | |||
|| ctx->Viewport.Y<0 | |||
|| ctx->Viewport.Y + ctx->Viewport.Height > ctx->Buffer->Height) { | |||
|| ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) { | |||
ctx->RasterMask |= WINCLIP_BIT; | |||
} | |||
@@ -2144,22 +2161,22 @@ void gl_update_state( GLcontext *ctx ) | |||
/* update scissor region */ | |||
ctx->Buffer->Xmin = 0; | |||
ctx->Buffer->Ymin = 0; | |||
ctx->Buffer->Xmax = ctx->Buffer->Width-1; | |||
ctx->Buffer->Ymax = ctx->Buffer->Height-1; | |||
ctx->DrawBuffer->Xmin = 0; | |||
ctx->DrawBuffer->Ymin = 0; | |||
ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1; | |||
ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1; | |||
if (ctx->Scissor.Enabled) { | |||
if (ctx->Scissor.X > ctx->Buffer->Xmin) { | |||
ctx->Buffer->Xmin = ctx->Scissor.X; | |||
if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { | |||
ctx->DrawBuffer->Xmin = ctx->Scissor.X; | |||
} | |||
if (ctx->Scissor.Y > ctx->Buffer->Ymin) { | |||
ctx->Buffer->Ymin = ctx->Scissor.Y; | |||
if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { | |||
ctx->DrawBuffer->Ymin = ctx->Scissor.Y; | |||
} | |||
if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->Buffer->Xmax) { | |||
ctx->Buffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1; | |||
if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) { | |||
ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1; | |||
} | |||
if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->Buffer->Ymax) { | |||
ctx->Buffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; | |||
if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) { | |||
ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; | |||
} | |||
} | |||
@@ -1,4 +1,4 @@ | |||
/* $Id: context.h,v 1.3 1999/11/19 22:26:53 brianp Exp $ */ | |||
/* $Id: context.h,v 1.4 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -105,6 +105,9 @@ extern void gl_destroy_framebuffer( GLframebuffer *buffer ); | |||
extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer ); | |||
extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer, | |||
GLframebuffer *readBuffer ); | |||
extern GLcontext *gl_get_current_context(void); | |||
@@ -1,4 +1,4 @@ | |||
/* $Id: depth.c,v 1.9 1999/11/11 01:22:26 brianp Exp $ */ | |||
/* $Id: depth.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -747,7 +747,7 @@ void gl_read_depth_span_float( GLcontext* ctx, | |||
scale = 1.0F / DEPTH_SCALE; | |||
if (ctx->Buffer->Depth) { | |||
if (ctx->DrawBuffer->Depth) { | |||
zptr = Z_ADDRESS( ctx, x, y ); | |||
for (i=0;i<n;i++) { | |||
depth[i] = (GLfloat) zptr[i] * scale; | |||
@@ -772,7 +772,7 @@ void gl_read_depth_span_float( GLcontext* ctx, | |||
void gl_read_depth_span_int( GLcontext* ctx, | |||
GLuint n, GLint x, GLint y, GLdepth depth[] ) | |||
{ | |||
if (ctx->Buffer->Depth) { | |||
if (ctx->DrawBuffer->Depth) { | |||
GLdepth *zptr = Z_ADDRESS( ctx, x, y ); | |||
MEMCPY( depth, zptr, n * sizeof(GLdepth) ); | |||
} | |||
@@ -800,16 +800,16 @@ void gl_read_depth_span_int( GLcontext* ctx, | |||
void gl_alloc_depth_buffer( GLcontext* ctx ) | |||
{ | |||
/* deallocate current depth buffer if present */ | |||
if (ctx->Buffer->Depth) { | |||
FREE(ctx->Buffer->Depth); | |||
ctx->Buffer->Depth = NULL; | |||
if (ctx->DrawBuffer->Depth) { | |||
FREE(ctx->DrawBuffer->Depth); | |||
ctx->DrawBuffer->Depth = NULL; | |||
} | |||
/* allocate new depth buffer, but don't initialize it */ | |||
ctx->Buffer->Depth = (GLdepth *) MALLOC( ctx->Buffer->Width | |||
* ctx->Buffer->Height | |||
ctx->DrawBuffer->Depth = (GLdepth *) MALLOC( ctx->DrawBuffer->Width | |||
* ctx->DrawBuffer->Height | |||
* sizeof(GLdepth) ); | |||
if (!ctx->Buffer->Depth) { | |||
if (!ctx->DrawBuffer->Depth) { | |||
/* out of memory */ | |||
ctx->Depth.Test = GL_FALSE; | |||
ctx->NewState |= NEW_RASTER_OPS; | |||
@@ -829,7 +829,7 @@ void gl_clear_depth_buffer( GLcontext* ctx ) | |||
{ | |||
GLdepth clear_value = (GLdepth) (ctx->Depth.Clear * DEPTH_SCALE); | |||
if (ctx->Visual->DepthBits==0 || !ctx->Buffer->Depth || !ctx->Depth.Mask) { | |||
if (ctx->Visual->DepthBits==0 || !ctx->DrawBuffer->Depth || !ctx->Depth.Mask) { | |||
/* no depth buffer, or writing to it is disabled */ | |||
return; | |||
} | |||
@@ -841,9 +841,9 @@ void gl_clear_depth_buffer( GLcontext* ctx ) | |||
if (ctx->Scissor.Enabled) { | |||
/* only clear scissor region */ | |||
GLint y; | |||
for (y=ctx->Buffer->Ymin; y<=ctx->Buffer->Ymax; y++) { | |||
GLdepth *d = Z_ADDRESS( ctx, ctx->Buffer->Xmin, y ); | |||
GLint n = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1; | |||
for (y=ctx->DrawBuffer->Ymin; y<=ctx->DrawBuffer->Ymax; y++) { | |||
GLdepth *d = Z_ADDRESS( ctx, ctx->DrawBuffer->Xmin, y ); | |||
GLint n = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | |||
do { | |||
*d++ = clear_value; | |||
n--; | |||
@@ -854,12 +854,12 @@ void gl_clear_depth_buffer( GLcontext* ctx ) | |||
/* clear whole buffer */ | |||
if (sizeof(GLdepth)==2 && (clear_value&0xff)==(clear_value>>8)) { | |||
/* lower and upper bytes of clear_value are same, use MEMSET */ | |||
MEMSET( ctx->Buffer->Depth, clear_value&0xff, | |||
2*ctx->Buffer->Width*ctx->Buffer->Height); | |||
MEMSET( ctx->DrawBuffer->Depth, clear_value&0xff, | |||
2*ctx->DrawBuffer->Width*ctx->DrawBuffer->Height); | |||
} | |||
else { | |||
GLdepth *d = ctx->Buffer->Depth; | |||
GLint n = ctx->Buffer->Width * ctx->Buffer->Height; | |||
GLdepth *d = ctx->DrawBuffer->Depth; | |||
GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | |||
while (n>=16) { | |||
d[0] = clear_value; d[1] = clear_value; | |||
d[2] = clear_value; d[3] = clear_value; |
@@ -1,4 +1,4 @@ | |||
/* $Id: depth.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */ | |||
/* $Id: depth.h,v 1.4 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -36,7 +36,7 @@ | |||
* Return the address of the Z-buffer value for window coordinate (x,y): | |||
*/ | |||
#define Z_ADDRESS( CTX, X, Y ) \ | |||
((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X)) | |||
((CTX)->DrawBuffer->Depth + (CTX)->DrawBuffer->Width * (Y) + (X)) | |||
@@ -1,4 +1,4 @@ | |||
/* $Id: drawpix.c,v 1.8 1999/11/22 22:21:38 brianp Exp $ */ | |||
/* $Id: drawpix.c,v 1.9 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -57,28 +57,30 @@ _mesa_clip_pixelrect(const GLcontext *ctx, | |||
GLsizei *width, GLsizei *height, | |||
GLint *skipPixels, GLint *skipRows) | |||
{ | |||
const GLframebuffer *buffer = ctx->DrawBuffer; | |||
/* left clipping */ | |||
if (*destX < ctx->Buffer->Xmin) { | |||
*skipPixels += (ctx->Buffer->Xmin - *destX); | |||
*width -= (ctx->Buffer->Xmin - *destX); | |||
*destX = ctx->Buffer->Xmin; | |||
if (*destX < buffer->Xmin) { | |||
*skipPixels += (buffer->Xmin - *destX); | |||
*width -= (buffer->Xmin - *destX); | |||
*destX = buffer->Xmin; | |||
} | |||
/* right clipping */ | |||
if (*destX + *width > ctx->Buffer->Xmax) | |||
*width -= (*destX + *width - ctx->Buffer->Xmax - 1); | |||
if (*destX + *width > buffer->Xmax) | |||
*width -= (*destX + *width - buffer->Xmax - 1); | |||
if (*width <= 0) | |||
return GL_FALSE; | |||
/* bottom clipping */ | |||
if (*destY < ctx->Buffer->Ymin) { | |||
*skipRows += (ctx->Buffer->Ymin - *destY); | |||
*height -= (ctx->Buffer->Ymin - *destY); | |||
*destY = ctx->Buffer->Ymin; | |||
if (*destY < buffer->Ymin) { | |||
*skipRows += (buffer->Ymin - *destY); | |||
*height -= (buffer->Ymin - *destY); | |||
*destY = buffer->Ymin; | |||
} | |||
/* top clipping */ | |||
if (*destY + *height > ctx->Buffer->Ymax) | |||
*height -= (*destY + *height - ctx->Buffer->Ymax - 1); | |||
if (*destY + *height > buffer->Ymax) | |||
*height -= (*destY + *height - buffer->Ymax - 1); | |||
if (*height <= 0) | |||
return GL_TRUE; | |||
@@ -153,24 +155,24 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y, | |||
*/ | |||
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
/* horizontal clipping */ | |||
if (destX < ctx->Buffer->Xmin) { | |||
skipPixels += (ctx->Buffer->Xmin - destX); | |||
drawWidth -= (ctx->Buffer->Xmin - destX); | |||
destX = ctx->Buffer->Xmin; | |||
if (destX < ctx->DrawBuffer->Xmin) { | |||
skipPixels += (ctx->DrawBuffer->Xmin - destX); | |||
drawWidth -= (ctx->DrawBuffer->Xmin - destX); | |||
destX = ctx->DrawBuffer->Xmin; | |||
} | |||
if (destX + drawWidth > ctx->Buffer->Xmax) | |||
drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1); | |||
if (destX + drawWidth > ctx->DrawBuffer->Xmax) | |||
drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1); | |||
if (drawWidth <= 0) | |||
return GL_TRUE; | |||
/* vertical clipping */ | |||
if (destY < ctx->Buffer->Ymin) { | |||
skipRows += (ctx->Buffer->Ymin - destY); | |||
drawHeight -= (ctx->Buffer->Ymin - destY); | |||
destY = ctx->Buffer->Ymin; | |||
if (destY < ctx->DrawBuffer->Ymin) { | |||
skipRows += (ctx->DrawBuffer->Ymin - destY); | |||
drawHeight -= (ctx->DrawBuffer->Ymin - destY); | |||
destY = ctx->DrawBuffer->Ymin; | |||
} | |||
if (destY + drawHeight > ctx->Buffer->Ymax) | |||
drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1); | |||
if (destY + drawHeight > ctx->DrawBuffer->Ymax) | |||
drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1); | |||
if (drawHeight <= 0) | |||
return GL_TRUE; | |||
@@ -633,8 +635,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, | |||
if (ctx->RasterMask == 0 && !zoom | |||
&& x >= 0 && y >= 0 | |||
&& x + width <= ctx->Buffer->Width | |||
&& y + height <= ctx->Buffer->Height) { | |||
&& x + width <= ctx->DrawBuffer->Width | |||
&& y + height <= ctx->DrawBuffer->Height) { | |||
quickDraw = GL_TRUE; | |||
} | |||
else { |
@@ -1,4 +1,4 @@ | |||
/* $Id: matrix.c,v 1.10 1999/11/12 18:10:47 brianp Exp $ */ | |||
/* $Id: matrix.c,v 1.11 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -1397,9 +1397,9 @@ gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) | |||
ctx->RasterMask &= ~WINCLIP_BIT; | |||
if ( ctx->Viewport.X<0 | |||
|| ctx->Viewport.X + ctx->Viewport.Width > ctx->Buffer->Width | |||
|| ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width | |||
|| ctx->Viewport.Y<0 | |||
|| ctx->Viewport.Y + ctx->Viewport.Height > ctx->Buffer->Height) { | |||
|| ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) { | |||
ctx->RasterMask |= WINCLIP_BIT; | |||
} | |||
@@ -1,4 +1,4 @@ | |||
/* $Id: stencil.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */ | |||
/* $Id: stencil.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -48,12 +48,6 @@ | |||
/* | |||
* Return the address of a stencil buffer value given the window coords: | |||
*/ | |||
#define STENCIL_ADDRESS(X,Y) (ctx->Buffer->Stencil + ctx->Buffer->Width * (Y) + (X)) | |||
void | |||
_mesa_ClearStencil( GLint s ) | |||
{ | |||
@@ -197,6 +191,13 @@ ENDIF | |||
/* | |||
* Return the address of a stencil buffer value given the window coords: | |||
*/ | |||
#define STENCIL_ADDRESS(X,Y) \ | |||
(ctx->DrawBuffer->Stencil + ctx->DrawBuffer->Width * (Y) + (X)) | |||
/* | |||
* Apply the given stencil operator for each pixel in the span whose | |||
@@ -1006,7 +1007,7 @@ void gl_depth_stencil_pixels( GLcontext *ctx, | |||
void gl_read_stencil_span( GLcontext *ctx, | |||
GLuint n, GLint x, GLint y, GLstencil stencil[] ) | |||
{ | |||
if (ctx->Buffer->Stencil) { | |||
if (ctx->DrawBuffer->Stencil) { | |||
const GLstencil *s = STENCIL_ADDRESS( x, y ); | |||
#if STENCIL_BITS == 8 | |||
MEMCPY( stencil, s, n * sizeof(GLstencil) ); | |||
@@ -1030,7 +1031,7 @@ void gl_write_stencil_span( GLcontext *ctx, | |||
GLuint n, GLint x, GLint y, | |||
const GLstencil stencil[] ) | |||
{ | |||
if (ctx->Buffer->Stencil) { | |||
if (ctx->DrawBuffer->Stencil) { | |||
GLstencil *s = STENCIL_ADDRESS( x, y ); | |||
#if STENCIL_BITS == 8 | |||
MEMCPY( s, stencil, n * sizeof(GLstencil) ); | |||
@@ -1050,17 +1051,17 @@ void gl_write_stencil_span( GLcontext *ctx, | |||
*/ | |||
void gl_alloc_stencil_buffer( GLcontext *ctx ) | |||
{ | |||
GLuint buffersize = ctx->Buffer->Width * ctx->Buffer->Height; | |||
GLuint buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | |||
/* deallocate current stencil buffer if present */ | |||
if (ctx->Buffer->Stencil) { | |||
FREE(ctx->Buffer->Stencil); | |||
ctx->Buffer->Stencil = NULL; | |||
if (ctx->DrawBuffer->Stencil) { | |||
FREE(ctx->DrawBuffer->Stencil); | |||
ctx->DrawBuffer->Stencil = NULL; | |||
} | |||
/* allocate new stencil buffer */ | |||
ctx->Buffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil)); | |||
if (!ctx->Buffer->Stencil) { | |||
ctx->DrawBuffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil)); | |||
if (!ctx->DrawBuffer->Stencil) { | |||
/* out of memory */ | |||
_mesa_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE ); | |||
gl_error( ctx, GL_OUT_OF_MEMORY, "gl_alloc_stencil_buffer" ); | |||
@@ -1076,7 +1077,7 @@ void gl_alloc_stencil_buffer( GLcontext *ctx ) | |||
*/ | |||
void gl_clear_stencil_buffer( GLcontext *ctx ) | |||
{ | |||
if (ctx->Visual->StencilBits==0 || !ctx->Buffer->Stencil) { | |||
if (ctx->Visual->StencilBits==0 || !ctx->DrawBuffer->Stencil) { | |||
/* no stencil buffer */ | |||
return; | |||
} | |||
@@ -1084,9 +1085,9 @@ void gl_clear_stencil_buffer( GLcontext *ctx ) | |||
if (ctx->Scissor.Enabled) { | |||
/* clear scissor region only */ | |||
GLint y; | |||
GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1; | |||
for (y=ctx->Buffer->Ymin; y<=ctx->Buffer->Ymax; y++) { | |||
GLstencil *ptr = STENCIL_ADDRESS( ctx->Buffer->Xmin, y ); | |||
GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | |||
for (y=ctx->DrawBuffer->Ymin; y<=ctx->DrawBuffer->Ymax; y++) { | |||
GLstencil *ptr = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y ); | |||
#if STENCIL_BITS==8 | |||
MEMSET( ptr, ctx->Stencil.Clear, width * sizeof(GLstencil) ); | |||
#else | |||
@@ -1099,12 +1100,12 @@ void gl_clear_stencil_buffer( GLcontext *ctx ) | |||
else { | |||
/* clear whole stencil buffer */ | |||
#if STENCIL_BITS==8 | |||
MEMSET( ctx->Buffer->Stencil, ctx->Stencil.Clear, | |||
ctx->Buffer->Width * ctx->Buffer->Height * sizeof(GLstencil) ); | |||
MEMSET( ctx->DrawBuffer->Stencil, ctx->Stencil.Clear, | |||
ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * sizeof(GLstencil) ); | |||
#else | |||
GLuint i; | |||
GLuint pixels = ctx->Buffer->Width * ctx->Buffer->Height; | |||
GLstencil *buffer = ctx->Buffer->Stencil; | |||
GLuint pixels = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | |||
GLstencil *buffer = ctx->DrawBuffer->Stencil; | |||
for (i = 0; i < pixels; i++) | |||
ptr[i] = ctx->Stencil.Clear; | |||
#endif |
@@ -1,4 +1,4 @@ | |||
/* $Id: teximage.c,v 1.12 1999/11/11 01:22:27 brianp Exp $ */ | |||
/* $Id: teximage.c,v 1.13 1999/11/24 18:48:31 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -1632,7 +1632,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, | |||
dst = image; | |||
stride = width * 4 * sizeof(GLubyte); | |||
for (i = 0; i < height; i++) { | |||
gl_read_rgba_span( ctx, width, x, y + i, (GLubyte (*)[4]) dst ); | |||
gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, | |||
(GLubyte (*)[4]) dst ); | |||
dst += stride; | |||
} | |||
@@ -1732,7 +1733,7 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, | |||
for (i = 0;i < height; i++) { | |||
GLubyte rgba[MAX_WIDTH][4]; | |||
GLubyte *dst; | |||
gl_read_rgba_span( ctx, width, srcx, srcy + i, rgba ); | |||
gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, srcy + i, rgba ); | |||
dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components; | |||
_mesa_unpack_ubyte_color_span(ctx, width, format, dst, | |||
GL_RGBA, GL_UNSIGNED_BYTE, rgba, |