Browse Source

Add vec4 extension.

tags/texmem_0_2_20060912
Michal Krol 19 years ago
parent
commit
3b5e02cc7c

+ 2
- 1
src/mesa/shader/slang/library/gc_to_bin.c View File

@@ -32,7 +32,7 @@ static void gc_to_bin (grammar id, const char *in, const char *out)

f = fopen (out, "w");
fprintf (f, "\n");
fprintf (f, "/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */\n");
fprintf (f, "/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */\n");
fprintf (f, "/* %s */\n", in);
fprintf (f, "\n");
for (i = 0; i < size; i++)
@@ -75,6 +75,7 @@ int main ()
gc_to_bin (id, "slang_core.gc", "slang_core_gc.h");
gc_to_bin (id, "slang_common_builtin.gc", "slang_common_builtin_gc.h");
gc_to_bin (id, "slang_fragment_builtin.gc", "slang_fragment_builtin_gc.h");
gc_to_bin (id, "slang_builtin_vec4.gc", "slang_builtin_vec4_gc.h");

grammar_set_reg8 (id, (const byte *) "shader_type", 2);
gc_to_bin (id, "slang_vertex_builtin.gc", "slang_vertex_builtin_gc.h");

+ 220
- 0
src/mesa/shader/slang/library/slang_builtin_vec4.gc View File

@@ -0,0 +1,220 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

//
// This file overrides most of the standard built-in functions that operate on vec4 data type.
// This file also overrides most commonly used functions that do not neccessarily operate
// on vec4 data type, like dot(vec3,vec3). Those are adapted to vec4 instructions and are believed
// to execute faster.
// This file replaces parts of the core.gc and common.gc, so it must be included somewhere after
// the common.gc file.
//
// Assembly instructions required:
// float_to_vec4
// vec4_add
// vec4_subtract
// vec4_multiply
// vec4_divide
// vec4_negate
// vec4_dot
//


vec4 __constructor (const float f) {
vec4 v;
__asm float_to_vec4 v, f;
return v;
}


void __operator += (inout vec4 v, const vec4 u) {
__asm vec4_add v, u;
}

void __operator -= (inout vec4 v, const vec4 u) {
__asm vec4_subtract v, u;
}

void __operator *= (inout vec4 v, const vec4 u) {
__asm vec4_multiply v, u;
}

void __operator /= (inout vec4 v, const vec4 u) {
__asm vec4_divide v, u;
}


void __operator += (inout vec4 v, const float a) {
vec4 u;
__asm float_to_vec4 u, a;
__asm vec4_add v, u;
}

void __operator -= (inout vec4 v, const float a) {
vec4 u;
__asm float_to_vec4 u, a;
__asm vec4_subtract v, u;
}

void __operator *= (inout vec4 v, const float a) {
vec4 u;
__asm float_to_vec4 u, a;
__asm vec4_multiply v, u;
}

void __operator /= (inout vec4 v, const float a) {
vec4 u;
__asm float_to_vec4 u, a;
__asm vec4_divide v, u;
}


vec4 __operator + (vec4 v, const vec4 u) {
__asm vec4_add v, u;
return v;
}

vec4 __operator - (vec4 v, const vec4 u) {
__asm vec4_subtract v, u;
return v;
}

vec4 __operator * (vec4 v, const vec4 u) {
__asm vec4_multiply v, u;
return v;
}

vec4 __operator / (vec4 v, const vec4 u) {
__asm vec4_divide v, u;
return v;
}


vec4 __operator + (const float a, const vec4 u) {
vec4 v;
__asm float_to_vec4 v, a;
__asm vec4_add v, u;
return v;
}

vec4 __operator + (const vec4 v, const float b) {
vec4 u;
__asm float_to_vec4 u, b;
__asm vec4_add u, v;
return u;
}

vec4 __operator - (const float a, const vec4 u) {
vec4 v;
__asm float_to_vec4 v, a;
__asm vec4_subtract v, u;
return v;
}

vec4 __operator - (vec4 v, const float b) {
vec4 u;
__asm float_to_vec4 u, b;
__asm vec4_subtract v, u;
return v;
}

vec4 __operator * (const float a, const vec4 u) {
vec4 v;
__asm float_to_vec4 v, a;
__asm vec4_multiply v, u;
return v;
}

vec4 __operator * (const vec4 v, const float b) {
vec4 u;
__asm float_to_vec4 u, b;
__asm vec4_multiply u, v;
return u;
}

vec4 __operator / (const float a, const vec4 u) {
vec4 v;
__asm float_to_vec4 v, a;
__asm vec4_divide v, u;
return v;
}

vec4 __operator / (vec4 v, const float b) {
vec4 u;
__asm float_to_vec4 u, b;
__asm vec4_divide v, u;
return v;
}


vec4 __operator - (vec4 v) {
__asm vec4_negate v;
return v;
}


float dot (vec3 v, vec3 u) {
vec4 v4 = vec4 (v, 0.0);
vec4 u4 = vec4 (u, 0.0);
__asm vec4_dot v4, u4;
return v4.x;
}

float dot (vec4 v, vec4 u) {
__asm vec4_dot v, u;
return v.x;
}


float length (vec3 v) {
vec4 u = vec4 (v, 0.0);
__asm vec4_dot u, u;
return sqrt (u.x);
}

float length (vec4 v) {
__asm vec4_dot v, v;
return sqrt (v.x);
}


vec3 normalize (vec3 v) {
vec4 u = vec4 (v, 0.0);
vec4 w = u;
__asm vec4_dot u, u;
float l = sqrt (u.x);
__asm float_to_vec4 u, l;
__asm vec4_divide w, u;
return w.xyz;
}

vec4 normalize (vec4 v) {
vec4 w = v;
__asm vec4_dot v, v;
float l = sqrt (v.x);
__asm float_to_vec4 v, l;
__asm vec4_divide w, v;
return w;
}


+ 62
- 0
src/mesa/shader/slang/library/slang_builtin_vec4_gc.h View File

@@ -0,0 +1,62 @@

/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* slang_builtin_vec4.gc */

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119,0,0,0,0

+ 1
- 1
src/mesa/shader/slang/library/slang_common_builtin_gc.h View File

@@ -1,5 +1,5 @@

/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* slang_common_builtin.gc */

3,2,2,1,5,1,103,108,95,77,97,120,76,105,103,104,116,115,0,2,16,10,56,0,0,0,2,2,1,5,1,103,108,95,77,

+ 1
- 1
src/mesa/shader/slang/library/slang_core_gc.h View File

@@ -1,5 +1,5 @@

/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* slang_core.gc */

3,1,0,5,1,1,1,0,9,102,0,0,0,1,3,2,0,5,1,105,0,0,0,4,102,108,111,97,116,95,116,111,95,105,110,116,0,

+ 1
- 1
src/mesa/shader/slang/library/slang_fragment_builtin_gc.h View File

@@ -1,5 +1,5 @@

/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* slang_fragment_builtin.gc */

3,2,2,6,12,1,103,108,95,70,114,97,103,67,111,111,114,100,0,0,0,2,2,6,1,1,103,108,95,70,114,111,110,

+ 1
- 1
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h View File

@@ -1,5 +1,5 @@

/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* slang_vertex_builtin.gc */

3,2,2,5,12,1,103,108,95,80,111,115,105,116,105,111,110,0,0,0,2,2,5,9,1,103,108,95,80,111,105,110,

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