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mesa: revamp glBlendFunc loopback

tags/mesa_7_3_rc1
Brian Paul pirms 17 gadiem
vecāks
revīzija
3a4bed8f08
2 mainītis faili ar 9 papildinājumiem un 10 dzēšanām
  1. 1
    9
      src/mesa/main/blend.c
  2. 8
    1
      src/mesa/main/dlist.c

+ 1
- 9
src/mesa/main/blend.c Parādīt failu

@@ -46,19 +46,11 @@
* \param dfactor destination factor operator.
*
* \sa glBlendFunc, glBlendFuncSeparateEXT
*
* Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done
* using the \c CurrentDispatch table in the context, so this same function
* can be used while compiling display lists. Therefore, there is no need
* for the display list code to save and restore this function.
*/
void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);

(*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
sfactor, dfactor );
_mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
}



+ 8
- 1
src/mesa/main/dlist.c Parādīt failu

@@ -928,6 +928,13 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
}


static void GLAPIENTRY
save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
{
save_BlendFuncSeparate(srcfactor, dstfactor, srcfactor, dstfactor);
}


static void GLAPIENTRY
save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
@@ -7663,7 +7670,7 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_Accum(table, save_Accum);
SET_AlphaFunc(table, save_AlphaFunc);
SET_Bitmap(table, save_Bitmap);
SET_BlendFunc(table, _mesa_BlendFunc); /* loops-back to BlendFuncSeparate */
SET_BlendFunc(table, _save_BlendFunc);
SET_CallList(table, _mesa_save_CallList);
SET_CallLists(table, _mesa_save_CallLists);
SET_Clear(table, save_Clear);

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