@@ -129,6 +129,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, | |||
if (ctx->Shader.CurrentProgram) { | |||
/* Store front/back facing value in register FOGC.Y */ | |||
machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing; | |||
/* Note FOGC.ZW is gl_PointCoord if drawing a sprite */ | |||
} | |||
machine->CurElement = col; |