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more render to texture work

tags/mesa_20090313
Brian преди 18 години
родител
ревизия
3738606a52
променени са 1 файла, в които са добавени 8 реда и са изтрити 11 реда
  1. 8
    11
      src/mesa/state_tracker/st_cb_fbo.c

+ 8
- 11
src/mesa/state_tracker/st_cb_fbo.c Целия файл

@@ -283,26 +283,23 @@ st_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = ctx->st;
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
struct pipe_context *pipe = st->pipe;
struct pipe_framebuffer_state framebuffer;
struct pipe_surface *texsurface;
struct pipe_mipmap_tree *mt;

mt = st_get_texobj_mipmap_tree(att->Texture);

texsurface = pipe->get_tex_surface(pipe, mt,
att->CubeMapFace,
att->TextureLevel,
att->Zoffset);
/* the renderbuffer's surface is inside the mipmap_tree: */
strb->surface = pipe->get_tex_surface(pipe, mt,
att->CubeMapFace,
att->TextureLevel,
att->Zoffset);

/*
* XXX basically like this... set the current color (or depth)
* drawing surface to be the given texture renderbuffer.
*/
/* update pipe's framebuffer state */
memset(&framebuffer, 0, sizeof(framebuffer));
framebuffer.num_cbufs = 1;
framebuffer.cbufs[0] = texsurface;

framebuffer.cbufs[0] = strb->surface;
if (memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0) {
st->state.framebuffer = framebuffer;
st->pipe->set_framebuffer_state( st->pipe, &framebuffer );

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