Browse Source

Replace gl_vert_result enum with gl_varying_slot.

This patch makes the following search-and-replace changes:

gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
tags/mesa-9.2-rc1
Paul Berry 12 years ago
parent
commit
36b252e947
45 changed files with 358 additions and 391 deletions
  1. 10
    10
      src/glsl/builtin_variables.cpp
  2. 1
    1
      src/glsl/ir.h
  3. 2
    2
      src/glsl/link_varyings.cpp
  4. 1
    1
      src/glsl/linker.cpp
  5. 1
    1
      src/glsl/lower_packed_varyings.cpp
  6. 1
    1
      src/mesa/drivers/dri/i965/brw_clip_line.c
  7. 2
    2
      src/mesa/drivers/dri/i965/brw_clip_tri.c
  8. 19
    19
      src/mesa/drivers/dri/i965/brw_clip_unfilled.c
  9. 19
    19
      src/mesa/drivers/dri/i965/brw_clip_util.c
  10. 18
    17
      src/mesa/drivers/dri/i965/brw_context.h
  11. 4
    4
      src/mesa/drivers/dri/i965/brw_fs.cpp
  12. 1
    1
      src/mesa/drivers/dri/i965/brw_gs.c
  13. 1
    1
      src/mesa/drivers/dri/i965/brw_gs.h
  14. 2
    2
      src/mesa/drivers/dri/i965/brw_gs_emit.c
  15. 3
    3
      src/mesa/drivers/dri/i965/brw_sf.c
  16. 24
    24
      src/mesa/drivers/dri/i965/brw_sf_emit.c
  17. 2
    2
      src/mesa/drivers/dri/i965/brw_vec4.h
  18. 29
    29
      src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
  19. 1
    1
      src/mesa/drivers/dri/i965/brw_vec4_vp.cpp
  20. 30
    30
      src/mesa/drivers/dri/i965/brw_vs.c
  21. 7
    7
      src/mesa/drivers/dri/i965/brw_vs_constval.c
  22. 9
    9
      src/mesa/drivers/dri/i965/gen6_sf_state.c
  23. 2
    2
      src/mesa/drivers/dri/i965/gen7_sol_state.c
  24. 7
    7
      src/mesa/drivers/dri/r200/r200_tcl.c
  25. 20
    20
      src/mesa/drivers/dri/r200/r200_vertprog.c
  26. 3
    3
      src/mesa/main/context.c
  27. 3
    4
      src/mesa/main/ff_fragment_shader.cpp
  28. 19
    19
      src/mesa/main/ffvertex_prog.c
  29. 17
    50
      src/mesa/main/mtypes.h
  30. 11
    11
      src/mesa/program/prog_print.c
  31. 1
    1
      src/mesa/program/program.c
  32. 8
    8
      src/mesa/program/program_parse.y
  33. 9
    9
      src/mesa/program/programopt.c
  34. 1
    1
      src/mesa/state_tracker/st_atom_rasterizer.c
  35. 2
    2
      src/mesa/state_tracker/st_cb_feedback.c
  36. 3
    3
      src/mesa/state_tracker/st_cb_rasterpos.c
  37. 1
    1
      src/mesa/state_tracker/st_context.h
  38. 6
    6
      src/mesa/state_tracker/st_glsl_to_tgsi.cpp
  39. 6
    6
      src/mesa/state_tracker/st_mesa_to_tgsi.c
  40. 26
    26
      src/mesa/state_tracker/st_program.c
  41. 4
    4
      src/mesa/state_tracker/st_program.h
  42. 1
    1
      src/mesa/tnl/t_context.c
  43. 1
    1
      src/mesa/tnl/t_context.h
  44. 1
    1
      src/mesa/tnl/t_pipeline.c
  45. 19
    19
      src/mesa/tnl/t_vb_program.c

+ 10
- 10
src/glsl/builtin_variables.cpp View File

@@ -47,8 +47,8 @@ struct builtin_variable {
};

static const builtin_variable builtin_core_vs_variables[] = {
{ ir_var_shader_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
{ ir_var_shader_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
{ ir_var_shader_out, VARYING_SLOT_POS, "vec4", "gl_Position" },
{ ir_var_shader_out, VARYING_SLOT_PSIZ, "float", "gl_PointSize" },
};

static const builtin_variable builtin_core_fs_variables[] = {
@@ -96,12 +96,12 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
{ ir_var_shader_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
{ ir_var_shader_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
{ ir_var_shader_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
{ ir_var_shader_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
{ ir_var_shader_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
{ ir_var_shader_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
{ ir_var_shader_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
{ ir_var_shader_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
{ ir_var_shader_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
{ ir_var_shader_out, VARYING_SLOT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
{ ir_var_shader_out, VARYING_SLOT_COL0, "vec4", "gl_FrontColor" },
{ ir_var_shader_out, VARYING_SLOT_BFC0, "vec4", "gl_BackColor" },
{ ir_var_shader_out, VARYING_SLOT_COL1, "vec4", "gl_FrontSecondaryColor" },
{ ir_var_shader_out, VARYING_SLOT_BFC1, "vec4", "gl_BackSecondaryColor" },
{ ir_var_shader_out, VARYING_SLOT_FOGC, "float", "gl_FogFragCoord" },
};

static const builtin_variable builtin_120_fs_variables[] = {
@@ -755,7 +755,7 @@ generate_110_vs_variables(exec_list *instructions,

add_variable(instructions, state->symbols,
"gl_TexCoord", vec4_array_type, ir_var_shader_out,
VERT_RESULT_TEX0);
VARYING_SLOT_TEX0);

generate_ARB_draw_buffers_variables(instructions, state, false,
vertex_shader);
@@ -816,7 +816,7 @@ generate_130_vs_variables(exec_list *instructions,

add_variable(instructions, state->symbols,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
VERT_RESULT_CLIP_DIST0);
VARYING_SLOT_CLIP_DIST0);

}


+ 1
- 1
src/glsl/ir.h View File

@@ -505,7 +505,7 @@ public:
* The precise meaning of this field depends on the nature of the variable.
*
* - Vertex shader input: one of the values from \c gl_vert_attrib.
* - Vertex shader output: one of the values from \c gl_vert_result.
* - Vertex shader output: one of the values from \c gl_varying_slot.
* - Fragment shader input: one of the values from \c gl_frag_attrib.
* - Fragment shader output: one of the values from \c gl_frag_result.
* - Uniforms: Per-stage uniform slot number for default uniform block.

+ 2
- 2
src/glsl/link_varyings.cpp View File

@@ -604,7 +604,7 @@ private:
/**
* The location which has been assigned for this varying. This is
* expressed in multiples of a float, with the first generic varying
* (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0)
* (i.e. the one referred to by VARYING_SLOT_VAR0 or FRAG_ATTRIB_VAR0)
* represented by the value 0.
*/
unsigned generic_location;
@@ -959,7 +959,7 @@ assign_varying_locations(struct gl_context *ctx,
tfeedback_decl *tfeedback_decls)
{
/* FINISHME: Set dynamically when geometry shader support is added. */
const unsigned producer_base = VERT_RESULT_VAR0;
const unsigned producer_base = VARYING_SLOT_VAR0;
const unsigned consumer_base = FRAG_ATTRIB_VAR0;
varying_matches matches(ctx->Const.DisableVaryingPacking);
hash_table *tfeedback_candidates

+ 1
- 1
src/glsl/linker.cpp View File

@@ -1777,7 +1777,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
link_invalidate_variable_locations(
prog->_LinkedShaders[MESA_SHADER_VERTEX],
VERT_ATTRIB_GENERIC0, VERT_RESULT_VAR0);
VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0);
}
/* FINISHME: Geometry shaders not implemented yet */
if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {

+ 1
- 1
src/glsl/lower_packed_varyings.cpp View File

@@ -117,7 +117,7 @@ private:

/**
* Location representing the first generic varying slot for this shader
* stage (e.g. VERT_RESULT_VAR0 if we are packing vertex shader outputs).
* stage (e.g. VARYING_SLOT_VAR0 if we are packing vertex shader outputs).
* Varyings whose location is less than this value are assumed to
* correspond to special fixed function hardware, so they are not lowered.
*/

+ 1
- 1
src/mesa/drivers/dri/i965/brw_clip_line.c View File

@@ -134,7 +134,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
struct brw_indirect plane_ptr = brw_indirect(4, 0);
struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_HPOS);
VARYING_SLOT_POS);

brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0]));
brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1]));

+ 2
- 2
src/mesa/drivers/dri/i965/brw_clip_tri.c View File

@@ -233,7 +233,7 @@ void brw_clip_tri( struct brw_clip_compile *c )
struct brw_indirect outlist_ptr = brw_indirect(5, 0);
struct brw_indirect freelist_ptr = brw_indirect(6, 0);
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_HPOS);
VARYING_SLOT_POS);
brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
@@ -485,7 +485,7 @@ static void brw_clip_test( struct brw_clip_compile *c )
struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */

GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_HPOS);
VARYING_SLOT_POS);

brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));

+ 19
- 19
src/mesa/drivers/dri/i965/brw_clip_unfilled.c View File

@@ -53,7 +53,7 @@ static void compute_tri_direction( struct brw_clip_compile *c )
struct brw_reg e = c->reg.tmp0;
struct brw_reg f = c->reg.tmp1;
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_HPOS);
VARYING_SLOT_POS);
struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
@@ -130,10 +130,10 @@ static void copy_bfc( struct brw_clip_compile *c )

/* Do we have any colors to copy?
*/
if (!(brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC0)) &&
!(brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC1)))
if (!(brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC0)) &&
!(brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC1)))
return;

/* In some wierd degnerate cases we can end up testing the
@@ -156,25 +156,25 @@ static void copy_bfc( struct brw_clip_compile *c )
GLuint i;

for (i = 0; i < 3; i++) {
if (brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL0)),
VARYING_SLOT_COL0)),
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC0)));
VARYING_SLOT_BFC0)));

if (brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL1)),
VARYING_SLOT_COL1)),
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC1)));
VARYING_SLOT_BFC1)));
}
}
brw_ENDIF(p);
@@ -235,7 +235,7 @@ static void merge_edgeflags( struct brw_clip_compile *c )
brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
brw_MOV(p, byte_offset(c->reg.vertex[0],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);

@@ -243,7 +243,7 @@ static void merge_edgeflags( struct brw_clip_compile *c )
brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
brw_MOV(p, byte_offset(c->reg.vertex[2],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
@@ -257,7 +257,7 @@ static void apply_one_offset( struct brw_clip_compile *c,
{
struct brw_compile *p = &c->func;
GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
BRW_VERT_RESULT_NDC);
BRW_VARYING_SLOT_NDC);
struct brw_reg z = deref_1f(vert, ndc_offset +
2 * type_sz(BRW_REGISTER_TYPE_F));

@@ -316,7 +316,7 @@ static void emit_lines(struct brw_clip_compile *c,
brw_CMP(p,
vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
@@ -358,7 +358,7 @@ static void emit_points(struct brw_clip_compile *c,
brw_CMP(p,
vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_EDGE)),
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
@@ -473,7 +473,7 @@ void brw_emit_unfilled_clip( struct brw_clip_compile *c )
brw_clip_tri_init_vertices(c);
brw_clip_init_ff_sync(c);

assert(brw_clip_have_vert_result(c, VERT_RESULT_EDGE));
assert(brw_clip_have_vert_result(c, VARYING_SLOT_EDGE));

if (c->key.fill_ccw == CLIP_CULL &&
c->key.fill_cw == CLIP_CULL) {

+ 19
- 19
src/mesa/drivers/dri/i965/brw_clip_util.c View File

@@ -110,9 +110,9 @@ static void brw_clip_project_vertex( struct brw_clip_compile *c,
struct brw_compile *p = &c->func;
struct brw_reg tmp = get_tmp(c);
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_HPOS);
VARYING_SLOT_POS);
GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
BRW_VERT_RESULT_NDC);
BRW_VARYING_SLOT_NDC);

/* Fixup position. Extract from the original vertex and re-project
* to screen space:
@@ -155,20 +155,20 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
int vert_result = c->vue_map.slot_to_vert_result[slot];
GLuint delta = brw_vue_slot_to_offset(slot);

if (vert_result == VERT_RESULT_EDGE) {
if (vert_result == VARYING_SLOT_EDGE) {
if (force_edgeflag)
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
else
brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
} else if (vert_result == VERT_RESULT_PSIZ ||
vert_result == VERT_RESULT_CLIP_DIST0 ||
vert_result == VERT_RESULT_CLIP_DIST1) {
} else if (vert_result == VARYING_SLOT_PSIZ ||
vert_result == VARYING_SLOT_CLIP_DIST0 ||
vert_result == VARYING_SLOT_CLIP_DIST1) {
/* PSIZ doesn't need interpolation because it isn't used by the
* fragment shader. CLIP_DIST0 and CLIP_DIST1 don't need
* intepolation because on pre-GEN6, these are just placeholder VUE
* slots that don't perform any action.
*/
} else if (vert_result < VERT_RESULT_MAX) {
} else if (vert_result < VARYING_SLOT_MAX) {
/* This is a true vertex result (and not a special value for the VUE
* header), so interpolate:
*
@@ -299,41 +299,41 @@ void brw_clip_copy_colors( struct brw_clip_compile *c,
{
struct brw_compile *p = &c->func;

if (brw_clip_have_vert_result(c, VERT_RESULT_COL0))
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL0)),
VARYING_SLOT_COL0)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL0)));
VARYING_SLOT_COL0)));

if (brw_clip_have_vert_result(c, VERT_RESULT_COL1))
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL1)),
VARYING_SLOT_COL1)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_COL1)));
VARYING_SLOT_COL1)));

if (brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC0)),
VARYING_SLOT_BFC0)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC0)));
VARYING_SLOT_BFC0)));

if (brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC1)),
VARYING_SLOT_BFC1)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VERT_RESULT_BFC1)));
VARYING_SLOT_BFC1)));
}



+ 18
- 17
src/mesa/drivers/dri/i965/brw_context.h View File

@@ -323,26 +323,26 @@ struct brw_wm_prog_data {

/**
* Enum representing the i965-specific vertex results that don't correspond
* exactly to any element of gl_vert_result. The values of this enum are
* assigned such that they don't conflict with gl_vert_result.
* exactly to any element of gl_varying_slot. The values of this enum are
* assigned such that they don't conflict with gl_varying_slot.
*/
typedef enum
{
BRW_VERT_RESULT_NDC = VERT_RESULT_MAX,
BRW_VERT_RESULT_HPOS_DUPLICATE,
BRW_VERT_RESULT_PAD,
BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
BRW_VARYING_SLOT_POS_DUPLICATE,
BRW_VARYING_SLOT_PAD,
/*
* It's actually not a vert_result but just a _mark_ to let sf aware that
* he need do something special to handle gl_PointCoord builtin variable
* correctly. see compile_sf_prog() for more info.
*/
BRW_VERT_RESULT_PNTC,
BRW_VERT_RESULT_MAX
} brw_vert_result;
BRW_VARYING_SLOT_PNTC,
BRW_VARYING_SLOT_MAX
} brw_varying_slot;


/**
* Data structure recording the relationship between the gl_vert_result enum
* Data structure recording the relationship between the gl_varying_slot enum
* and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
* single octaword within the VUE (128 bits).
*
@@ -354,23 +354,23 @@ typedef enum
*/
struct brw_vue_map {
/**
* Map from gl_vert_result value to VUE slot. For gl_vert_results that are
* Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
* not stored in a slot (because they are not written, or because
* additional processing is applied before storing them in the VUE), the
* value is -1.
*/
int vert_result_to_slot[BRW_VERT_RESULT_MAX];
int vert_result_to_slot[BRW_VARYING_SLOT_MAX];

/**
* Map from VUE slot to gl_vert_result value. For slots that do not
* directly correspond to a gl_vert_result, the value comes from
* brw_vert_result.
* Map from VUE slot to gl_varying_slot value. For slots that do not
* directly correspond to a gl_varying_slot, the value comes from
* brw_varying_slot.
*
* For slots that are not in use, the value is BRW_VERT_RESULT_MAX (this
* For slots that are not in use, the value is BRW_VARYING_SLOT_MAX (this
* simplifies code that uses the value stored in slot_to_vert_result to
* create a bit mask).
*/
int slot_to_vert_result[BRW_VERT_RESULT_MAX];
int slot_to_vert_result[BRW_VARYING_SLOT_MAX];

/**
* Total number of VUE slots in use
@@ -387,7 +387,8 @@ static inline GLuint brw_vue_slot_to_offset(GLuint slot)
}

/**
* Convert a vert_result into a byte offset within the VUE.
* Convert a vertex output (brw_varying_slot) into a byte offset within the
* VUE.
*/
static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
GLuint vert_result)

+ 4
- 4
src/mesa/drivers/dri/i965/brw_fs.cpp View File

@@ -1259,13 +1259,13 @@ fs_visitor::calculate_urb_setup()
}
} else {
/* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
for (unsigned int i = 0; i < VERT_RESULT_MAX; i++) {
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
/* Point size is packed into the header, not as a general attribute */
if (i == VERT_RESULT_PSIZ)
if (i == VARYING_SLOT_PSIZ)
continue;

if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
int fp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
int fp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i);

/* The back color slot is skipped when the front color is
* also written to. In addition, some slots can be
@@ -3001,7 +3001,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
key.proj_attrib_mask |= BITFIELD64_BIT(i);

if (intel->gen < 6) {
int vp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
int vp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i);

if (vp_index >= 0)
key.vp_outputs_written |= BITFIELD64_BIT(vp_index);

+ 1
- 1
src/mesa/drivers/dri/i965/brw_gs.c View File

@@ -197,7 +197,7 @@ static void populate_key( struct brw_context *brw,
/* Make sure that the VUE slots won't overflow the unsigned chars in
* key->transform_feedback_bindings[].
*/
STATIC_ASSERT(BRW_VERT_RESULT_MAX <= 256);
STATIC_ASSERT(BRW_VARYING_SLOT_MAX <= 256);

/* Make sure that we don't need more binding table entries than we've
* set aside for use in transform feedback. (We shouldn't, since we

+ 1
- 1
src/mesa/drivers/dri/i965/brw_gs.h View File

@@ -58,7 +58,7 @@ struct brw_gs_prog_key {

/**
* Map from the index of a transform feedback binding table entry to the
* gl_vert_result that should be streamed out through that binding table
* gl_varying_slot that should be streamed out through that binding table
* entry.
*/
unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];

+ 2
- 2
src/mesa/drivers/dri/i965/brw_gs_emit.c View File

@@ -446,8 +446,8 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
struct brw_reg vertex_slot = c->reg.vertex[vertex];
vertex_slot.nr += slot / 2;
vertex_slot.subnr = (slot % 2) * 16;
/* gl_PointSize is stored in VERT_RESULT_PSIZ.w. */
vertex_slot.dw1.bits.swizzle = vert_result == VERT_RESULT_PSIZ
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
vertex_slot.dw1.bits.swizzle = vert_result == VARYING_SLOT_PSIZ
? BRW_SWIZZLE_WWWW : key->transform_feedback_swizzles[binding];
brw_set_access_mode(p, BRW_ALIGN_16);
brw_MOV(p, stride(c->reg.header, 4, 4, 1),

+ 3
- 3
src/mesa/drivers/dri/i965/brw_sf.c View File

@@ -73,8 +73,8 @@ static void compile_sf_prog( struct brw_context *brw,
* it manually to let SF shader generate the needed interpolation
* coefficient for FS shader.
*/
c.vue_map.vert_result_to_slot[BRW_VERT_RESULT_PNTC] = c.vue_map.num_slots;
c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VERT_RESULT_PNTC;
c.vue_map.vert_result_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
}
c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
@@ -155,7 +155,7 @@ brw_upload_sf_prog(struct brw_context *brw)
* edgeflag testing here, it is already done in the clip
* program.
*/
if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE))
key.primitive = SF_UNFILLED_TRIS;
else
key.primitive = SF_TRIANGLES;

+ 24
- 24
src/mesa/drivers/dri/i965/brw_sf_emit.c View File

@@ -86,11 +86,11 @@ static void copy_bfc( struct brw_sf_compile *c,
GLuint i;

for (i = 0; i < 2; i++) {
if (have_attr(c, VERT_RESULT_COL0+i) &&
have_attr(c, VERT_RESULT_BFC0+i))
if (have_attr(c, VARYING_SLOT_COL0+i) &&
have_attr(c, VARYING_SLOT_BFC0+i))
brw_MOV(p,
get_vert_result(c, vert, VERT_RESULT_COL0+i),
get_vert_result(c, vert, VERT_RESULT_BFC0+i));
get_vert_result(c, vert, VARYING_SLOT_COL0+i),
get_vert_result(c, vert, VARYING_SLOT_BFC0+i));
}
}

@@ -109,8 +109,8 @@ static void do_twoside_color( struct brw_sf_compile *c )
* for user-supplied vertex programs, as t_vp_build.c always does
* the right thing.
*/
if (!(have_attr(c, VERT_RESULT_COL0) && have_attr(c, VERT_RESULT_BFC0)) &&
!(have_attr(c, VERT_RESULT_COL1) && have_attr(c, VERT_RESULT_BFC1)))
if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
!(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
return;
/* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
@@ -138,8 +138,8 @@ static void do_twoside_color( struct brw_sf_compile *c )
* Flat shading
*/

#define VERT_RESULT_COLOR_BITS (BITFIELD64_BIT(VERT_RESULT_COL0) | \
BITFIELD64_BIT(VERT_RESULT_COL1))
#define VARYING_SLOT_COLOR_BITS (BITFIELD64_BIT(VARYING_SLOT_COL0) | \
BITFIELD64_BIT(VARYING_SLOT_COL1))

static void copy_colors( struct brw_sf_compile *c,
struct brw_reg dst,
@@ -148,7 +148,7 @@ static void copy_colors( struct brw_sf_compile *c,
struct brw_compile *p = &c->func;
GLuint i;

for (i = VERT_RESULT_COL0; i <= VERT_RESULT_COL1; i++) {
for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
if (have_attr(c,i))
brw_MOV(p,
get_vert_result(c, dst, i),
@@ -167,7 +167,7 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
struct brw_compile *p = &c->func;
struct intel_context *intel = &p->brw->intel;
struct brw_reg ip = brw_ip_reg();
GLuint nr = _mesa_bitcount_64(c->key.attrs & VERT_RESULT_COLOR_BITS);
GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
GLuint jmpi = 1;

if (!nr)
@@ -206,7 +206,7 @@ static void do_flatshade_line( struct brw_sf_compile *c )
struct brw_compile *p = &c->func;
struct intel_context *intel = &p->brw->intel;
struct brw_reg ip = brw_ip_reg();
GLuint nr = _mesa_bitcount_64(c->key.attrs & VERT_RESULT_COLOR_BITS);
GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
GLuint jmpi = 1;

if (!nr)
@@ -334,15 +334,15 @@ calculate_masks(struct brw_sf_compile *c,
GLbitfield64 linear_mask;

if (c->key.do_flat_shading)
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_HPOS) |
BITFIELD64_BIT(VERT_RESULT_COL0) |
BITFIELD64_BIT(VERT_RESULT_COL1));
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS) |
BITFIELD64_BIT(VARYING_SLOT_COL0) |
BITFIELD64_BIT(VARYING_SLOT_COL1));
else
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_HPOS));
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS));

if (c->key.do_flat_shading)
linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_COL0) |
BITFIELD64_BIT(VERT_RESULT_COL1));
linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_COL0) |
BITFIELD64_BIT(VARYING_SLOT_COL1));
else
linear_mask = c->key.attrs;

@@ -358,7 +358,7 @@ calculate_masks(struct brw_sf_compile *c,

/* Maybe only processs one attribute on the final round:
*/
if (vert_reg_to_vert_result(c, reg, 1) != BRW_VERT_RESULT_MAX) {
if (vert_reg_to_vert_result(c, reg, 1) != BRW_VARYING_SLOT_MAX) {
*pc |= 0xf0;

if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 1)))
@@ -381,20 +381,20 @@ calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
uint16_t pc = 0;

vert_result1 = vert_reg_to_vert_result(c, reg, 0);
if (vert_result1 >= VERT_RESULT_TEX0 && vert_result1 <= VERT_RESULT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VERT_RESULT_TEX0)))
if (vert_result1 >= VARYING_SLOT_TEX0 && vert_result1 <= VARYING_SLOT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VARYING_SLOT_TEX0)))
pc |= 0x0f;
}
if (vert_result1 == BRW_VERT_RESULT_PNTC)
if (vert_result1 == BRW_VARYING_SLOT_PNTC)
pc |= 0x0f;

vert_result2 = vert_reg_to_vert_result(c, reg, 1);
if (vert_result2 >= VERT_RESULT_TEX0 && vert_result2 <= VERT_RESULT_TEX7) {
if (vert_result2 >= VARYING_SLOT_TEX0 && vert_result2 <= VARYING_SLOT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (vert_result2 -
VERT_RESULT_TEX0)))
VARYING_SLOT_TEX0)))
pc |= 0xf0;
}
if (vert_result2 == BRW_VERT_RESULT_PNTC)
if (vert_result2 == BRW_VARYING_SLOT_PNTC)
pc |= 0xf0;

return pc;

+ 2
- 2
src/mesa/drivers/dri/i965/brw_vec4.h View File

@@ -299,8 +299,8 @@ public:
/* Regs for vertex results. Generated at ir_variable visiting time
* for the ir->location's used.
*/
dst_reg output_reg[BRW_VERT_RESULT_MAX];
const char *output_reg_annotation[BRW_VERT_RESULT_MAX];
dst_reg output_reg[BRW_VARYING_SLOT_MAX];
const char *output_reg_annotation[BRW_VARYING_SLOT_MAX];
int uniform_size[MAX_UNIFORMS];
int uniform_vector_size[MAX_UNIFORMS];
int uniforms;

+ 29
- 29
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp View File

@@ -2379,11 +2379,11 @@ void
vec4_visitor::emit_ndc_computation()
{
/* Get the position */
src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
src_reg pos = src_reg(output_reg[VARYING_SLOT_POS]);

/* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
output_reg[BRW_VERT_RESULT_NDC] = ndc;
output_reg[BRW_VARYING_SLOT_NDC] = ndc;

current_annotation = "NDC";
dst_reg ndc_w = ndc;
@@ -2402,7 +2402,7 @@ void
vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
{
if (intel->gen < 6 &&
((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
((c->prog_data.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) ||
c->key.userclip_active || brw->has_negative_rhw_bug)) {
dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
dst_reg header1_w = header1;
@@ -2411,8 +2411,8 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)

emit(MOV(header1, 0u));

if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
if (c->prog_data.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ]);

current_annotation = "Point size";
emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
@@ -2423,7 +2423,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
vec4_instruction *inst;

inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
inst = emit(DP4(dst_null_f(), src_reg(output_reg[VARYING_SLOT_POS]),
src_reg(this->userplane[i])));
inst->conditional_mod = BRW_CONDITIONAL_L;

@@ -2441,13 +2441,13 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
* clipped against all fixed planes.
*/
if (brw->has_negative_rhw_bug) {
src_reg ndc_w = src_reg(output_reg[BRW_VERT_RESULT_NDC]);
src_reg ndc_w = src_reg(output_reg[BRW_VARYING_SLOT_NDC]);
ndc_w.swizzle = BRW_SWIZZLE_WWWW;
emit(CMP(dst_null_f(), ndc_w, src_reg(0.0f), BRW_CONDITIONAL_L));
vec4_instruction *inst;
inst = emit(OR(header1_w, src_reg(header1_w), src_reg(1u << 6)));
inst->predicate = BRW_PREDICATE_NORMAL;
inst = emit(MOV(output_reg[BRW_VERT_RESULT_NDC], src_reg(0.0f)));
inst = emit(MOV(output_reg[BRW_VARYING_SLOT_NDC], src_reg(0.0f)));
inst->predicate = BRW_PREDICATE_NORMAL;
}

@@ -2456,9 +2456,9 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
} else {
emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
if (c->prog_data.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
emit(MOV(brw_writemask(reg, WRITEMASK_W),
src_reg(output_reg[VERT_RESULT_PSIZ])));
src_reg(output_reg[VARYING_SLOT_PSIZ])));
}
}
}
@@ -2486,10 +2486,10 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
* gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
* if the user wrote to it; otherwise we use gl_Position.
*/
gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
if (!(c->prog_data.outputs_written
& BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
clip_vertex = VERT_RESULT_HPOS;
& BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX))) {
clip_vertex = VARYING_SLOT_POS;
}

for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
@@ -2503,16 +2503,16 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
void
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
{
assert (vert_result < VERT_RESULT_MAX);
assert (vert_result < VARYING_SLOT_MAX);
reg.type = output_reg[vert_result].type;
current_annotation = output_reg_annotation[vert_result];
/* Copy the register, saturating if necessary */
vec4_instruction *inst = emit(MOV(reg,
src_reg(output_reg[vert_result])));
if ((vert_result == VERT_RESULT_COL0 ||
vert_result == VERT_RESULT_COL1 ||
vert_result == VERT_RESULT_BFC0 ||
vert_result == VERT_RESULT_BFC1) &&
if ((vert_result == VARYING_SLOT_COL0 ||
vert_result == VARYING_SLOT_COL1 ||
vert_result == VARYING_SLOT_BFC0 ||
vert_result == VARYING_SLOT_BFC1) &&
c->key.clamp_vertex_color) {
inst->saturate = true;
}
@@ -2526,30 +2526,30 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
reg.type = BRW_REGISTER_TYPE_F;

switch (vert_result) {
case VERT_RESULT_PSIZ:
case VARYING_SLOT_PSIZ:
/* PSIZ is always in slot 0, and is coupled with other flags. */
current_annotation = "indices, point width, clip flags";
emit_psiz_and_flags(hw_reg);
break;
case BRW_VERT_RESULT_NDC:
case BRW_VARYING_SLOT_NDC:
current_annotation = "NDC";
emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
emit(MOV(reg, src_reg(output_reg[BRW_VARYING_SLOT_NDC])));
break;
case BRW_VERT_RESULT_HPOS_DUPLICATE:
case VERT_RESULT_HPOS:
case BRW_VARYING_SLOT_POS_DUPLICATE:
case VARYING_SLOT_POS:
current_annotation = "gl_Position";
emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS])));
break;
case VERT_RESULT_CLIP_DIST0:
case VERT_RESULT_CLIP_DIST1:
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
if (this->c->key.uses_clip_distance) {
emit_generic_urb_slot(reg, vert_result);
} else {
current_annotation = "user clip distances";
emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
emit_clip_distances(hw_reg, (vert_result - VARYING_SLOT_CLIP_DIST0) * 4);
}
break;
case VERT_RESULT_EDGE:
case VARYING_SLOT_EDGE:
/* This is present when doing unfilled polygons. We're supposed to copy
* the edge flag from the user-provided vertex array
* (glEdgeFlagPointer), or otherwise we'll copy from the current value
@@ -2560,7 +2560,7 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
glsl_type::float_type, WRITEMASK_XYZW))));
break;
case BRW_VERT_RESULT_PAD:
case BRW_VARYING_SLOT_PAD:
/* No need to write to this slot */
break;
default:

+ 1
- 1
src/mesa/drivers/dri/i965/brw_vec4_vp.cpp View File

@@ -451,7 +451,7 @@ vec4_visitor::setup_vp_regs()
/* PROGRAM_OUTPUT */
for (int slot = 0; slot < c->prog_data.vue_map.num_slots; slot++) {
int vert_result = c->prog_data.vue_map.slot_to_vert_result[slot];
if (vert_result == VERT_RESULT_PSIZ)
if (vert_result == VARYING_SLOT_PSIZ)
output_reg[vert_result] = dst_reg(this, glsl_type::float_type);
else
output_reg[vert_result] = dst_reg(this, glsl_type::vec4_type);

+ 30
- 30
src/mesa/drivers/dri/i965/brw_vs.c View File

@@ -66,9 +66,9 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
int i;

vue_map->num_slots = 0;
for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
for (i = 0; i < BRW_VARYING_SLOT_MAX; ++i) {
vue_map->vert_result_to_slot[i] = -1;
vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
vue_map->slot_to_vert_result[i] = BRW_VARYING_SLOT_MAX;
}

/* VUE header: format depends on chip generation and whether clipping is
@@ -81,9 +81,9 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
* dword 4-7 is ndc position
* dword 8-11 is the first vertex data.
*/
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
assign_vue_slot(vue_map, BRW_VARYING_SLOT_NDC);
assign_vue_slot(vue_map, VARYING_SLOT_POS);
break;
case 5:
/* There are 20 DWs (D0-D19) in VUE header on Ironlake:
@@ -98,13 +98,13 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
* contiguous with the other vert_results, so we make dword 24-27 a
* duplicate copy of the 4D space position.
*/
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
assign_vue_slot(vue_map, BRW_VARYING_SLOT_NDC);
assign_vue_slot(vue_map, BRW_VARYING_SLOT_POS_DUPLICATE);
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
assign_vue_slot(vue_map, BRW_VARYING_SLOT_PAD);
assign_vue_slot(vue_map, VARYING_SLOT_POS);
break;
case 6:
case 7:
@@ -115,24 +115,24 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
* enabled.
* dword 8-11 or 16-19 is the first vertex element data we fill.
*/
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
assign_vue_slot(vue_map, VARYING_SLOT_POS);
if (c->key.userclip_active) {
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
}
/* front and back colors need to be consecutive so that we can use
* ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
* two-sided color.
*/
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
assign_vue_slot(vue_map, VERT_RESULT_COL0);
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
assign_vue_slot(vue_map, VERT_RESULT_BFC0);
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
assign_vue_slot(vue_map, VERT_RESULT_COL1);
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
assign_vue_slot(vue_map, VERT_RESULT_BFC1);
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_COL0))
assign_vue_slot(vue_map, VARYING_SLOT_COL0);
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
assign_vue_slot(vue_map, VARYING_SLOT_BFC0);
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_COL1))
assign_vue_slot(vue_map, VARYING_SLOT_COL1);
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
assign_vue_slot(vue_map, VARYING_SLOT_BFC1);
break;
default:
assert (!"VUE map not known for this chip generation");
@@ -143,14 +143,14 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
* assign them contiguously. Don't reassign outputs that already have a
* slot.
*
* Also, prior to Gen6, don't assign a slot for VERT_RESULT_CLIP_VERTEX,
* since it is unsupported. In Gen6 and above, VERT_RESULT_CLIP_VERTEX may
* Also, prior to Gen6, don't assign a slot for VARYING_SLOT_CLIP_VERTEX,
* since it is unsupported. In Gen6 and above, VARYING_SLOT_CLIP_VERTEX may
* be needed for transform feedback; since we don't want to have to
* recompute the VUE map (and everything that depends on it) when transform
* feedback is enabled or disabled, just go ahead and assign a slot for it.
*/
for (int i = 0; i < VERT_RESULT_MAX; ++i) {
if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
for (int i = 0; i < VARYING_SLOT_MAX; ++i) {
if (intel->gen < 6 && i == VARYING_SLOT_CLIP_VERTEX)
continue;
if ((outputs_written & BITFIELD64_BIT(i)) &&
vue_map->vert_result_to_slot[i] == -1) {
@@ -254,7 +254,7 @@ do_vs_prog(struct brw_context *brw,
c.prog_data.inputs_read = vp->program.Base.InputsRead;

if (c.key.copy_edgeflag) {
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
c.prog_data.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
}

@@ -267,7 +267,7 @@ do_vs_prog(struct brw_context *brw,
*/
for (i = 0; i < 8; i++) {
if (c.key.point_coord_replace & (1 << i))
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
c.prog_data.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
}
}


+ 7
- 7
src/mesa/drivers/dri/i965/brw_vs_constval.c View File

@@ -111,13 +111,13 @@ static GLubyte get_active( struct tracker *t,
}

/**
* Return the size (1,2,3 or 4) of the output/result for VERT_RESULT_idx.
* Return the size (1,2,3 or 4) of the output/result for VARYING_SLOT_idx.
*/
static GLubyte get_output_size( struct tracker *t,
GLuint idx )
{
GLubyte active;
assert(idx < VERT_RESULT_MAX);
assert(idx < VARYING_SLOT_MAX);
active = t->active[PROGRAM_OUTPUT][idx];
if (active & (1<<3)) return 4;
if (active & (1<<2)) return 3;
@@ -133,17 +133,17 @@ static void calc_sizes( struct tracker *t )
GLint vertRes;

if (t->twoside) {
t->active[PROGRAM_OUTPUT][VERT_RESULT_COL0] |=
t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC0];
t->active[PROGRAM_OUTPUT][VARYING_SLOT_COL0] |=
t->active[PROGRAM_OUTPUT][VARYING_SLOT_BFC0];

t->active[PROGRAM_OUTPUT][VERT_RESULT_COL1] |=
t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC1];
t->active[PROGRAM_OUTPUT][VARYING_SLOT_COL1] |=
t->active[PROGRAM_OUTPUT][VARYING_SLOT_BFC1];
}

/* Examine vertex program output sizes to set the size_masks[] info
* which describes the fragment program input sizes.
*/
for (vertRes = 0; vertRes < VERT_RESULT_MAX; vertRes++) {
for (vertRes = 0; vertRes < VARYING_SLOT_MAX; vertRes++) {

/* map vertex program output index to fragment program input index */
GLint fragAttrib = _mesa_vert_result_to_frag_attrib(vertRes);

+ 9
- 9
src/mesa/drivers/dri/i965/gen6_sf_state.c View File

@@ -57,7 +57,7 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
int fs_attr, bool two_side_color, uint32_t *max_source_attr)
{
int vs_attr = _mesa_frag_attrib_to_vert_result(fs_attr);
if (vs_attr < 0 || vs_attr == VERT_RESULT_HPOS) {
if (vs_attr < 0 || vs_attr == VARYING_SLOT_POS) {
/* These attributes will be overwritten by the fragment shader's
* interpolation code (see emit_interp() in brw_wm_fp.c), so just let
* them reference the first available attribute.
@@ -71,10 +71,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
/* If there was only a back color written but not front, use back
* as the color instead of undefined
*/
if (slot == -1 && vs_attr == VERT_RESULT_COL0)
slot = vue_map->vert_result_to_slot[VERT_RESULT_BFC0];
if (slot == -1 && vs_attr == VERT_RESULT_COL1)
slot = vue_map->vert_result_to_slot[VERT_RESULT_BFC1];
if (slot == -1 && vs_attr == VARYING_SLOT_COL0)
slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC0];
if (slot == -1 && vs_attr == VARYING_SLOT_COL1)
slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC1];

if (slot == -1) {
/* This attribute does not exist in the VUE--that means that the vertex
@@ -107,10 +107,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
* do back-facing swizzling.
*/
bool swizzling = two_side_color &&
((vue_map->slot_to_vert_result[slot] == VERT_RESULT_COL0 &&
vue_map->slot_to_vert_result[slot+1] == VERT_RESULT_BFC0) ||
(vue_map->slot_to_vert_result[slot] == VERT_RESULT_COL1 &&
vue_map->slot_to_vert_result[slot+1] == VERT_RESULT_BFC1));
((vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL0 &&
vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC0) ||
(vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL1 &&
vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC1));

/* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
if (*max_source_attr < source_attr + swizzling)

+ 2
- 2
src/mesa/drivers/dri/i965/gen7_sol_state.c View File

@@ -134,8 +134,8 @@ upload_3dstate_so_decl_list(struct brw_context *brw,
unsigned component_mask =
(1 << linked_xfb_info->Outputs[i].NumComponents) - 1;

/* gl_PointSize is stored in VERT_RESULT_PSIZ.w. */
if (vert_result == VERT_RESULT_PSIZ) {
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
if (vert_result == VARYING_SLOT_PSIZ) {
assert(linked_xfb_info->Outputs[i].NumComponents == 1);
component_mask <<= 3;
} else {

+ 7
- 7
src/mesa/drivers/dri/r200/r200_tcl.c View File

@@ -431,23 +431,23 @@ static GLboolean r200_run_tcl_render( struct gl_context *ctx,
rmesa->curr_vp_hw->mesa_program.Base.OutputsWritten;

vimap_rev = &rmesa->curr_vp_hw->inputmap_rev[0];
assert(vp_out & BITFIELD64_BIT(VERT_RESULT_HPOS));
assert(vp_out & BITFIELD64_BIT(VARYING_SLOT_POS));
out_compsel = R200_OUTPUT_XYZW;
if (vp_out & BITFIELD64_BIT(VERT_RESULT_COL0)) {
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_COL0)) {
out_compsel |= R200_OUTPUT_COLOR_0;
}
if (vp_out & BITFIELD64_BIT(VERT_RESULT_COL1)) {
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_COL1)) {
out_compsel |= R200_OUTPUT_COLOR_1;
}
if (vp_out & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
out_compsel |= R200_OUTPUT_DISCRETE_FOG;
}
if (vp_out & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
out_compsel |= R200_OUTPUT_PT_SIZE;
}
for (i = VERT_RESULT_TEX0; i < VERT_RESULT_TEX6; i++) {
for (i = VARYING_SLOT_TEX0; i < VARYING_SLOT_TEX6; i++) {
if (vp_out & BITFIELD64_BIT(i)) {
out_compsel |= R200_OUTPUT_TEX_0 << (i - VERT_RESULT_TEX0);
out_compsel |= R200_OUTPUT_TEX_0 << (i - VARYING_SLOT_TEX0);
}
}
if (rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] != out_compsel) {

+ 20
- 20
src/mesa/drivers/dri/r200/r200_vertprog.c View File

@@ -167,24 +167,24 @@ static unsigned long t_dst(struct prog_dst_register *dst)
| R200_VSF_OUT_CLASS_TMP);
case PROGRAM_OUTPUT:
switch (dst->Index) {
case VERT_RESULT_HPOS:
case VARYING_SLOT_POS:
return R200_VSF_OUT_CLASS_RESULT_POS;
case VERT_RESULT_COL0:
case VARYING_SLOT_COL0:
return R200_VSF_OUT_CLASS_RESULT_COLOR;
case VERT_RESULT_COL1:
case VARYING_SLOT_COL1:
return ((1 << R200_VPI_OUT_REG_INDEX_SHIFT)
| R200_VSF_OUT_CLASS_RESULT_COLOR);
case VERT_RESULT_FOGC:
case VARYING_SLOT_FOGC:
return R200_VSF_OUT_CLASS_RESULT_FOGC;
case VERT_RESULT_TEX0:
case VERT_RESULT_TEX1:
case VERT_RESULT_TEX2:
case VERT_RESULT_TEX3:
case VERT_RESULT_TEX4:
case VERT_RESULT_TEX5:
return (((dst->Index - VERT_RESULT_TEX0) << R200_VPI_OUT_REG_INDEX_SHIFT)
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX2:
case VARYING_SLOT_TEX3:
case VARYING_SLOT_TEX4:
case VARYING_SLOT_TEX5:
return (((dst->Index - VARYING_SLOT_TEX0) << R200_VPI_OUT_REG_INDEX_SHIFT)
| R200_VSF_OUT_CLASS_RESULT_TEXC);
case VERT_RESULT_PSIZ:
case VARYING_SLOT_PSIZ:
return R200_VSF_OUT_CLASS_RESULT_POINTSIZE;
default:
fprintf(stderr, "problem in %s, unknown dst output reg %d\n", __FUNCTION__, dst->Index);
@@ -429,10 +429,10 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
#endif

if ((mesa_vp->Base.OutputsWritten &
~((1 << VERT_RESULT_HPOS) | (1 << VERT_RESULT_COL0) | (1 << VERT_RESULT_COL1) |
(1 << VERT_RESULT_FOGC) | (1 << VERT_RESULT_TEX0) | (1 << VERT_RESULT_TEX1) |
(1 << VERT_RESULT_TEX2) | (1 << VERT_RESULT_TEX3) | (1 << VERT_RESULT_TEX4) |
(1 << VERT_RESULT_TEX5) | (1 << VERT_RESULT_PSIZ))) != 0) {
~((1 << VARYING_SLOT_POS) | (1 << VARYING_SLOT_COL0) | (1 << VARYING_SLOT_COL1) |
(1 << VARYING_SLOT_FOGC) | (1 << VARYING_SLOT_TEX0) | (1 << VARYING_SLOT_TEX1) |
(1 << VARYING_SLOT_TEX2) | (1 << VARYING_SLOT_TEX3) | (1 << VARYING_SLOT_TEX4) |
(1 << VARYING_SLOT_TEX5) | (1 << VARYING_SLOT_PSIZ))) != 0) {
if (R200_DEBUG & RADEON_FALLBACKS) {
fprintf(stderr, "can't handle vert prog outputs 0x%llx\n",
(unsigned long long) mesa_vp->Base.OutputsWritten);
@@ -450,13 +450,13 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
/* FIXME: is changing the prog safe to do here? */
if (mesa_vp->IsPositionInvariant &&
/* make sure we only do this once */
!(mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
!(mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_POS))) {
_mesa_insert_mvp_code(ctx, mesa_vp);
}

/* for fogc, can't change mesa_vp, as it would hose swtnl, and exp with
base e isn't directly available neither. */
if ((mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) && !vp->fogpidx) {
if ((mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_FOGC)) && !vp->fogpidx) {
struct gl_program_parameter_list *paramList;
gl_state_index tokens[STATE_LENGTH] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
paramList = mesa_vp->Base.Parameters;
@@ -578,7 +578,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
}
}

if (!(mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
if (!(mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_POS))) {
if (R200_DEBUG & RADEON_FALLBACKS) {
fprintf(stderr, "can't handle vert prog without position output\n");
}
@@ -684,7 +684,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2

dst = vpi->DstReg;
if (dst.File == PROGRAM_OUTPUT &&
dst.Index == VERT_RESULT_FOGC &&
dst.Index == VARYING_SLOT_FOGC &&
dst.WriteMask & WRITEMASK_X) {
fog_temp_i = u_temp_i;
dst.File = PROGRAM_TEMPORARY;

+ 3
- 3
src/mesa/main/context.c View File

@@ -348,7 +348,7 @@ dummy_enum_func(void)
gl_frag_result fr = FRAG_RESULT_DEPTH;
gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
gl_vert_attrib va = VERT_ATTRIB_POS;
gl_vert_result vr = VERT_RESULT_HPOS;
gl_varying_slot vs = VARYING_SLOT_POS;
gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
gl_geom_result gr = GEOM_RESULT_POS;

@@ -358,7 +358,7 @@ dummy_enum_func(void)
(void) fr;
(void) ti;
(void) va;
(void) vr;
(void) vs;
(void) ga;
(void) gr;
}
@@ -677,7 +677,7 @@ static void
check_context_limits(struct gl_context *ctx)
{
/* check that we don't exceed the size of various bitfields */
assert(VERT_RESULT_MAX <=
assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
assert(FRAG_ATTRIB_MAX <=
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));

+ 3
- 4
src/mesa/main/ff_fragment_shader.cpp View File

@@ -304,7 +304,6 @@ static GLuint translate_tex_src_bit( GLbitfield bit )


#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)

/**
* Identify all possible varying inputs. The fragment program will
@@ -398,12 +397,12 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
if (ctx->Point.PointSprite)
vp_outputs |= FRAG_BITS_TEX_ANY;

if (vp_outputs & (1 << VERT_RESULT_COL0))
if (vp_outputs & (1 << VARYING_SLOT_COL0))
fp_inputs |= FRAG_BIT_COL0;
if (vp_outputs & (1 << VERT_RESULT_COL1))
if (vp_outputs & (1 << VARYING_SLOT_COL1))
fp_inputs |= FRAG_BIT_COL1;

fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0)
<< FRAG_ATTRIB_TEX0);
}

+ 19
- 19
src/mesa/main/ffvertex_prog.c View File

@@ -456,7 +456,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )


/**
* \param input one of VERT_RESULT_x tokens.
* \param input one of VARYING_SLOT_x tokens.
*/
static struct ureg register_output( struct tnl_program *p, GLuint output )
{
@@ -833,7 +833,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg hpos = register_output( p, VARYING_SLOT_POS );
struct ureg mvp[4];

if (p->mvp_with_dp4) {
@@ -1088,22 +1088,22 @@ static void build_lighting( struct tnl_program *p )
/* If no lights, still need to emit the scenecolor.
*/
{
struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
struct ureg res0 = register_output( p, VARYING_SLOT_COL0 );
emit_op1(p, OPCODE_MOV, res0, 0, _col0);
}

if (separate) {
struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
struct ureg res1 = register_output( p, VARYING_SLOT_COL1 );
emit_op1(p, OPCODE_MOV, res1, 0, _col1);
}

if (twoside) {
struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
struct ureg res0 = register_output( p, VARYING_SLOT_BFC0 );
emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
}

if (twoside && separate) {
struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
struct ureg res1 = register_output( p, VARYING_SLOT_BFC1 );
emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
}

@@ -1189,14 +1189,14 @@ static void build_lighting( struct tnl_program *p )
if (separate) {
mask0 = WRITEMASK_XYZ;
mask1 = WRITEMASK_XYZ;
res0 = register_output( p, VERT_RESULT_COL0 );
res1 = register_output( p, VERT_RESULT_COL1 );
res0 = register_output( p, VARYING_SLOT_COL0 );
res1 = register_output( p, VARYING_SLOT_COL1 );
}
else {
mask0 = 0;
mask1 = WRITEMASK_XYZ;
res0 = _col0;
res1 = register_output( p, VERT_RESULT_COL0 );
res1 = register_output( p, VARYING_SLOT_COL0 );
}
}
else {
@@ -1244,14 +1244,14 @@ static void build_lighting( struct tnl_program *p )
if (separate) {
mask0 = WRITEMASK_XYZ;
mask1 = WRITEMASK_XYZ;
res0 = register_output( p, VERT_RESULT_BFC0 );
res1 = register_output( p, VERT_RESULT_BFC1 );
res0 = register_output( p, VARYING_SLOT_BFC0 );
res1 = register_output( p, VARYING_SLOT_BFC1 );
}
else {
mask0 = 0;
mask1 = WRITEMASK_XYZ;
res0 = _bfc0;
res1 = register_output( p, VERT_RESULT_BFC0 );
res1 = register_output( p, VARYING_SLOT_BFC0 );
}
}
else {
@@ -1306,7 +1306,7 @@ static void build_lighting( struct tnl_program *p )

static void build_fog( struct tnl_program *p )
{
struct ureg fog = register_output(p, VERT_RESULT_FOGC);
struct ureg fog = register_output(p, VARYING_SLOT_FOGC);
struct ureg input;

if (p->state->fog_source_is_depth) {
@@ -1417,7 +1417,7 @@ static void build_texture_transform( struct tnl_program *p )
p->state->unit[i].texmat_enabled) {

GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
struct ureg out = register_output(p, VARYING_SLOT_TEX0 + i);
struct ureg out_texgen = undef;

if (p->state->unit[i].texgen_enabled) {
@@ -1512,7 +1512,7 @@ static void build_texture_transform( struct tnl_program *p )
release_temps(p);
}
else {
emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i);
}
}
}
@@ -1526,7 +1526,7 @@ static void build_atten_pointsize( struct tnl_program *p )
struct ureg eye = get_eye_position_z(p);
struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
struct ureg ut = get_temp(p);

/* dist = |eyez| */
@@ -1562,7 +1562,7 @@ static void build_atten_pointsize( struct tnl_program *p )
static void build_array_pointsize( struct tnl_program *p )
{
struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
}

@@ -1580,10 +1580,10 @@ static void build_tnl_program( struct tnl_program *p )
build_lighting(p);
else {
if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0);

if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1);
}
}


+ 17
- 50
src/mesa/main/mtypes.h View File

@@ -283,37 +283,6 @@ typedef enum
/*@}*/


/**
* Indexes for vertex program result attributes. Note that
* _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make
* assumptions about the layout of this enum.
*/
typedef enum
{
VERT_RESULT_HPOS = VARYING_SLOT_POS,
VERT_RESULT_COL0 = VARYING_SLOT_COL0,
VERT_RESULT_COL1 = VARYING_SLOT_COL1,
VERT_RESULT_FOGC = VARYING_SLOT_FOGC,
VERT_RESULT_TEX0 = VARYING_SLOT_TEX0,
VERT_RESULT_TEX1 = VARYING_SLOT_TEX1,
VERT_RESULT_TEX2 = VARYING_SLOT_TEX2,
VERT_RESULT_TEX3 = VARYING_SLOT_TEX3,
VERT_RESULT_TEX4 = VARYING_SLOT_TEX4,
VERT_RESULT_TEX5 = VARYING_SLOT_TEX5,
VERT_RESULT_TEX6 = VARYING_SLOT_TEX6,
VERT_RESULT_TEX7 = VARYING_SLOT_TEX7,
VERT_RESULT_PSIZ = VARYING_SLOT_PSIZ,
VERT_RESULT_BFC0 = VARYING_SLOT_BFC0,
VERT_RESULT_BFC1 = VARYING_SLOT_BFC1,
VERT_RESULT_EDGE = VARYING_SLOT_EDGE,
VERT_RESULT_CLIP_VERTEX = VARYING_SLOT_CLIP_VERTEX,
VERT_RESULT_CLIP_DIST0 = VARYING_SLOT_CLIP_DIST0,
VERT_RESULT_CLIP_DIST1 = VARYING_SLOT_CLIP_DIST1,
VERT_RESULT_VAR0 = VARYING_SLOT_VAR0, /**< shader varying */
VERT_RESULT_MAX = VARYING_SLOT_MAX
} gl_vert_result;


/*********************************************/

/**
@@ -415,36 +384,34 @@ typedef enum


/**
* Convert from a gl_vert_result value to the corresponding gl_frag_attrib.
* Convert from a gl_varying_slot value for a vertex output to the
* corresponding gl_frag_attrib.
*
* VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS.
*
* gl_vert_result values which have no corresponding gl_frag_attrib
* (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and
* VERT_RESULT_EDGE) are converted to a value of -1.
* Varying output values which have no corresponding gl_frag_attrib
* (VARYING_SLOT_PSIZ, VARYING_SLOT_BFC0, VARYING_SLOT_BFC1, and
* VARYING_SLOT_EDGE) are converted to a value of -1.
*/
static inline int
_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result)
_mesa_vert_result_to_frag_attrib(gl_varying_slot vert_result)
{
if (vert_result <= VERT_RESULT_TEX7)
if (vert_result <= VARYING_SLOT_TEX7)
return vert_result;
else if (vert_result < VERT_RESULT_CLIP_DIST0)
else if (vert_result < VARYING_SLOT_CLIP_DIST0)
return -1;
else if (vert_result <= VERT_RESULT_CLIP_DIST1)
return vert_result - VERT_RESULT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
else if (vert_result < VERT_RESULT_VAR0)
else if (vert_result <= VARYING_SLOT_CLIP_DIST1)
return vert_result - VARYING_SLOT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
else if (vert_result < VARYING_SLOT_VAR0)
return -1;
else
return vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
return vert_result - VARYING_SLOT_VAR0 + FRAG_ATTRIB_VAR0;
}


/**
* Convert from a gl_frag_attrib value to the corresponding gl_vert_result.
*
* FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS.
* Convert from a gl_frag_attrib value to the corresponding gl_varying_slot
* for a vertex output.
*
* gl_frag_attrib values which have no corresponding gl_vert_result
* gl_frag_attrib values which have no corresponding vertex output
* (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1.
*/
static inline int
@@ -455,9 +422,9 @@ _mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib)
else if (frag_attrib < FRAG_ATTRIB_CLIP_DIST0)
return -1;
else if (frag_attrib <= FRAG_ATTRIB_CLIP_DIST1)
return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VERT_RESULT_CLIP_DIST0;
return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VARYING_SLOT_CLIP_DIST0;
else /* frag_attrib >= FRAG_ATTRIB_VAR0 */
return frag_attrib - FRAG_ATTRIB_VAR0 + VERT_RESULT_VAR0;
return frag_attrib - FRAG_ATTRIB_VAR0 + VARYING_SLOT_VAR0;
}



+ 11
- 11
src/mesa/program/prog_print.c View File

@@ -241,7 +241,7 @@ static const char *
arb_output_attrib_string(GLint index, GLenum progType)
{
/*
* These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
* These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens.
*/
static const char *const vertResults[] = {
"result.position",
@@ -256,13 +256,13 @@ arb_output_attrib_string(GLint index, GLenum progType)
"result.texcoord[5]",
"result.texcoord[6]",
"result.texcoord[7]",
"result.pointsize", /* VERT_RESULT_PSIZ */
"result.(thirteen)", /* VERT_RESULT_BFC0 */
"result.(fourteen)", /* VERT_RESULT_BFC1 */
"result.(fifteen)", /* VERT_RESULT_EDGE */
"result.(sixteen)", /* VERT_RESULT_CLIP_VERTEX */
"result.(seventeen)", /* VERT_RESULT_CLIP_DIST0 */
"result.(eighteen)", /* VERT_RESULT_CLIP_DIST1 */
"result.pointsize", /* VARYING_SLOT_PSIZ */
"result.(thirteen)", /* VARYING_SLOT_BFC0 */
"result.(fourteen)", /* VARYING_SLOT_BFC1 */
"result.(fifteen)", /* VARYING_SLOT_EDGE */
"result.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
"result.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
"result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
"result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
"result.(twenty)", /* VARYING_SLOT_LAYER */
"result.(twenty-one)", /* VARYING_SLOT_FACE */
@@ -315,10 +315,10 @@ arb_output_attrib_string(GLint index, GLenum progType)
};

/* sanity checks */
STATIC_ASSERT(Elements(vertResults) == VERT_RESULT_MAX);
STATIC_ASSERT(Elements(vertResults) == VARYING_SLOT_MAX);
STATIC_ASSERT(Elements(fragResults) == FRAG_RESULT_MAX);
assert(strcmp(vertResults[VERT_RESULT_HPOS], "result.position") == 0);
assert(strcmp(vertResults[VERT_RESULT_VAR0], "result.varying[0]") == 0);
assert(strcmp(vertResults[VARYING_SLOT_POS], "result.position") == 0);
assert(strcmp(vertResults[VARYING_SLOT_VAR0], "result.varying[0]") == 0);
assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0);

if (progType == GL_VERTEX_PROGRAM_ARB) {

+ 1
- 1
src/mesa/program/program.c View File

@@ -947,7 +947,7 @@ _mesa_valid_register_index(const struct gl_context *ctx,

switch (shaderType) {
case MESA_SHADER_VERTEX:
return index < VERT_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_FRAGMENT:
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
case MESA_SHADER_GEOMETRY:

+ 8
- 8
src/mesa/program/program_parse.y View File

@@ -643,7 +643,7 @@ maskedDstReg: dstReg optionalMask optionalCcMask
* set in fragment program mode, so it is somewhat irrelevant.
*/
if (state->option.PositionInvariant
&& ($$.Index == VERT_RESULT_HPOS)) {
&& ($$.Index == VARYING_SLOT_POS)) {
yyerror(& @1, state, "position-invariant programs cannot "
"write position");
YYERROR;
@@ -2005,7 +2005,7 @@ OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding
resultBinding: RESULT POSITION
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_HPOS;
$$ = VARYING_SLOT_POS;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2014,7 +2014,7 @@ resultBinding: RESULT POSITION
| RESULT FOGCOORD
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_FOGC;
$$ = VARYING_SLOT_FOGC;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2027,7 +2027,7 @@ resultBinding: RESULT POSITION
| RESULT POINTSIZE
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_PSIZ;
$$ = VARYING_SLOT_PSIZ;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2036,7 +2036,7 @@ resultBinding: RESULT POSITION
| RESULT TEXCOORD optTexCoordUnitNum
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_TEX0 + $3;
$$ = VARYING_SLOT_TEX0 + $3;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2062,7 +2062,7 @@ resultColBinding: COLOR optResultFaceType optResultColorType
optResultFaceType:
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_COL0;
$$ = VARYING_SLOT_COL0;
} else {
if (state->option.DrawBuffers)
$$ = FRAG_RESULT_DATA0;
@@ -2101,7 +2101,7 @@ optResultFaceType:
| FRONT
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_COL0;
$$ = VARYING_SLOT_COL0;
} else {
yyerror(& @1, state, "invalid program result name");
YYERROR;
@@ -2110,7 +2110,7 @@ optResultFaceType:
| BACK
{
if (state->mode == ARB_vertex) {
$$ = VERT_RESULT_BFC0;
$$ = VARYING_SLOT_BFC0;
} else {
yyerror(& @1, state, "invalid program result name");
YYERROR;

+ 9
- 9
src/mesa/program/programopt.c View File

@@ -89,7 +89,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
for (i = 0; i < 4; i++) {
newInst[i].Opcode = OPCODE_DP4;
newInst[i].DstReg.File = PROGRAM_OUTPUT;
newInst[i].DstReg.Index = VERT_RESULT_HPOS;
newInst[i].DstReg.Index = VARYING_SLOT_POS;
newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
newInst[i].SrcReg[0].Index = mvpRef[i];
@@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
}


@@ -188,7 +188,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro

newInst[3].Opcode = OPCODE_MAD;
newInst[3].DstReg.File = PROGRAM_OUTPUT;
newInst[3].DstReg.Index = VERT_RESULT_HPOS;
newInst[3].DstReg.Index = VARYING_SLOT_POS;
newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
newInst[3].SrcReg[0].File = PROGRAM_INPUT;
newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
@@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
}


@@ -507,7 +507,7 @@ void
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
{
GLuint i;
GLint outputMap[VERT_RESULT_MAX];
GLint outputMap[VARYING_SLOT_MAX];
GLuint numVaryingReads = 0;
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
GLuint firstTemp = 0;
@@ -517,7 +517,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)

assert(type == PROGRAM_OUTPUT);

for (i = 0; i < VERT_RESULT_MAX; i++)
for (i = 0; i < VARYING_SLOT_MAX; i++)
outputMap[i] = -1;

/* look for instructions which read from varying vars */
@@ -576,7 +576,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)

/* insert new MOV instructions here */
inst = prog->Instructions + endPos;
for (var = 0; var < VERT_RESULT_MAX; var++) {
for (var = 0; var < VARYING_SLOT_MAX; var++) {
if (outputMap[var] >= 0) {
/* MOV VAR[var], TEMP[tmp]; */
inst->Opcode = OPCODE_MOV;
@@ -657,7 +657,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)

inst[0].Opcode = OPCODE_MOV;
inst[0].DstReg.File = PROGRAM_OUTPUT;
inst[0].DstReg.Index = VERT_RESULT_COL0;
inst[0].DstReg.Index = VARYING_SLOT_COL0;
inst[0].SrcReg[0].File = PROGRAM_INPUT;
if (prog->Base.InputsRead & VERT_BIT_COLOR0)
inputAttr = VERT_ATTRIB_COLOR0;
@@ -673,7 +673,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
prog->Base.Instructions = inst;
prog->Base.NumInstructions = 2;
prog->Base.InputsRead = BITFIELD64_BIT(inputAttr);
prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0);

/*
* Now insert code to do standard modelview/projection transformation.

+ 1
- 1
src/mesa/state_tracker/st_atom_rasterizer.c View File

@@ -183,7 +183,7 @@ static void update_raster_state( struct st_context *st )
*/
if (vertProg) {
if (vertProg->Base.Id == 0) {
if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
/* generated program which emits point size */
raster->point_size_per_vertex = TRUE;
}

+ 2
- 2
src/mesa/state_tracker/st_cb_feedback.c View File

@@ -97,13 +97,13 @@ feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
* color and texcoord attribs to use here.
*/

slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
slot = st->vertex_result_to_slot[VARYING_SLOT_COL0];
if (slot != ~0U)
color = v->data[slot];
else
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];

slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
slot = st->vertex_result_to_slot[VARYING_SLOT_TEX0];
if (slot != ~0U)
texcoord = v->data[slot];
else

+ 3
- 3
src/mesa/state_tracker/st_cb_rasterpos.c View File

@@ -154,16 +154,16 @@ rastpos_point(struct draw_stage *stage, struct prim_header *prim)
/* update other raster attribs */
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterColor,
VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);

update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterSecondaryColor,
VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);

for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterTexCoords[i],
VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
}

if (ctx->RenderMode == GL_SELECT) {

+ 1
- 1
src/mesa/state_tracker/st_context.h View File

@@ -126,7 +126,7 @@ struct st_context
GLboolean missing_textures;
GLboolean vertdata_edgeflags;

/** Mapping from VERT_RESULT_x to post-transformed vertex slot */
/** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;

struct st_vertex_program *vp; /**< Currently bound vertex program */

+ 6
- 6
src/mesa/state_tracker/st_glsl_to_tgsi.cpp View File

@@ -4144,7 +4144,7 @@ dst_register(struct st_translate *t,

case PROGRAM_OUTPUT:
if (t->procType == TGSI_PROCESSOR_VERTEX)
assert(index < VERT_RESULT_MAX);
assert(index < VARYING_SLOT_MAX);
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
assert(index < FRAG_RESULT_MAX);
else
@@ -4246,10 +4246,10 @@ translate_dst(struct st_translate *t,
case TGSI_PROCESSOR_VERTEX:
/* XXX if the geometry shader is present, this must be done there
* instead of here. */
if (dst_reg->index == VERT_RESULT_COL0 ||
dst_reg->index == VERT_RESULT_COL1 ||
dst_reg->index == VERT_RESULT_BFC0 ||
dst_reg->index == VERT_RESULT_BFC1) {
if (dst_reg->index == VARYING_SLOT_COL0 ||
dst_reg->index == VARYING_SLOT_COL1 ||
dst_reg->index == VARYING_SLOT_BFC0 ||
dst_reg->index == VARYING_SLOT_BFC1) {
dst = ureg_saturate(dst);
}
break;
@@ -4624,7 +4624,7 @@ static void
emit_edgeflags(struct st_translate *t)
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];

ureg_MOV(ureg, edge_dst, edge_src);

+ 6
- 6
src/mesa/state_tracker/st_mesa_to_tgsi.c View File

@@ -175,7 +175,7 @@ dst_register( struct st_translate *t,

case PROGRAM_OUTPUT:
if (t->procType == TGSI_PROCESSOR_VERTEX)
assert(index < VERT_RESULT_MAX);
assert(index < VARYING_SLOT_MAX);
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
assert(index < FRAG_RESULT_MAX);
else
@@ -310,10 +310,10 @@ translate_dst( struct st_translate *t,
case TGSI_PROCESSOR_VERTEX:
/* XXX if the geometry shader is present, this must be done there
* instead of here. */
if (DstReg->Index == VERT_RESULT_COL0 ||
DstReg->Index == VERT_RESULT_COL1 ||
DstReg->Index == VERT_RESULT_BFC0 ||
DstReg->Index == VERT_RESULT_BFC1) {
if (DstReg->Index == VARYING_SLOT_COL0 ||
DstReg->Index == VARYING_SLOT_COL1 ||
DstReg->Index == VARYING_SLOT_BFC0 ||
DstReg->Index == VARYING_SLOT_BFC1) {
dst = ureg_saturate(dst);
}
break;
@@ -979,7 +979,7 @@ emit_edgeflags( struct st_translate *t,
const struct gl_program *program )
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];

ureg_MOV( ureg, edge_dst, edge_src );

+ 26
- 26
src/mesa/state_tracker/st_program.c View File

@@ -168,7 +168,7 @@ st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)

/**
* Translate a Mesa vertex shader into a TGSI shader.
* \param outputMapping to map vertex program output registers (VERT_RESULT_x)
* \param outputMapping to map vertex program output registers (VARYING_SLOT_x)
* to TGSI output slots
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
@@ -205,7 +205,7 @@ st_prepare_vertex_program(struct gl_context *ctx,

/* Compute mapping of vertex program outputs to slots.
*/
for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
stvp->result_to_output[attr] = ~0;
}
@@ -215,76 +215,76 @@ st_prepare_vertex_program(struct gl_context *ctx,
stvp->result_to_output[attr] = slot;

switch (attr) {
case VERT_RESULT_HPOS:
case VARYING_SLOT_POS:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_COL0:
case VARYING_SLOT_COL0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_COL1:
case VARYING_SLOT_COL1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_BFC0:
case VARYING_SLOT_BFC0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_BFC1:
case VARYING_SLOT_BFC1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_FOGC:
case VARYING_SLOT_FOGC:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_PSIZ:
case VARYING_SLOT_PSIZ:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_CLIP_DIST1:
case VARYING_SLOT_CLIP_DIST1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_EDGE:
case VARYING_SLOT_EDGE:
assert(0);
break;
case VERT_RESULT_CLIP_VERTEX:
case VARYING_SLOT_CLIP_VERTEX:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
stvp->output_semantic_index[slot] = 0;
break;

case VERT_RESULT_TEX0:
case VERT_RESULT_TEX1:
case VERT_RESULT_TEX2:
case VERT_RESULT_TEX3:
case VERT_RESULT_TEX4:
case VERT_RESULT_TEX5:
case VERT_RESULT_TEX6:
case VERT_RESULT_TEX7:
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX2:
case VARYING_SLOT_TEX3:
case VARYING_SLOT_TEX4:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
break;

case VERT_RESULT_VAR0:
case VARYING_SLOT_VAR0:
default:
assert(attr < VERT_RESULT_MAX);
assert(attr < VARYING_SLOT_MAX);
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
FRAG_ATTRIB_TEX0 +
attr -
VERT_RESULT_VAR0);
VARYING_SLOT_VAR0);
break;
}
}
}
/* similar hack to above, presetup potentially unused edgeflag output */
stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
stvp->result_to_output[VARYING_SLOT_EDGE] = stvp->num_outputs;
stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
stvp->output_semantic_index[stvp->num_outputs] = 0;
}

+ 4
- 4
src/mesa/state_tracker/st_program.h View File

@@ -152,10 +152,10 @@ struct st_vertex_program
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;

/** Maps VERT_RESULT_x to slot */
GLuint result_to_output[VERT_RESULT_MAX];
ubyte output_semantic_name[VERT_RESULT_MAX];
ubyte output_semantic_index[VERT_RESULT_MAX];
/** Maps VARYING_SLOT_x to slot */
GLuint result_to_output[VARYING_SLOT_MAX];
ubyte output_semantic_name[VARYING_SLOT_MAX];
ubyte output_semantic_index[VARYING_SLOT_MAX];
GLuint num_outputs;

/** List of translated variants of this vertex program.

+ 1
- 1
src/mesa/tnl/t_context.c View File

@@ -177,7 +177,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
if (vp) {
GLuint i;
for (i = 0; i < MAX_VARYING; i++) {
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
}
}

+ 1
- 1
src/mesa/tnl/t_context.h View File

@@ -133,7 +133,7 @@ enum {
_TNL_ATTRIB_MAT_FRONT_INDEXES = 27,
_TNL_ATTRIB_MAT_BACK_INDEXES = 28,

/* This is really a VERT_RESULT, not an attrib. Need to fix
/* This is really a VARYING_SLOT, not an attrib. Need to fix
* tnl to understand the difference.
*/
_TNL_ATTRIB_POINTSIZE = 16,

+ 1
- 1
src/mesa/tnl/t_pipeline.c View File

@@ -94,7 +94,7 @@ static GLuint check_output_changes( struct gl_context *ctx )
#if 0
TNLcontext *tnl = TNL_CONTEXT(ctx);
for (i = 0; i < VERT_RESULT_MAX; i++) {
for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;

+ 19
- 19
src/mesa/tnl/t_vb_program.c View File

@@ -63,7 +63,7 @@ check_float(float x)
*/
struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
GLvector4f results[VERT_RESULT_MAX];
GLvector4f results[VARYING_SLOT_MAX];

GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
@@ -300,7 +300,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct gl_program_machine *machine = &store->machine;
GLuint outputs[VERT_RESULT_MAX], numOutputs;
GLuint outputs[VARYING_SLOT_MAX], numOutputs;
GLuint i, j;

if (!program)
@@ -311,7 +311,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )

/* make list of outputs to save some time below */
numOutputs = 0;
for (i = 0; i < VERT_RESULT_MAX; i++) {
for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
outputs[numOutputs++] = i;
}
@@ -321,7 +321,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
* memory that would never be used if we don't run the software tnl pipeline.
*/
if (!store->results[0].storage) {
for (i = 0; i < VERT_RESULT_MAX; i++) {
for (i = 0; i < VARYING_SLOT_MAX; i++) {
assert(!store->results[i].storage);
_mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
store->results[i].size = 4;
@@ -386,10 +386,10 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
}

/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
}
#ifdef NAN_CHECK
ASSERT(machine->Outputs[0][3] != 0.0F);
@@ -433,28 +433,28 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
VB->ClipPtr = &store->results[VARYING_SLOT_POS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
}

VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];

for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
= &store->results[VERT_RESULT_TEX0 + i];
= &store->results[VARYING_SLOT_TEX0 + i];
}

for (i = 0; i < ctx->Const.MaxVarying; i++) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
/* Note: varying results get put into the generic attributes */
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
= &store->results[VERT_RESULT_VAR0 + i];
= &store->results[VARYING_SLOT_VAR0 + i];
}
}

@@ -502,7 +502,7 @@ dtr(struct tnl_pipeline_stage *stage)
GLuint i;

/* free the vertex program result arrays */
for (i = 0; i < VERT_RESULT_MAX; i++)
for (i = 0; i < VARYING_SLOT_MAX; i++)
_mesa_vector4f_free( &store->results[i] );

/* free misc arrays */

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