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@@ -111,7 +111,8 @@ st_context_destroy(struct st_context *st_ctx) |
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for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) |
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pipe_texture_reference(&st_ctx->sampler_textures[i], NULL); |
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pipe_texture_reference(&st_ctx->default_texture, NULL); |
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FREE(st_ctx); |
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if(!--st_dev->refcount) |
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@@ -140,8 +141,111 @@ st_context_create(struct st_device *st_dev) |
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if(!st_ctx->cso) |
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st_context_destroy(st_ctx); |
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/* disabled blending/masking */ |
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{ |
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struct pipe_blend_state blend; |
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memset(&blend, 0, sizeof(blend)); |
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blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; |
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blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; |
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blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; |
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blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; |
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blend.colormask = PIPE_MASK_RGBA; |
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cso_set_blend(st_ctx->cso, &blend); |
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} |
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/* no-op depth/stencil/alpha */ |
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{ |
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struct pipe_depth_stencil_alpha_state depthstencil; |
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memset(&depthstencil, 0, sizeof(depthstencil)); |
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cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil); |
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} |
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/* rasterizer */ |
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{ |
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struct pipe_rasterizer_state rasterizer; |
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memset(&rasterizer, 0, sizeof(rasterizer)); |
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rasterizer.front_winding = PIPE_WINDING_CW; |
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rasterizer.cull_mode = PIPE_WINDING_NONE; |
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rasterizer.bypass_clipping = 1; |
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/*rasterizer.bypass_vs = 1;*/ |
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cso_set_rasterizer(st_ctx->cso, &rasterizer); |
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} |
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/* identity viewport */ |
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{ |
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struct pipe_viewport_state viewport; |
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viewport.scale[0] = 1.0; |
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viewport.scale[1] = 1.0; |
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viewport.scale[2] = 1.0; |
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viewport.scale[3] = 1.0; |
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viewport.translate[0] = 0.0; |
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viewport.translate[1] = 0.0; |
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viewport.translate[2] = 0.0; |
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viewport.translate[3] = 0.0; |
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cso_set_viewport(st_ctx->cso, &viewport); |
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} |
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/* samplers */ |
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{ |
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struct pipe_sampler_state sampler; |
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unsigned i; |
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memset(&sampler, 0, sizeof(sampler)); |
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
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sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; |
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sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; |
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sampler.normalized_coords = 1; |
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) |
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cso_single_sampler(st_ctx->cso, i, &sampler); |
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cso_single_sampler_done(st_ctx->cso); |
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} |
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/* default textures */ |
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{ |
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struct pipe_screen *screen = st_dev->screen; |
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struct pipe_texture templat; |
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struct pipe_surface *surface; |
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unsigned i; |
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memset( &templat, 0, sizeof( templat ) ); |
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templat.target = PIPE_TEXTURE_2D; |
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templat.format = PIPE_FORMAT_A8R8G8B8_UNORM; |
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templat.block.size = 4; |
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templat.block.width = 1; |
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templat.block.height = 1; |
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templat.width[0] = 1; |
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templat.height[0] = 1; |
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templat.depth[0] = 1; |
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templat.last_level = 0; |
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st_ctx->default_texture = screen->texture_create( screen, &templat ); |
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if(st_ctx->default_texture) { |
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surface = screen->get_tex_surface( screen, |
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st_ctx->default_texture, 0, 0, 0, |
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PIPE_BUFFER_USAGE_CPU_WRITE ); |
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if(surface) { |
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uint32_t *map; |
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map = (uint32_t *) pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_WRITE ); |
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if(map) { |
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*map = 0x00000000; |
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pipe_surface_unmap( surface ); |
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} |
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pipe_surface_reference(&surface, NULL); |
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} |
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} |
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) |
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pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture); |
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cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures); |
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} |
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/* vertex shader */ |
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{ |
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struct pipe_shader_state vert_shader; |
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
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TGSI_SEMANTIC_GENERIC }; |
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const uint semantic_indexes[] = { 0, 0 }; |
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@@ -149,15 +253,17 @@ st_context_create(struct st_device *st_dev) |
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2, |
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semantic_names, |
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semantic_indexes, |
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&st_ctx->vert_shader); |
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&vert_shader); |
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cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs); |
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} |
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/* fragment shader */ |
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st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe, |
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&st_ctx->frag_shader); |
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cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs); |
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cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs); |
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{ |
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struct pipe_shader_state frag_shader; |
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st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe, |
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&frag_shader); |
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cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs); |
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} |
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return st_ctx; |
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} |