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egl: remove explicit config_id management from dri2_add_config()

Currently we only saved the id to memcpy the whole _EGLConfig to write
back the exact same id value.

Remove the unneeded and confusing/misleading code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
tags/17.0-branchpoint
Emil Velikov 9 years ago
parent
commit
3652d1d594
1 changed files with 0 additions and 3 deletions
  1. 0
    3
      src/egl/drivers/dri2/egl_dri2.c

+ 0
- 3
src/egl/drivers/dri2/egl_dri2.c View File

@@ -166,7 +166,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
unsigned int dri_masks[4] = { 0, 0, 0, 0 };
_EGLConfig *matching_config;
EGLint num_configs = 0;
EGLint config_id;
int i;

_eglInitConfig(&base, disp, id);
@@ -286,7 +285,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
return NULL;
}

config_id = base.ConfigID;
base.ConfigID = EGL_DONT_CARE;
base.SurfaceType = EGL_DONT_CARE;
num_configs = _eglFilterArray(disp->Configs, (void **) &matching_config, 1,
@@ -315,7 +313,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,

memcpy(&conf->base, &base, sizeof base);
conf->base.SurfaceType = 0;
conf->base.ConfigID = config_id;

_eglLinkConfig(&conf->base);
}

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