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@@ -45,46 +45,32 @@ static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; |
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static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; |
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static void _swsetup_render_line_tri( GLcontext *ctx, |
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GLuint e0, GLuint e1, GLuint e2, |
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GLuint facing ) |
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/* |
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* Render a triangle respecting edge flags. |
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*/ |
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typedef void (* swsetup_edge_render_prim_tri)(GLcontext *ctx, |
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const GLubyte *ef, |
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GLuint e0, |
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GLuint e1, |
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GLuint e2, |
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const SWvertex *v0, |
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const SWvertex *v1, |
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const SWvertex *v2); |
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/* |
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* Render a triangle using lines and respecting edge flags. |
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*/ |
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static void |
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_swsetup_edge_render_line_tri(GLcontext *ctx, |
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const GLubyte *ef, |
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GLuint e0, |
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GLuint e1, |
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GLuint e2, |
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const SWvertex *v0, |
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const SWvertex *v1, |
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const SWvertex *v2) |
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{ |
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SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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GLubyte *ef = VB->EdgeFlag; |
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SWvertex *verts = swsetup->verts; |
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SWvertex *v0 = &verts[e0]; |
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SWvertex *v1 = &verts[e1]; |
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SWvertex *v2 = &verts[e2]; |
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GLchan c[2][4]; |
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GLfloat s[2][4]; |
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GLfloat i[2]; |
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/* cull testing */ |
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if (ctx->Polygon.CullFlag) { |
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if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) |
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return; |
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if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) |
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return; |
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} |
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_swrast_SetFacing(ctx, facing); |
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if (ctx->Light.ShadeModel == GL_FLAT) { |
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COPY_CHAN4(c[0], v0->color); |
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COPY_CHAN4(c[1], v1->color); |
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COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); |
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COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); |
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i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; |
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i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; |
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COPY_CHAN4(v0->color, v2->color); |
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COPY_CHAN4(v1->color, v2->color); |
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COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); |
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COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); |
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v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; |
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v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; |
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} |
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if (swsetup->render_prim == GL_POLYGON) { |
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if (ef[e2]) _swrast_Line( ctx, v2, v0 ); |
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@@ -95,20 +81,37 @@ static void _swsetup_render_line_tri( GLcontext *ctx, |
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if (ef[e1]) _swrast_Line( ctx, v1, v2 ); |
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if (ef[e2]) _swrast_Line( ctx, v2, v0 ); |
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} |
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} |
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if (ctx->Light.ShadeModel == GL_FLAT) { |
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COPY_CHAN4(v0->color, c[0]); |
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COPY_CHAN4(v1->color, c[1]); |
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COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); |
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COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); |
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v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; |
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v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; |
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} |
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/* |
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* Render a triangle using points and respecting edge flags. |
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*/ |
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static void |
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_swsetup_edge_render_point_tri(GLcontext *ctx, |
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const GLubyte *ef, |
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GLuint e0, |
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GLuint e1, |
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GLuint e2, |
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const SWvertex *v0, |
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const SWvertex *v1, |
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const SWvertex *v2) |
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{ |
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if (ef[e0]) _swrast_Point( ctx, v0 ); |
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if (ef[e1]) _swrast_Point( ctx, v1 ); |
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if (ef[e2]) _swrast_Point( ctx, v2 ); |
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_swrast_flush(ctx); |
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} |
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static void _swsetup_render_point_tri( GLcontext *ctx, |
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GLuint e0, GLuint e1, GLuint e2, |
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GLuint facing ) |
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/* |
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* Render a triangle respecting cull and shade model. |
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*/ |
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static void _swsetup_render_tri(GLcontext *ctx, |
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GLuint e0, |
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GLuint e1, |
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GLuint e2, |
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GLuint facing, |
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swsetup_edge_render_prim_tri render) |
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{ |
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SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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@@ -117,9 +120,6 @@ static void _swsetup_render_point_tri( GLcontext *ctx, |
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SWvertex *v0 = &verts[e0]; |
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SWvertex *v1 = &verts[e1]; |
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SWvertex *v2 = &verts[e2]; |
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GLchan c[2][4]; |
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GLfloat s[2][4]; |
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GLfloat i[2]; |
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/* cull testing */ |
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if (ctx->Polygon.CullFlag) { |
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@@ -132,6 +132,10 @@ static void _swsetup_render_point_tri( GLcontext *ctx, |
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_swrast_SetFacing(ctx, facing); |
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if (ctx->Light.ShadeModel == GL_FLAT) { |
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GLchan c[2][4]; |
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GLfloat s[2][4]; |
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GLfloat i[2]; |
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/* save colors/indexes for v0, v1 vertices */ |
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COPY_CHAN4(c[0], v0->color); |
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COPY_CHAN4(c[1], v1->color); |
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@@ -147,14 +151,9 @@ static void _swsetup_render_point_tri( GLcontext *ctx, |
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COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); |
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v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; |
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v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; |
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} |
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if (ef[e0]) _swrast_Point( ctx, v0 ); |
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if (ef[e1]) _swrast_Point( ctx, v1 ); |
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if (ef[e2]) _swrast_Point( ctx, v2 ); |
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render(ctx, ef, e0, e1, e2, v0, v1, v2); |
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if (ctx->Light.ShadeModel == GL_FLAT) { |
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/* restore v0, v1 colores/indexes */ |
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COPY_CHAN4(v0->color, c[0]); |
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COPY_CHAN4(v1->color, c[1]); |
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COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); |
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@@ -162,7 +161,9 @@ static void _swsetup_render_point_tri( GLcontext *ctx, |
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v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; |
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v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; |
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} |
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_swrast_flush(ctx); |
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else { |
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render(ctx, ef, e0, e1, e2, v0, v1, v2); |
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} |
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} |
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#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) |