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/* |
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* Copyright © 2014 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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*/ |
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/** |
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* \file shader_cache.cpp |
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* |
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* GLSL shader cache implementation |
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* |
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* This uses disk_cache.c to write out a serialization of various |
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* state that's required in order to successfully load and use a |
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* binary written out by a drivers backend, this state is referred to as |
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* "metadata" throughout the implementation. |
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* |
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* The hash key for glsl metadata is a hash of the hashes of each GLSL |
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* source string as well as some API settings that change the final program |
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* such as SSO, attribute bindings, frag data bindings, etc. |
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* |
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* In order to avoid caching any actual IR we use the put_key/get_key support |
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* in the disk_cache to put the SHA-1 hash for each successfully compiled |
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* shader into the cache, and optimisticly return early from glCompileShader |
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* (if the identical shader had been successfully compiled in the past), |
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* in the hope that the final linked shader will be found in the cache. |
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* If anything goes wrong (shader variant not found, backend cache item is |
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* corrupt, etc) we will use a fallback path to compile and link the IR. |
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*/ |
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#include "blob.h" |
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#include "compiler/shader_info.h" |
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#include "glsl_symbol_table.h" |
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#include "glsl_parser_extras.h" |
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#include "ir.h" |
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#include "ir_optimization.h" |
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#include "ir_rvalue_visitor.h" |
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#include "ir_uniform.h" |
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#include "linker.h" |
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#include "link_varyings.h" |
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#include "main/core.h" |
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#include "nir.h" |
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#include "program.h" |
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#include "util/disk_cache.h" |
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#include "util/mesa-sha1.h" |
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#include "util/string_to_uint_map.h" |
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extern "C" { |
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#include "main/enums.h" |
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#include "main/shaderobj.h" |
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#include "program/program.h" |
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} |
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static void |
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compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { |
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for (unsigned i = 0; i < prog->NumShaders; i++) { |
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_mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true); |
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} |
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} |
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static void |
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encode_type_to_blob(struct blob *blob, const glsl_type *type) |
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{ |
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uint32_t encoding; |
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switch (type->base_type) { |
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case GLSL_TYPE_UINT: |
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case GLSL_TYPE_INT: |
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case GLSL_TYPE_FLOAT: |
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case GLSL_TYPE_BOOL: |
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case GLSL_TYPE_DOUBLE: |
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case GLSL_TYPE_UINT64: |
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case GLSL_TYPE_INT64: |
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encoding = (type->base_type << 24) | |
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(type->vector_elements << 4) | |
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(type->matrix_columns); |
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break; |
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case GLSL_TYPE_SAMPLER: |
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encoding = (type->base_type) << 24 | |
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(type->sampler_dimensionality << 4) | |
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(type->sampler_shadow << 3) | |
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(type->sampler_array << 2) | |
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(type->sampled_type); |
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break; |
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case GLSL_TYPE_SUBROUTINE: |
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encoding = type->base_type << 24; |
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blob_write_uint32(blob, encoding); |
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blob_write_string(blob, type->name); |
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return; |
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case GLSL_TYPE_IMAGE: |
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encoding = (type->base_type) << 24 | |
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(type->sampler_dimensionality << 3) | |
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(type->sampler_array << 2) | |
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(type->sampled_type); |
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break; |
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case GLSL_TYPE_ATOMIC_UINT: |
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encoding = (type->base_type << 24); |
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break; |
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case GLSL_TYPE_ARRAY: |
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blob_write_uint32(blob, (type->base_type) << 24); |
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blob_write_uint32(blob, type->length); |
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encode_type_to_blob(blob, type->fields.array); |
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return; |
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case GLSL_TYPE_STRUCT: |
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case GLSL_TYPE_INTERFACE: |
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blob_write_uint32(blob, (type->base_type) << 24); |
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blob_write_string(blob, type->name); |
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blob_write_uint32(blob, type->length); |
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blob_write_bytes(blob, type->fields.structure, |
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sizeof(glsl_struct_field) * type->length); |
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for (unsigned i = 0; i < type->length; i++) { |
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encode_type_to_blob(blob, type->fields.structure[i].type); |
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blob_write_string(blob, type->fields.structure[i].name); |
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} |
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if (type->base_type == GLSL_TYPE_INTERFACE) { |
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blob_write_uint32(blob, type->interface_packing); |
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blob_write_uint32(blob, type->interface_row_major); |
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} |
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return; |
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case GLSL_TYPE_VOID: |
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case GLSL_TYPE_ERROR: |
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default: |
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assert(!"Cannot encode type!"); |
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encoding = 0; |
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break; |
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} |
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blob_write_uint32(blob, encoding); |
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} |
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static const glsl_type * |
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decode_type_from_blob(struct blob_reader *blob) |
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{ |
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uint32_t u = blob_read_uint32(blob); |
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glsl_base_type base_type = (glsl_base_type) (u >> 24); |
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switch (base_type) { |
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case GLSL_TYPE_UINT: |
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case GLSL_TYPE_INT: |
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case GLSL_TYPE_FLOAT: |
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case GLSL_TYPE_BOOL: |
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case GLSL_TYPE_DOUBLE: |
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case GLSL_TYPE_UINT64: |
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case GLSL_TYPE_INT64: |
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return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f); |
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case GLSL_TYPE_SAMPLER: |
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return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07), |
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(u >> 3) & 0x01, |
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(u >> 2) & 0x01, |
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(glsl_base_type) ((u >> 0) & 0x03)); |
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case GLSL_TYPE_SUBROUTINE: |
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return glsl_type::get_subroutine_instance(blob_read_string(blob)); |
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case GLSL_TYPE_IMAGE: |
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return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07), |
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(u >> 2) & 0x01, |
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(glsl_base_type) ((u >> 0) & 0x03)); |
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case GLSL_TYPE_ATOMIC_UINT: |
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return glsl_type::atomic_uint_type; |
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case GLSL_TYPE_ARRAY: { |
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unsigned length = blob_read_uint32(blob); |
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return glsl_type::get_array_instance(decode_type_from_blob(blob), |
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length); |
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} |
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case GLSL_TYPE_STRUCT: |
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case GLSL_TYPE_INTERFACE: { |
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char *name = blob_read_string(blob); |
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unsigned num_fields = blob_read_uint32(blob); |
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glsl_struct_field *fields = (glsl_struct_field *) |
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blob_read_bytes(blob, sizeof(glsl_struct_field) * num_fields); |
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for (unsigned i = 0; i < num_fields; i++) { |
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fields[i].type = decode_type_from_blob(blob); |
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fields[i].name = blob_read_string(blob); |
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} |
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if (base_type == GLSL_TYPE_INTERFACE) { |
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enum glsl_interface_packing packing = |
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(glsl_interface_packing) blob_read_uint32(blob); |
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bool row_major = blob_read_uint32(blob); |
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return glsl_type::get_interface_instance(fields, num_fields, |
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packing, row_major, name); |
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} else { |
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return glsl_type::get_record_instance(fields, num_fields, name); |
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} |
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} |
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case GLSL_TYPE_VOID: |
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case GLSL_TYPE_ERROR: |
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default: |
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assert(!"Cannot decode type!"); |
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return NULL; |
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} |
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} |
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static void |
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write_uniforms(struct blob *metadata, struct gl_shader_program *prog) |
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{ |
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blob_write_uint32(metadata, prog->SamplersValidated); |
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blob_write_uint32(metadata, prog->data->NumUniformStorage); |
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blob_write_uint32(metadata, prog->data->NumUniformDataSlots); |
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for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { |
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encode_type_to_blob(metadata, prog->data->UniformStorage[i].type); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements); |
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blob_write_string(metadata, prog->data->UniformStorage[i].name); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].storage - |
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prog->data->UniformDataSlots); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].offset); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride); |
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blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major); |
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blob_write_uint32(metadata, |
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prog->data->UniformStorage[i].num_compatible_subroutines); |
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blob_write_uint32(metadata, |
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prog->data->UniformStorage[i].top_level_array_size); |
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blob_write_uint32(metadata, |
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prog->data->UniformStorage[i].top_level_array_stride); |
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} |
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} |
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static void |
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read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) |
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{ |
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struct gl_uniform_storage *uniforms; |
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union gl_constant_value *data; |
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prog->SamplersValidated = blob_read_uint32(metadata); |
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prog->data->NumUniformStorage = blob_read_uint32(metadata); |
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prog->data->NumUniformDataSlots = blob_read_uint32(metadata); |
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uniforms = rzalloc_array(prog, struct gl_uniform_storage, |
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prog->data->NumUniformStorage); |
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prog->data->UniformStorage = uniforms; |
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data = rzalloc_array(uniforms, union gl_constant_value, |
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prog->data->NumUniformDataSlots); |
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prog->data->UniformDataSlots = data; |
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prog->UniformHash = new string_to_uint_map; |
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for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { |
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uniforms[i].type = decode_type_from_blob(metadata); |
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uniforms[i].array_elements = blob_read_uint32(metadata); |
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uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata)); |
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uniforms[i].storage = data + blob_read_uint32(metadata); |
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uniforms[i].remap_location = blob_read_uint32(metadata); |
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uniforms[i].block_index = blob_read_uint32(metadata); |
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uniforms[i].atomic_buffer_index = blob_read_uint32(metadata); |
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uniforms[i].offset = blob_read_uint32(metadata); |
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uniforms[i].array_stride = blob_read_uint32(metadata); |
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uniforms[i].matrix_stride = blob_read_uint32(metadata); |
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uniforms[i].row_major = blob_read_uint32(metadata); |
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uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata); |
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uniforms[i].top_level_array_size = blob_read_uint32(metadata); |
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uniforms[i].top_level_array_stride = blob_read_uint32(metadata); |
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prog->UniformHash->put(i, uniforms[i].name); |
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} |
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} |
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static void |
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write_uniform_remap_table(struct blob *metadata, |
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struct gl_shader_program *prog) |
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{ |
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blob_write_uint32(metadata, prog->NumUniformRemapTable); |
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for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) { |
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blob_write_uint32(metadata, prog->UniformRemapTable[i] - |
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prog->data->UniformStorage); |
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} |
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} |
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static void |
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read_uniform_remap_table(struct blob_reader *metadata, |
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struct gl_shader_program *prog) |
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{ |
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prog->NumUniformRemapTable = blob_read_uint32(metadata); |
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prog->UniformRemapTable =rzalloc_array(prog, struct gl_uniform_storage *, |
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prog->NumUniformRemapTable); |
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for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) { |
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prog->UniformRemapTable[i] = |
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prog->data->UniformStorage + blob_read_uint32(metadata); |
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} |
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} |
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static void |
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write_shader_parameters(struct blob *metadata, |
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struct gl_program_parameter_list *params) |
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{ |
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blob_write_uint32(metadata, params->NumParameters); |
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uint32_t i = 0; |
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while (i < params->NumParameters) { |
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struct gl_program_parameter *param = ¶ms->Parameters[i]; |
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blob_write_uint32(metadata, param->Type); |
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blob_write_string(metadata, param->Name); |
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blob_write_uint32(metadata, param->Size); |
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blob_write_uint32(metadata, param->DataType); |
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blob_write_bytes(metadata, param->StateIndexes, |
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sizeof(param->StateIndexes)); |
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i += (param->Size + 3) / 4; |
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} |
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blob_write_bytes(metadata, params->ParameterValues, |
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sizeof(gl_constant_value) * 4 * params->NumParameters); |
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blob_write_uint32(metadata, params->StateFlags); |
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} |
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static void |
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read_shader_parameters(struct blob_reader *metadata, |
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struct gl_program_parameter_list *params) |
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{ |
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gl_state_index state_indexes[STATE_LENGTH]; |
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uint32_t i = 0; |
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uint32_t num_parameters = blob_read_uint32(metadata); |
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while (i < num_parameters) { |
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gl_register_file type = (gl_register_file) blob_read_uint32(metadata); |
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const char *name = blob_read_string(metadata); |
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unsigned size = blob_read_uint32(metadata); |
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unsigned data_type = blob_read_uint32(metadata); |
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blob_copy_bytes(metadata, (uint8_t *) state_indexes, |
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sizeof(state_indexes)); |
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_mesa_add_parameter(params, type, name, size, data_type, |
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NULL, state_indexes); |
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i += (size + 3) / 4; |
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} |
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blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues, |
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sizeof(gl_constant_value) * 4 * params->NumParameters); |
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params->StateFlags = blob_read_uint32(metadata); |
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} |
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static void |
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write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) |
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{ |
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assert(shader->Program); |
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struct gl_program *glprog = shader->Program; |
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blob_write_bytes(metadata, glprog->TexturesUsed, |
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sizeof(glprog->TexturesUsed)); |
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blob_write_uint64(metadata, glprog->SamplersUsed); |
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write_shader_parameters(metadata, glprog->Parameters); |
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|
|
} |
|
|
|
|
|
|
|
static void |
|
|
|
read_shader_metadata(struct blob_reader *metadata, |
|
|
|
struct gl_program *glprog, |
|
|
|
gl_linked_shader *linked) |
|
|
|
{ |
|
|
|
blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed, |
|
|
|
sizeof(glprog->TexturesUsed)); |
|
|
|
glprog->SamplersUsed = blob_read_uint64(metadata); |
|
|
|
|
|
|
|
glprog->Parameters = _mesa_new_parameter_list(); |
|
|
|
read_shader_parameters(metadata, glprog->Parameters); |
|
|
|
} |
|
|
|
|
|
|
|
static void |
|
|
|
create_binding_str(const char *key, unsigned value, void *closure) |
|
|
|
{ |
|
|
|
char **bindings_str = (char **) closure; |
|
|
|
ralloc_asprintf_append(bindings_str, "%s:%u,", key, value); |
|
|
|
} |
|
|
|
|
|
|
|
static void |
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|
|
create_linked_shader_and_program(struct gl_context *ctx, |
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|
|
gl_shader_stage stage, |
|
|
|
struct gl_shader_program *prog, |
|
|
|
struct blob_reader *metadata) |
|
|
|
{ |
|
|
|
struct gl_program *glprog; |
|
|
|
|
|
|
|
struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader); |
|
|
|
linked->Stage = stage; |
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|
|
|
|
|
glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage), |
|
|
|
prog->Name, false); |
|
|
|
glprog->info.stage = stage; |
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|
|
linked->Program = glprog; |
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|
|
|
|
|
|
read_shader_metadata(metadata, glprog, linked); |
|
|
|
|
|
|
|
/* Restore shader info */ |
|
|
|
blob_copy_bytes(metadata, (uint8_t *) &glprog->info, sizeof(shader_info)); |
|
|
|
if (glprog->info.name) |
|
|
|
glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata)); |
|
|
|
if (glprog->info.label) |
|
|
|
glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata)); |
|
|
|
|
|
|
|
_mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data); |
|
|
|
_mesa_reference_program(ctx, &linked->Program, glprog); |
|
|
|
prog->_LinkedShaders[stage] = linked; |
|
|
|
} |
|
|
|
|
|
|
|
void |
|
|
|
shader_cache_write_program_metadata(struct gl_context *ctx, |
|
|
|
struct gl_shader_program *prog) |
|
|
|
{ |
|
|
|
struct disk_cache *cache = ctx->Cache; |
|
|
|
if (!cache) |
|
|
|
return; |
|
|
|
|
|
|
|
/* Exit early when we are dealing with a ff shader with no source file to |
|
|
|
* generate a source from. |
|
|
|
* |
|
|
|
* TODO: In future we should use another method to generate a key for ff |
|
|
|
* programs. |
|
|
|
*/ |
|
|
|
if (*prog->data->sha1 == 0) |
|
|
|
return; |
|
|
|
|
|
|
|
struct blob *metadata = blob_create(NULL); |
|
|
|
|
|
|
|
write_uniforms(metadata, prog); |
|
|
|
|
|
|
|
blob_write_uint32(metadata, prog->data->Version); |
|
|
|
blob_write_uint32(metadata, prog->data->linked_stages); |
|
|
|
|
|
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
|
|
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i]; |
|
|
|
if (sh) { |
|
|
|
write_shader_metadata(metadata, sh); |
|
|
|
|
|
|
|
/* Store nir shader info */ |
|
|
|
blob_write_bytes(metadata, &sh->Program->info, sizeof(shader_info)); |
|
|
|
|
|
|
|
if (sh->Program->info.name) |
|
|
|
blob_write_string(metadata, sh->Program->info.name); |
|
|
|
|
|
|
|
if (sh->Program->info.label) |
|
|
|
blob_write_string(metadata, sh->Program->info.label); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
write_uniform_remap_table(metadata, prog); |
|
|
|
|
|
|
|
char sha1_buf[41]; |
|
|
|
for (unsigned i = 0; i < prog->NumShaders; i++) { |
|
|
|
disk_cache_put_key(cache, prog->Shaders[i]->sha1); |
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { |
|
|
|
fprintf(stderr, "marking shader: %s\n", |
|
|
|
_mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1)); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size); |
|
|
|
|
|
|
|
ralloc_free(metadata); |
|
|
|
|
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { |
|
|
|
fprintf(stderr, "putting program metadata in cache: %s\n", |
|
|
|
_mesa_sha1_format(sha1_buf, prog->data->sha1)); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
bool |
|
|
|
shader_cache_read_program_metadata(struct gl_context *ctx, |
|
|
|
struct gl_shader_program *prog) |
|
|
|
{ |
|
|
|
/* Fixed function programs generated by Mesa are not cached. So don't |
|
|
|
* try to read metadata for them from the cache. |
|
|
|
*/ |
|
|
|
if (prog->Name == 0) |
|
|
|
return false; |
|
|
|
|
|
|
|
struct disk_cache *cache = ctx->Cache; |
|
|
|
if (!cache) |
|
|
|
return false; |
|
|
|
|
|
|
|
/* Include bindings when creating sha1. These bindings change the resulting |
|
|
|
* binary so they are just as important as the shader source. |
|
|
|
*/ |
|
|
|
char *buf = ralloc_strdup(NULL, "vb: "); |
|
|
|
prog->AttributeBindings->iterate(create_binding_str, &buf); |
|
|
|
ralloc_strcat(&buf, "fb: "); |
|
|
|
prog->FragDataBindings->iterate(create_binding_str, &buf); |
|
|
|
ralloc_strcat(&buf, "fbi: "); |
|
|
|
prog->FragDataIndexBindings->iterate(create_binding_str, &buf); |
|
|
|
|
|
|
|
/* SSO has an effect on the linked program so include this when generating |
|
|
|
* the sha also. |
|
|
|
*/ |
|
|
|
ralloc_asprintf_append(&buf, "sso: %s\n", |
|
|
|
prog->SeparateShader ? "T" : "F"); |
|
|
|
|
|
|
|
char sha1buf[41]; |
|
|
|
for (unsigned i = 0; i < prog->NumShaders; i++) { |
|
|
|
struct gl_shader *sh = prog->Shaders[i]; |
|
|
|
ralloc_asprintf_append(&buf, "%s: %s\n", |
|
|
|
_mesa_shader_stage_to_abbrev(sh->Stage), |
|
|
|
_mesa_sha1_format(sha1buf, sh->sha1)); |
|
|
|
} |
|
|
|
_mesa_sha1_compute(buf, strlen(buf), prog->data->sha1); |
|
|
|
ralloc_free(buf); |
|
|
|
|
|
|
|
size_t size; |
|
|
|
uint8_t *buffer = (uint8_t *) disk_cache_get(cache, prog->data->sha1, |
|
|
|
&size); |
|
|
|
if (buffer == NULL) { |
|
|
|
/* Cached program not found. We may have seen the individual shaders |
|
|
|
* before and skipped compiling but they may not have been used together |
|
|
|
* in this combination before. Fall back to linking shaders but first |
|
|
|
* re-compile the shaders. |
|
|
|
* |
|
|
|
* We could probably only compile the shaders which were skipped here |
|
|
|
* but we need to be careful because the source may also have been |
|
|
|
* changed since the last compile so for now we just recompile |
|
|
|
* everything. |
|
|
|
*/ |
|
|
|
compile_shaders(ctx, prog); |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { |
|
|
|
fprintf(stderr, "loading shader program meta data from cache: %s\n", |
|
|
|
_mesa_sha1_format(sha1buf, prog->data->sha1)); |
|
|
|
} |
|
|
|
|
|
|
|
struct blob_reader metadata; |
|
|
|
blob_reader_init(&metadata, buffer, size); |
|
|
|
|
|
|
|
assert(prog->data->UniformStorage == NULL); |
|
|
|
|
|
|
|
read_uniforms(&metadata, prog); |
|
|
|
|
|
|
|
prog->data->Version = blob_read_uint32(&metadata); |
|
|
|
prog->data->linked_stages = blob_read_uint32(&metadata); |
|
|
|
|
|
|
|
unsigned mask = prog->data->linked_stages; |
|
|
|
while (mask) { |
|
|
|
const int j = u_bit_scan(&mask); |
|
|
|
create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog, |
|
|
|
&metadata); |
|
|
|
} |
|
|
|
|
|
|
|
read_uniform_remap_table(&metadata, prog); |
|
|
|
|
|
|
|
if (metadata.current != metadata.end || metadata.overrun) { |
|
|
|
/* Something has gone wrong discard the item from the cache and rebuild |
|
|
|
* from source. |
|
|
|
*/ |
|
|
|
assert(!"Invalid GLSL shader disk cache item!"); |
|
|
|
|
|
|
|
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { |
|
|
|
fprintf(stderr, "Error reading program from cache (invalid GLSL " |
|
|
|
"cache item)\n"); |
|
|
|
} |
|
|
|
|
|
|
|
disk_cache_remove(cache, prog->data->sha1); |
|
|
|
compile_shaders(ctx, prog); |
|
|
|
free(buffer); |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
/* This is used to flag a shader retrieved from cache */ |
|
|
|
prog->data->LinkStatus = linking_skipped; |
|
|
|
|
|
|
|
free (buffer); |
|
|
|
|
|
|
|
return true; |
|
|
|
} |