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fixed off by one error in matrix stack depths (Eero Pajarre)

tags/mesa_3_3
Brian Paul 27 years ago
parent
commit
34c6d687ca
1 changed files with 4 additions and 4 deletions
  1. 4
    4
      src/mesa/main/matrix.c

+ 4
- 4
src/mesa/main/matrix.c View File

@@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.14 2000/02/02 19:28:27 brianp Exp $ */
/* $Id: matrix.c,v 1.15 2000/02/21 23:00:51 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1058,7 +1058,7 @@ _mesa_PushMatrix( void )

switch (ctx->Transform.MatrixMode) {
case GL_MODELVIEW:
if (ctx->ModelViewStackDepth>=MAX_MODELVIEW_STACK_DEPTH-1) {
if (ctx->ModelViewStackDepth >= MAX_MODELVIEW_STACK_DEPTH - 1) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
}
@@ -1066,7 +1066,7 @@ _mesa_PushMatrix( void )
&ctx->ModelView );
break;
case GL_PROJECTION:
if (ctx->ProjectionStackDepth>=MAX_PROJECTION_STACK_DEPTH) {
if (ctx->ProjectionStackDepth >= MAX_PROJECTION_STACK_DEPTH - 1) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
}
@@ -1082,7 +1082,7 @@ _mesa_PushMatrix( void )
case GL_TEXTURE:
{
GLuint t = ctx->Texture.CurrentTransformUnit;
if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH) {
if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH - 1) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
}

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